chapter 6 Flashcards

1
Q

depth perception

A

the ability to see things in three dimensions and judge how far away objects are in a visual image

process of inferring the spatial arrangement of the world around us

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2
Q

what are the two types of depth perception?

A

monocular and binocular

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3
Q

monoculars

A

a sense of depth obtained while viewing an image with one eye (or while viewing a 2-D image)

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4
Q

binocular

A

a sense of depth that relies on the difference in images between both eyes

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5
Q

M.C. Escher

A

1898-1972; used monocular depth cues in a funny kind of way in his art

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6
Q

impossible structures

A

structures that would be impossible in the real world. local monocular depth cues are correct, but the depth cues add up to an impossible world

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7
Q

monocular depth cues

A

cues that help us make inferences about depth with only one eye

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8
Q

occlusion

A

monocular depth cue #1
when an object is covered up by another object
non metrical depth cue

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9
Q

relative size

A

monocular depth cue #2
small objects tend to look further away than large objects

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10
Q

relative height

A

monocular depth cue #3
objects that are higher tend to look further away than lower objects

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11
Q

what two monocular depth cues combine to provide a powerful depth illusion?

A

relative size & height

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12
Q

familiar size

A

monocular depth cue #4
knowing the size of an object can also influence depth judgments

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13
Q

metrical depth cues

A

provide information about order and distance

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14
Q

what are some examples of metrical depth cues?

A

relative height, relative size, familiar size

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15
Q

aerial perspective

A

monocular depth cue #5
objects that are far away tend to be hazier, bluer, and less distinct

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16
Q

atmosphere

A

scatters light, making more-distant features look hazier

17
Q

contouring

A

uses the monocular depth cue of shading and shadows to create an illusion of depth

18
Q

motion parallax

A

monocular depth cue #6
if you are moving sideways, objects that are near you will move faster than objects in the distance

19
Q

optic flow

A

monocular depth cue #7
the general motion of objects in a visual scene produced by a moving observer

20
Q

linear perspective

A

monocular depth cue #8
lines that parallel in a 3D world tend to converge in a 2D image

21
Q

ponzo illusion

A

an optical illusion in which line A seems bigger than B, but both of the lines are actually the same size

22
Q

why do ponzo illusions occur?

A

because of monocular depth cues

23
Q

ponzo illusion explanation

A

line A looks further away because of linear perspective

if two objects have an equal on the renal image size, the object that is further away should be large in the physical world (relative size)

24
Q

forced perspective

A

a photo technique that uses monocular depth cues to alter the size of objects

also a common movie trick (elf)

25
Q

ames room illusion

A

invented by adlebert ames jr
1946
room is viewed through a peephole, and the perceived ‘normal’ room is actually a convex polyhedron

26
Q
A