Chapter 6 Flashcards

1
Q

Group decision-making rules

A

Teams need a method by which to combine individuals decisions yields a group decision

Objectives of rules

  • to find the alternative that the greatest # of members prefer
  • to find the alternative that the fewest members object
  • select the choice that maximizes team welfare
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2
Q

Groupthink

A

Occurs when team members place decision consensus above all other decision priorities (NASA space shuttle example)

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3
Q

Escalation of commitment

A

Under some conditions, teams, will persist with a losing course of action, even in the face of clear evidence to the contrary

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4
Q

Abilene paradox

A

A form of pluralistic ignorance in which group members adopt a position because they feel other members desire it; team members don’t challenge one another because they want to avoid conflict or achieve consensus

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5
Q

Group polarization

A

The tendency for group discussion to intensify group opinion, thus producing more extreme judgements that might be obtained by pooling individuals views separately

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6
Q

Unethical decision making

A

certain conditions may act as enabling conditions for unethical behavior:

  • rational expectations model
  • false consensus
  • vicarious licensing
  • desensitization
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7
Q

Rational Expectations model

A

People’s own motives are to maximize their own utility and self-interest

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8
Q

False consensus

A

tendency for people to believe that others share their own views, when in fact they do not

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9
Q

Vicarious Licensing

A

People are more likely to express prejudiced and immoral attitudes when their group members’ past behavior has established non-prejudiced credentials

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10
Q

Desensitization

A

Diminished emotional responsiveness to a negative or aversive stimulus after repeated exposure to it

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11
Q

Creative realism

A

These ideas are highly imaginative and highly connected to current structures and ideas

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12
Q

Measuring creativity

A

Fluency: how many ideas a person generates
Flexibility: How many types of ideas a person generates
Originality: the ability to generate unusual solutions and unique answers to problems

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13
Q

Convergent thinking

A
  • thinking that proceeds towards single answer
  • ideas evaluated to their feasibility & practicality
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14
Q

Divergent thinking

A
  • thinking that moves outwards from the problem in many directions without boundaries
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15
Q

4 rules of brainstorming

A

Express any idea

Criticism is ruled out

Generate a high quantity of ideas

Modify & extend the ideas

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