Chapter 12: Problem solving & creativity Flashcards

1
Q

Problem

A

when there is an obstacle between a present state and a goal, and the solution is not completely obvious

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2
Q

Problem solving according to Gestalt psychologists

A

it’s about how people represent a problem in their mind and how solving a problem involves reorganization or restructuring of this representation

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3
Q

Restructuring

A

changing the way a problem is represented, which is the outcome of a process called insight

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4
Q

Insight

A

any sudden comprehension, realization, or problem solution that involves a reorganization of a person’s mental representation of a situation to yield an interpretation that was not initially obvious

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5
Q

What comprises the representation of a problem?

A

what facts are specified, what is being asked in a problem, and the methods one can use to solve it

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6
Q

Routine or non-insight problem solving

A

a methodical approach wherein learned knowledge or techniques are used to solve a problem; more likely to know how close the solution is

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7
Q

Non-routine or insight problem solving

A

known strategies don’t guarantee a solution but offer the possibility of success; unaware of how near a solution is as it typically occurs suddenly

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8
Q

Analytically based problems

A

problems solved by a process of systematic analysis, often using techniques based on past experience

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9
Q

Mental set

A

typical way of looking at a problem or preconceived notion about how to approach a problem

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10
Q

Fixation

A

people’s tendency to focus on a specific characteristic of the problem that keeps them from arriving at a solution

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11
Q

Functional fixedness

A

fixating on the typical or familiar uses of an object resulting in failure to see novel uses

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12
Q

Examples of functional fixedness

A

candle problem (Duncker): failure to realize empty boxes used as containers can also be used as support to place candles on a corkboard; two-string problem (Maier): failure to realize that pliers can be used to create a pendulum in order to tie two strings

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13
Q

Findings of the water jug problem (Luchins)

A

majority of participants in the no mental set group didn’t use simpler solutions to fill jugs to their desired quantities

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14
Q

Initial state vs goal state

A

conditions at the beginning of the problem and the solution of the problem

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15
Q

Operators

A

actions that take the problem from one state to another (e.g. moving a disc to another peg in the tower of Hanoi problem); usually governed by rules

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16
Q

Problem space

A

all possible states that can occur when solving a problem (initial state, intermediate states, goal state)

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17
Q

Means-end analysis

A

method of problem solving in which the goal is to reduce the difference between the initial and goal states by establishing subgoals for intermediate states

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18
Q

Information-processing approach (Simon and Newell)

A

problems can be solved in a stepwise manner to get from an initial state to a goal state using subgoals and there are several possible pathways

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19
Q

Mutilated checkerboard problem

A

whether a checkerboard that originally contains 64 squares can be covered with 31 dominoes if we eliminate two corners (now 62 squares)

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20
Q

Findings on mutilated checkerboard problem

A

participants who were presented boards that emphasized the difference between squares solved the problem faster (e.g. bread and butter condition); impossible to solve because domino covers 2 squares that must be of different colors

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21
Q

Think-aloud protocol (Simon)

A

participants are asked to say out loud what they are thinking as they are solving a problem

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22
Q

Analogical transfer

A

process of noticing connections between similar problems and applying the solution from one problem to another

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23
Q

2 key terms used in research on analogical transfer

A

target problem (the problem that is being solved) and source problem (a problem similar to the target problem)

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24
Q

Duncker’s radiation problem

A

a doctor can either destroy a tumor with a high intensity ray and destroy the surrounding tissue OR use low intensity rays that are harmless to healthy tissue but will not destroy the tumor

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25
Q

3 steps of analogical problem solving (Gick and Holyoak)

A

(1) Noticing the analogous relationship between the target and source problems, though most need prompting (2) Mapping the correspondence between them (3) Applying the mapping to generate a parallel solution to the target problem

26
Q

Most difficult steps in analogical problem solving

A

noticing and mapping

27
Q

Analogical encoding

A

process by which two sample source stories are compared and similarities between them are determined to enhance their ability to solve the target problem

28
Q

Trade-off strategy

A

negotiating strategy in which one person says “I’ll give you A if you give me B”

29
Q

Contingency strategy

A

a negotiating strategy in which a person gets what they want if something else happens

30
Q

Analogical paradox (Dunbar)

A

while it’s difficult to apply analogies in lab research, people routinely use them in real-world settings

31
Q

Satisficing

A

heuristic wherein one chooses a path or goal that is sufficient rather than searching endlessly for one that is optimal

32
Q

Who does better between optimizers and satisficers?

A

optimizers tend to have worse decision outcomes but most people do a mix of both

33
Q

Structural features

A

underlying principles that govern the solution to a problem, which become more helpful to analogical problem solving if made more obvious

34
Q

Experts

A

people who have become acknowledged as being extremely knowledgeable or skilled in a particular field through devotion and practice

35
Q

Advantage of experts over novices

A

their ability to organize knowledge based on principles resulted in more effective problem solving

36
Q

Disadvantage of being an expert

A

may be less open to new ways of looking at problems and less proficient at solving problems that require flexible thinking

37
Q

Value approach to creativity

A

defined as “anything made by people that is in some way novel and has potential value or utility”; only does well in describing creativity involved in designing products but not visual art, music, or theatre

38
Q

Divergent thinking

A

thinking that is open-ended and involves a large number of potential solutions

39
Q

What did Kaufman add to the definition of creativity?

A

a creative solution to a problem must be useful, not just original

40
Q

Stages in the process of creative problem solving

A

problem generation (problem and fact finding), problem formulation (problem definition and idea finding), problem solving (evaluation and selection, and planning), solution implementation (selling idea and taking action)

41
Q

How does knowledge affect creativity?

A

too much knowledge or preconceptions can inhibit creativity

42
Q

Group brainstorming (Osborn)

A

people in a group are asked to say whatever ideas come to mind without criticism in order to encourage thinking outside the box

43
Q

Disadvantage of group brainstorming

A

results in fewer ideas than if people were to brainstorm individually

44
Q

Creative cognition (Finke)

A

method of individual idea generation wherein people invent objects and interpret their function according to different categories

45
Q

Preinventive forms

A

ideas that precede the creation of a finished creative product

46
Q

Incubation

A

sudden insight after taking time off from problem solving (e.g. mind wandering)

47
Q

Relationship between the default mode network and creativity

A

the DMN directly facilitates creativity as it is activated when performing an alternate uses task

48
Q

Role of executive control network in creativity

A

though ECN is usually involved in non-creative processes like working memory and fluid intelligence, it may be needed to disengage from bad ideas; stronger functional connectivity with DMN in creative people

49
Q

Nine dot problem

A

have to draw four straight lines that pass through all dots without lifting your pen from the paper or retracing a line

50
Q

Effect of deactivating left anterior temporal lobe in creativity

A

deactivating the left ATL and increasing activation of the right ATL caused participants to think outside the square in nine dot problem

51
Q

Kounios’ argument in “The Prepared Mind”

A

whether a problem is solved through insight or an analytical process is associated with the brain’s state just before the problem is presented

52
Q

Compound remote-associate problem

A

three words are presented and participants have to think of a word that would make sense paired up with each of the presented words either by insight or analytically

53
Q

Finding of compound remote-associate task

A

EEG activity increased in the frontal lobe right before insight solutions and in the occipital lobe before analytical solutions; both before problem was presented

54
Q

Alternate or unusual uses task

A

participants have 2 mins to think of unusual uses for common objects; performance increased after incubation with an easy task and remained unchanged with a hard task

55
Q

When are the DMN and the ECN involved in creativity?

A

both are more strongly activated and coordinated during idea evaluation than during generation

56
Q

Volitional daydreaming

A

act of choosing to disengage from external tasks in order to pursue an internal stream of thought that might have a positive outcome

57
Q

Ways to increase creativity

A

daydreaming (e.g. taking a walk or a shower), solitude, mindfulness, produce lots and consume lots

58
Q

Mindfulness

A

the simple process of actively noticing new things and paying attention to the present moment, intentionally and nonjudgementally

59
Q

Focused attention meditation

A

focusing on one thing, like your breathing, and bringing your attention back to it when your mind inevitably wanders

60
Q

Result of FA meditation

A

decreases distractions and mind wandering, which inhibits creativity

61
Q

Open monitoring meditation

A

paying attention to whatever comes to mind and following those thoughts until something else comes along; resulted in better performance in AUT and greater activation of DMN

62
Q

What did Kaufman and Gregoire call the DMN?

A

imagination network