Chapter 4 - Textbook Flashcards

1
Q

Recall: Although he was a digestive physiologist, Pavlov’s contribution to psychology was discovering _

A

a type of learned behaviour that later became known as classical conditioning.

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2
Q

This type of learning (classical conditioning) occurs because of the _

A

natural tendency of humans and animals to develop conditioned reflexes

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3
Q

Pavlov’s foundational work set the stage for _

A

exploring new ways of how associative learning shapes behaviour in both human and non-human animals.

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4
Q

American psychologist Edward Thorndike was particularly interested in _

A

animal intelligence, whether animals learned through trial-and-error or some other process that allowed them to solve challenges in their environments

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5
Q

Edward Thorndike’s (1874 - 1949) experiments were simple: his participants were _ and his apparatus were _

A

cats, puzzle boxes

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6
Q

Thorndike demonstrated that his participants could _.

A
  • quickly solve puzzles by escaping closed boxes based on stimuli-response connections
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7
Q

Thorndike later called the tendency to repeat previous, successful behaviours _

A

the Law of Effect

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8
Q

describe why Thorndike notices the law of effect

A

This is because the cats initially exhibited random behaviours, such as scratching, biting, and pushing at the box’s walls
- Over time, they learned to repeat the specific actions that led to their escape, such as pulling a lever in a specific orientation or with certain amount of pressure

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9
Q

The learning, that gradually occured over time, showed to Thorndike the effectiveness of _

A

trial and error learning
- his participants were beginning to make connections between specific actions and their successful outcomes through trial-and-error learning

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10
Q

What descibes the Law of Effect based on Edward Thorndike’s experiments?

A

it is the development of associations between specific actions and successful outcomes through trial and error

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11
Q

Learning theories often rely on two major explanations for why connections (or associations) form between stimuli:

A

contiguity and reinforcement

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12
Q

compare contiguity and reinforcement

A
  • contiguity is when learning occurs due to two events or stimuli being experienced close together in time and space, leading the organism to form an association due to experience
  • reinforcement involves strengthening a behaviour by following it with a positive outcome or reducing it by following it with a negative outcome
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13
Q

How did Thorndike’s research support the role of reinforcement?

A

he observed that behaviours followed by satisfying outcomes were more likely to be repeated and non-satisfying outcomes were less likely to be repeated

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14
Q

In Thorndike’s experiments, the participants produced

A

correct responses over trials (i.e., repeated exposure to the puzzle).

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15
Q

In Thorndike’s view, the correct response was gradually _, whereas the incorrect responses were _ over time.

A

stamped in, stamped out

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16
Q

The reason why specific responses increase over time while others decrease is due to the _

A

Law of Effect
- if a reward follows a response, it will increase over time
- if a response is followed by no reward or something unpleasant, then that response will decrease

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17
Q

Thorndike further proposed a Law of Readiness: (define)

A

an organism’s motivation to perform a behaviour affects the likelihood of learning
- If an organism is ready to act, it will be satisfied by the action; if not ready, the action will cause annoyance

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18
Q

List the 5 subsidiary law Thorndike proposed that supported his primary Law of Effect

A

1) law of multiple responses
2) law of set or attitude
3) law of prepotency of elements
4) law of response by analogy
5) associative shifting

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19
Q

define law of multiple responses

A

when in a new situation, an organism may try multiple responses (ie. trial-and-error) until it finds one that leads to the best possible or desirable solution

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20
Q

define law of set of attitude

A

previous experiences can afffect how new stilumi are perceived

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21
Q

define law of prepotency of elements

A

the capacity to selectively focus on significant details in a situation or an environment while ignoring the irrelevant parts

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22
Q

define law of response by analogy

A

when new learning situations are approached using past (similar) experiences

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23
Q

define associative shifting

A

gradually shifting the response from one stimulus to another through a series of intermediate steps

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24
Q

The major view that psychology as a discipline was advocating now was the Theory of Connectionism, suggesting that _

A

learning occurs through forming associations between stimuli and responses, which laid the groundwork for future behaviourist research

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25
Q

B. F. Skinner (1904 - 1990) was one of the first researchers to formally start to separate _ from what later came to be known as _

A

classical conditioning, instrumental or operant conditioning

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26
Q

Responses elicited by a stimulus are labelled as _

A

respondents, indicating that the organism reacts to the environment involuntarily

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27
Q

in classical conditioning, an experimental participant’s behaviour is elicited by a _, in the case of instrumental conditioning, the organism is _

A

conditional stimulus, in more control of their behaviour.

28
Q

Skinner supported Thorndike’s view that the tendency for an animal to engage in specific behaviours occurs based on _

A

the outcome of any given behaviour

29
Q

Skinner called these behaviours (responses emitted by an organism are labeled) _

A

operants
- because an organism’s responses operate on the environment to bring about change that leads to some consequence that, in return, dictates whether a particular response will happen again
Responses emitted by an organism are labeled as operants, indicating that the organism voluntarily acts on the environment.

30
Q

A significant critique of Thorndike’s work by Skinner was that _

A

the experimental procedure of using puzzle boxes was time-consuming and labour-intensive

31
Q

What was Skinner’s solution to Thorndike’s seemingly flawed puzzle boxes?

A
  • Skinner designed an experimental chamber where a machine could measure behaviour rapidly and directly
  • famously called the Skinner box, this apparatus allowed experimental participants to press levers or peck lighted keys to make a response across a given period of time
  • recording the animal’s responses independently generated a response rate—measuring the strength of any behaviour
32
Q

Skinner argued that behaviour should be studied and explained in the_

A

simplest and most straightforward manner possible

33
Q

The Behaviourist approach to understanding behaviour relied on three major assumptions, describe the first

A
  • the first is a focus on directly observable behaviour
  • instead of theorizing about a person’s internal thoughts when they feel hungry, a behaviourist focuses on observable actions, such as the person going to the kitchen and preparing a meal
34
Q

The Behaviourist approach to understanding behaviour relied on three major assumptions, describe the second

A
  • the second assumption is that psychology is an objective science
  • for example, in a study on learning and food reward, researchers might measure the number of times a rat presses a lever to receive food
  • the number of lever presses allows for the collection of measurable data that is easy to interpret by any researcher
35
Q

The Behaviourist approach to understanding behaviour relied on three major assumptions, describe the third

A
  • behaviour analysis occurs without speculation on subjective mental events or physiological events
  • or instance, when studying how children learn to share, behaviourists observe and record how often sharing occurred and the conditions of sharing behaviour without speculating on the children’s thoughts or the exact brain processes involved in the decision to share
36
Q

The behaviourists laid the groundwork for better understanding how the process of- shapes _

A

reinforcement shapes behaviour

37
Q

define reinforcer

A
  • any stimulus or event that increases the likelihood of a behaviour repeating when it follows that behaviour
  • Reinforcers can be positive, providing a desirable outcome (such as a reward), or negative, removing an undesirable outcome (such as relieving discomfort)
  • Reinforcers strengthen the behaviour they follow, encouraging its recurrence in the future
38
Q

define reinforcement schedules

A
  • the rules or guidelines by which an organism experiences reinforcements in response to specific behaviours
  • these schedules are important in first shaping and then maintaining behaviour
39
Q

Reinforcement schedules are based on _ or _

A

duration (the time lag between reinforcers) or ratio (the number of responses required before reinforcers)

40
Q

Each reinforcement schedule results in different outcomes on _ and _. Which types of schedules are more difficult to change?

A

the speed of learning and the persistence of any given behaviour
- Curiously, variable schedules of reinforcement lead to behaviours that are more difficult to change in comparison to to fixed schedules

41
Q

name the 5 types of reinforcement schedules

A
  • continuous schedule of reinforcement
  • fixed ratio schedule of reinforcement
  • variable ratio schedule of reinforcement
  • fixed interval schedule of reinforcement
  • variable interval schedule of reinforcement
42
Q

describe continuous schedule of reinforcement through an example

A

Consider the example of dog training:
- when a dog is trained on a continuous reinforcement schedule, it is rewarded with a treat each time it performs the desired behaviour
- for example, if a trainer is teaching a dog to sit, they would give the dog a treat each time it successfully sits on their command
- the immediate and consistent reward helps the dog associate (or connect) the behaviour of sitting with a positive outcome, reinforcing the behaviour and also increasing the likelihood of it being repeated in the future

43
Q

describe fixed schedules of reinforcement through an example

A

In certain manufacturing or assembly line jobs, workers are paid based on the number of units they produce
- for example, a factory worker may receive a certain amount of money for every 100 units they produce. In this case, the fixed ratio is 100, and the reinforcer (i.e., payment) is delivered after every 100 units made
- this type of reinforcement schedule encourages workers to maintain a high production rate in order to reach the fixed ratio and receive the monetary reward

44
Q

describe variable ratio schedules of reinforcement with an example

A

In many slot machines, the reinforcement (winning) is delivered based on a random ratio schedule. In this example, let’s consider a slot machine that has a random ratio schedule of 1:30
- the occurrence of winning is unpredictable and can happen at any point within those 30 pulls

45
Q

describe fixed interval schedules of reinforcement with an example

A

Let’s imagine that Chen works at a company where all employees in managerial positions are given a bonus every six months
- the bonus in this example is the reinforcer, and the six-month payment schedule is the interval

46
Q

describe variable interval schedule of reinforcement

A

Now, let’s imagine a competitive company
- all employees in managerial positions are given a bonus, but at unpredictable times throughout the year and some years, they may not get a bonus at all
- chen receives an offer with a slightly higher salary at the competitive company
- however he turns down the position citing reinforcement theory suggesting that although the pay will be higher in the competitive company, in the long run, he will have to work more due to a variable schedule of reinforcement

47
Q

reinforcers can also be _

A

activities
- ex. more preffered activites may reinforce less preferred ones

48
Q

Describe the premack principle

A
  • pleasant tasks are inherently reinforcing
  • when we place reinforcing tasks after a less preferred activity, we increase the likelihood of that less preferred activity being repeated—the Premack Principle
49
Q

what 4 steps can be used to encourage a behaviour?

A

1) identify the desired behaviour (spending time on homework is less preferred)
2) identify the preferred activity (playing video games is preferred activity)
3) application of the premack principle (homework must be completed before video games)
4) outcome (motivation to finish hw on time)

50
Q

what statement describes the concept of reinfocement in behaviourism according to Skinner?

A

Reinforcers are only provided after certain behaviors and they increase the likelihood of these behaviors recurring

51
Q

In the attention economy, different digital platforms compete for _

A

users’ attention (a limited and valuable resource!)

52
Q

digital platforms use _ to keep users engaged

A

engaging and often addictive experiences (such as social media interactions or simply the presentation of different streaming content) as reinforcers to keep users engaged

53
Q

how do digital platforms apply the premack principle to the attention economy?

A
  • applying the Premack Principle to the attention economy, platforms may design their interfaces and content to make highly preferred activities (like checking notifications, watching videos, or receiving likes) available only after users engage with less preferred activities (such as viewing ads or scrolling through content)
  • this creates a cycle where users are continually motivated to perform the desired actions (spending time on the platform) to access the rewarding activities
54
Q

Remember that in the attention economy, our attention is a _

A

commodity
- companies often use various strategies to capture and hold our attention for as long as possible

55
Q

why is attention a commodity in the attention economy?

A
  • this is because the longer a company can keep someone’s attention, the more opportunities there are for monetization
  • for instance, social media platforms can show more advertisements to users who spend more time on their platform
56
Q

The cycle of reinforcement created by social media may lead to various negative outcomes, including

A

decreased productivity, disrupted sleep patterns, and increased anxiety and depression

57
Q

social media platforms have seen an exponential increase in users, surpassing_

A

four billion globally
*led to excessive use that can be problematic and interfere with daily activities

58
Q

define PSMU

A

Problematic social media use (PSMU) is characterized by an uncontrollable urge to engage with social media, with excessive time spent on these platforms
- also known as social media disorder, social media addiction, and social networking addiction

59
Q

PSMU behaviour can negatively impact _

A
  • learning, productivity, real-life relationships, and mental health
60
Q

What could be a potential adverse effect of continuous reinforcement schedules in the context of digital platforms and the attention economy?

A

Users might lose interest due to the predictability of the reinforcement

61
Q

what are the 6 components of problematic social media use?

A

1) Salience
2) Mood Modification
3) Tolerance
4) Withdrawal Symptoms
5) Conflict
6) Relapse

62
Q

define salience

A

the domination of social networking as the single most important aspect of the person’s life

63
Q

define mood modification

A

an arousing “buzz” or “high” when participating in social media for the purpose of “escape” or “numbing”

64
Q

define tolerance

A

the presence of a gradual increase of time spend on social networking sites

65
Q

define withdrawal symptoms

A

unpleasant affective states or physical effects when the person is unable to engage in social networking

66
Q

define conflict

A

tension between social networking and other important activities in the individual’s life, i.e. hobbies, interests, etc

67
Q

define relapse

A

the tendency to revert to repeated patterns of excessive social networking after periods of control