Chapter 7 Flashcards

1
Q

Learning

A

Acquistion, from experience, of new knowledge, skills or response that results in a relatively permanent change in the learners state

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2
Q

Habituation

A
  • repeated or prolonged exposure to a stimulus

- results in a gradual reduction in responding

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3
Q

Sensitization

A

-presentaion of a stimulus leads to an increased response to a later stimulus

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4
Q

! Classical Conditioning (CC)

A

Neutral stimulus produces a response after being paired with a stimulus that naturally produces a response

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5
Q

Unconditioned Stimulus (US)

A

something that reliably produces a naturally occuring reaction

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6
Q

Unconditioned Response (UR)

A

reflexive reaction that is reliably produced by US

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7
Q

Condtioned Stimulus (CS)

A

previously neutral stimulus that produces a reliable response after being paired with US

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8
Q

Conditioned Response

A

a reaction that resembles an UR but is produced by a CS

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9
Q

Acquisition

A

association btwn CS and Us; when CS and US are presented together

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10
Q

Second-order conditioning

A

CS paired with stimulus that became associated with the US earlier
-ex. Money

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11
Q

Extinction

A

gradual elimination of a learned response that occurs when the CS is repeatedly presented without the US

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12
Q

Spontaneous recovery

A

-tendency of learned behaviour to recover from extiction after a rest period

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13
Q

What generates the response of Spontaneous Recovery?

A
  • Generalization

- Discrimination

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14
Q

Generalization

A

CR is observed even though the CS is slightly differnetn than original CS

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15
Q

Discrimination

A

Capacity to distinguish btwn similar but distinct stimuli

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16
Q

Classical Conditoining (CC) occurs when …..

A

an animal has learned to set up an expectation

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17
Q

Rescorla-Wagner model

A

conditioning is easier when CS in unfamiliar: familiar events already have associations so new conditioning in difficult

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18
Q

Neural Elements of CC

A

Eyeblink studies, Fear conditioning

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19
Q

Eyeblink Studies

A

CS (tone) is followed by a US (puff of air) elicits a reflexive eyeblink response: overtime eyeblink response just to CS

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20
Q

Fear Conditioning

A

-amygdala: area for emotional conditioning; sever connecions, fear ceases

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21
Q

! Unique propeties of CC

A
  • Rapid learning: animal could die after ingesting poison multiple times so shouldn’t take many trials
  • contioning take place over long intervals
  • develop aversion to smell or taste rather than ingestion
22
Q

Biological preparedness

A

propensity for learning particular kinds of associations over others

23
Q

Operant conditioning

A

learning in which the consequences of an organism’s behaviour determine whether it will be repeated in the future

24
Q

! Positive Reinforcement

A

stimulus is presented: increases likelihood of behaviour

25
! Negative Reinforcement
stimulus removed; increases likelihood of behaviour
26
! Positive Punishment
stimulus presented; decreases likelihood of behaviour
27
! Negative Punishment
stimulus removed; decreases likelihood of behaviour
28
Reinforcer
any stimulus or event that functions to increase likelihood of behaviour
29
Punisher
decrease likelihood of behaviour
30
Why is reinforcement better than punishment in learning desired behaviour?
punishment signals bad behaviour but doesn't promote learning about desired behaviour
31
Primary reinforcer
satisfy biological needs
32
Secondary reinforcer
associated with primary reinforcers through CC; | -ex. money, police lights
33
3-Term contingency
- Discrimination Stimulus - Response - Reinforcer
34
! Implicit Learning
- learning that takes place independent of awareness | - ex. driving a car
35
! Explicit Learning
- learning something new | - ex. first time driving car
36
Explicit learning becomes ______ over time
Implicit
37
! Interval Schedule
time intervals btwn reinforcement
38
! Ratio Schedule
ratio of responses to reinforcement
39
! Fixed-Interval (FI)
reinforcers on fixed-time period if appropriate responses given -ex. every 2 min
40
! Variable-interval (VI)
behaviour is reinforced based on the average amount of time since last reinforcement -ex. average winning = once an hour, not same time within hours
41
! Fixed-Ratio (FR)
reinforcement is delivered after a certain # of responses has been made -ex. every 20th time
42
! Variable-ratio (VR)
delivery of responses is based on an average # of responses | -ex. slot machines-> every 100 pulls on average, could be 3rd or 70th pull
43
Continuous reinforcement
reinforcement after each response
44
Intermittent reinforcement
same responses reinforced
45
Intermittent-reinforcement effect
intermittent-reinforced behaviours are more resistant to extinction -ex. a slot machine
46
Shaping
rewarding desired behaviour
47
Superstitions behaviour
repeating behaviours that are accidentally reinforced
48
Means-end relationship
learn what reward is given for a particular response
49
Latent Learning
behaviour is learned, but change doesn't occur right away
50
Cognitive Map
mental representation of the physical feature of the environment
51
Neurons are …..
dopaminergic