Chapter 4 - Linear Kinematics Flashcards

1
Q

What is Kinematics?

A
  • The pattern or sequencing of movement wrt time
  • The appearance of motion
  • Visually observable aspects of technique or form
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2
Q

What is Linear Displacement?

A

The distance between initial and final location (Change in location)

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3
Q

What is Linear Speed?

A

Distance covered over a period of time.

Hence, Speed = Distance / Time

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4
Q

What affects your Running Speed?

A

1) Stride Length
2) Stride Frequency

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5
Q

What is Linear Velocity?

A
  • The rate of change in location
  • Hence, Velocity = Displacement / Time

Has Direction

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6
Q

What is Acceleration?

A
  • The rate of change in linear velocity
  • Hence, Acceleration = Change in velocity / Time
    or (Acceleration = v2-v1 / Time)
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7
Q

Can Acceleration be negative and positive?

A

Yes, Depending on the direction

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8
Q

What is a Projectile?

A
  • A body in free fall that is subjected only to the forces of gravity and air resistance.
  • Vertical component influenced by gravity while horizontal component is not
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9
Q

What is the effect of gravity?
(For Your Information)

A

Force of gravity produces a constant acceleration of -9.81m/s^2 on bodies near the surface of the earth

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10
Q

What are the factors that influence the trajectory of a projectile?

A

1) Projection Angle
2) Projection Speed
3) Relative Projection Height

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11
Q

What is projection angle?

A

The direction of projection with respect to the horizontal

(For example, projection angle is particularly important in shooting a basketball. A common error among novice players is shooting the ball with too flat a trajectory.)

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12
Q

What is projection speed?

A

The magnitude of projection velocity

(For example, the instantaneous velocity of the shot at the moment of release primarily determines the ultimate horizontal displacement of the shot.)

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13
Q

What is relative projection height?

A

The difference between projection height and landing height

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14
Q

What are the three equations of constant acceleration?

A

1) v2 = v1 + at

2) d = v1/t + 1/2 at^2

3) v2^2 = v1^2 + 2ad

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