Chapter 3 Flashcards

1
Q

sensation

A

immediate response of our sensory receptors to basic stimuli such as light, color, sound, odor, and texture

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2
Q

perception

A

process by which people select, organize, and interpret these sensations

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3
Q

hedonic consumption

A

multisensory, fantasy, and emotional aspects of consumers’ interactions w products

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4
Q

context effects

A

subtly influence how we think about products we encounter

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5
Q

sensory marketing

A

companies think carefully about the impact of sensations on our product experiences

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6
Q

trade dress

A

color combinations come to be so strongly associated w a corporation

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7
Q

sound symbolism

A

the process by which the way a word sounds influences our assumptions about what it describes and attributes

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8
Q

endowment effect

A

people value things more highly if they own them

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9
Q

haptic

A

touch sense

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10
Q

Kansei engineering

A

philosophy that translates customers’ feelings into design elements

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11
Q

sensory threshold

A

point at which a stimuli is strong enough to make a conscious impact in his or her awareness

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12
Q

psychophysics

A

focuses on how people integrate the physical environment into their personal, subjective orlds

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13
Q

absolute threshold

A

minimum amount of stimulation a person can detect on a given sensory channel

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14
Q

differential threshold

A

ability of a sensory system to detect changes in or differences between two stimuli

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15
Q

just noticeable

A

minimum difference we can detect between two stimuli

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16
Q

Weber’s Law

A

the stronger the initial stimulus, the greater a change must be for us to notice it

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17
Q

subliminal perception

A

stimulus below the level of the consumer’s awareness

18
Q

embeds

A

tiny figures they insert into magazine advertising via high-speed photography or airbrushing

19
Q

attention

A

refers to the extent to which processing activity is devoted to a particular stimulus

20
Q

sensory overload

A

exposed to far more information than we can process

21
Q

media snacker

A

consumers in their 20s switch media venues about 27 times per nonworking hour

22
Q

eyeball economy

A

fight for attention

23
Q

multitasking

A

process info from more than one medium at a time as they alternate among their cell phones, TVs, and laptops

24
Q

perceptual vigilance

A

more likely to be aware of stimuli that relate to our current needs

25
Q

perceptual defense

A

tend to see what we want to see

26
Q

adaptation

A

degree to which consumers continue to notice a stimulus over time

27
Q

golden triangle

A

space on the screen where we are virtually guaranteed to view listings

28
Q

interpretation

A

meanings we assign to sensory stimuli

29
Q

schema

A

set of beliefs to which we assign stimulus

30
Q

closure principle

A

people tend to perceive an incomplete picture was complete

31
Q

similarity principle

A

consumers tend to group together objects that share similar physical characteristics

32
Q

figure-group principle

A

one part of a stimulus will dominate and other parts will recede into the background

33
Q

semiotics

A

correspondence between signs and symbols and their roles in how we assign meanings

34
Q

object

A

product that is the focus of message

35
Q

sign

A

sensory image that represents the intended meanings of the object

36
Q

interpredant

A

meaning we derive from the sign

37
Q

icon

A

sign that resembles the product in some way

38
Q

index

A

sign that connects to a product because they share some property

39
Q

symbol

A

sign that relates to a product by either conventional or agreed-on associations

40
Q

hyperreality

A

process of making real what is initially simulation or “hype”

41
Q

positioning strategy

A

fundamental component of a company’s marketing efforts as it uses elements of the marketing mix