Chapter 3: Perception Flashcards

1
Q

Perception

A

the act of becoming aware of something through stimulation of the senses; pattern recognition

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2
Q

Pattern recognition

A

ability to detect meaningful patterns in the environment

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3
Q

Inverse projection problem

A

task of determining the object responsible for creating a particular image on the retina; starts with the retinal image then extending rays out from the eye

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4
Q

Viewpoint invariance

A

people’s ability to recognize an object even when it’s seen from different viewpoints or angles

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5
Q

2 types of information used by the human perceptual system

A

(1) environmental energy stimulating the receptors (2) knowledge and expectations that the observer brings to the situation

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6
Q

Size constancy

A

an object is the same size at different distances; it is just smaller on the retina when farther away

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7
Q

Bottom-up processing

A

basic elements come together until the mind reaches a higher level of understanding (e.g. an image generates electrical signals transmitted to the retina then to the brain’s visual receiving area)

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8
Q

Top-down processing

A

originates in the brain; prior knowledge or context are used to analyze incoming information to inform perception (e.g. perceiving objects in different scenes)

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9
Q

Speech segmentation

A

the ability to tell when one word in a conversation ends and when the next one begins

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10
Q

Transitional probabilities

A

likelihood that one sound will follow another within a word

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11
Q

Statistical learning (Saffran)

A

the process of learning about transitional probabilities and other characteristics of language; as early as 8 months old through passive learning

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12
Q

Helmholtz’ theory of unconscious inference

A

some of our perceptions are the result of unconscious assumptions we make about the environment

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13
Q

Likelihood principle

A

we perceive the world in the way that is most likely to have caused the pattern of stimuli we have received, based on our past experiences

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14
Q

6 Gestalt principles of perceptual organization

A

similarity, proximity, closure, common fate, symmetry, good continuation

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15
Q

Similarity principle

A

elements that look similar will be perceived as part of the same form or group

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16
Q

Proximity principle

A

elements that are close together will be perceived as a coherent group

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17
Q

Closure principle

A

humans tend to enclose spaces by completing an illusory contour and ignoring gaps in a picture

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18
Q

Common fate principle

A

If two or more objects are moving in the same direction and at the same speed, they tend to be perceived as a group

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19
Q

Symmetry principle

A

images that are perceived as symmetrical are perceived as belonging together

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20
Q

Good continuation principle

A

people tend to connect elements in a way that makes the elements seem continuous or flowing in a particular direction; objects that are overlapped by other objects are seen as continuing behind those objects

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21
Q

Bayesian inference

A

top-down process; our estimate of the probability of an outcome depends on its prior probability and the likelihood

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22
Q

Apparent movement (Wertheimer)

A

movement is perceived even though nothing is actually moving (e.g. rapidly alternating pictures)

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23
Q

3 components to stimuli that create apparent movement

A

(1) one light flashing on and off, (2) a period of darkness lasting a fraction of a second, (3) second light flashing on and off

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24
Q

2 conclusions from apparent movement

A

(1) it cannot be explained by sensations because there’s nothing in the dark space between flashing lights, (2) the whole is different than the sum of its parts, one of the basic principles of Gestalt psychology

25
Q

Law of pragnanz/Principle of good figure or simplicity

A

every stimulus pattern is seen in such a way that the resulting structure is as simple as possible

26
Q

Regularities in the environment

A

frequently occurring characteristics of the environment, either physical or semantic

27
Q

Physical characteristics

A

regularly occurring physical properties of the environment (e.g. vertical and horizontal orientations)

28
Q

Oblique (angled) effect

A

we perceive verticals and horizontals more easily than other orientations; can be explained by theory of natural selection

29
Q

Light-from-above assumption

A

we assume that light comes from above because light in our environment usually comes from above; we perceive shadows as specific information about depth and distance

30
Q

Semantic regularities

A

characteristics associated with the functions carried out in different types of scenes

31
Q

Scene schema

A

knowledge of what a given scene typically contains that help us perceive them faster

32
Q

Prior probability

A

our initial belief about the probability of an outcome

33
Q

Likelihood

A

the extent to which the available evidence is consistent with the outcome

34
Q

Brain ablation or lesioning

A

the study of the effect of removing parts of the brain in animals

35
Q

Ventral stream

A

i.e. what or perception pathway; from the visual cortex to the temporal lobe

36
Q

Dorsal stream

A

i.e. how or action pathway; from the visual cortex to the parietal lobe

37
Q

Mirror neurons

A

neurons that respond both when a monkey observes someone else grasping an object and when the monkey itself grasps the same object; distributed throughout the brain in a network called mirror neuron system; involved with understanding intentions behind actions

38
Q

Size-weight illusion

A

when a person is shown two similar objects (e.g. two cubes of same weight but different sizes), the bigger one is lighter than predicted

39
Q

Inferotemporal cortex

A

in the front end of the ventral stream; has cells selective for object categories and some regions are selective for faces; view invariant

40
Q

4 theories for bottom-up processing

A

distinctive features, recognition by components, template-matching, prototype

41
Q

Distinctive features theory

A

all complex perceptual stimuli are composed of distinct features; pattern recognition is done by mentally assessing the presence or absence of a checklist of features

42
Q

Recognition by components theory

A

pattern recognition done by identifying the building blocks that make up 3D objects; basic elements are composed of an alphabet of 36 primitive shapes called geons or geometric icons, which are compared to geon patterns stored in LTM and can be rotated in 3 dimensions

43
Q

Template matching theory

A

we store an unlimited number of patterns corresponding to every object that we have experienced; a new instance is matched to the stored template

44
Q

Limitations of template matching theory

A

impractical when the set of possible patterns is very large and inefficient because it fails to account for our ability to recognize new objects (w/o a stored template)

45
Q

Prototype theory

A

we store the average or typical instance of the many different views of an object called a prototype (not a literal match)

46
Q

Typical face processing

A

in a gestalt-like manner, using spatial relations among face parts to construct a holistic view

47
Q

How do we process faces when they’re upside down?

A

we switch to noticing individual facial features or the component information instead of the holistic view; more common for non-faces

48
Q

Feedforward process

A

mostly involved in bottom-up processing as information gets passe forward from one area to the next: V1 (primary visual cortex) to inferotemporal cortex

49
Q

Primary visual cortex

A

where information from the eyes reach the cortex (in the occipital lobe) and the beginning of both the dorsal and ventral streams

50
Q

Feedback process

A

mostly involved in top-down processing of face and object recognition as information gets passed backward from a higher level area to a lower level one: prefrontal cortex to V1

51
Q

Importance of frontal lobe in face and object recognition

A

predicts its identity and helps finetune the representation in the inferotemporal cortex

52
Q

Optic ataxia

A

a problem with visually-guided behavior stemming from impaired representations in the dorsal stream

53
Q

Apperceptive agnosia

A

failure of perception in which some basic visual functions are preserved (e.g. acuity, color, motion) while others are disrupted; damage to the ventral stream

54
Q

Associative agnosia

A

inability to recognize objects despite intact perception of basic visual characteristics, usually due to damage in the ventral stream

55
Q

Gist perception

A

the abstract meaning of a scene is automatically extracted (~150 ms) based on little information; happens unconsciously

56
Q

Scene layout perception

A

we can perceive the spatial layout of objects in a scene after a few seconds; repeated layouts are learned implicitly

57
Q

Statistical estimation/Ensemble perception

A

the perceptual system can quickly extract ensemble properties in less than 50 ms when there are many objects e.g. mean size, orientation, velocity, direction

58
Q

Pattern detection

A

perceptual system can detect trends or outliers in a graph; related to ensemble perception and gestalt grouping by proximity