Chapter 1 Flashcards

1
Q

demographics

A

descriptive characteristics of a population

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2
Q

consumption communities

A

members share opinions and recommendations about anything

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3
Q

market segmentation strategies

A

organization targets its product, service, or idea only to a specific group of consumers rather than everybody

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4
Q

brand loyalty

A

bond between a product and consumer that is difficult for competitors to break

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5
Q

consumer behavior

A

study of processes involved when individuals or groups select, purchase, use, or dispose of products, services, or experiences to satisfy needs and desires

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6
Q

exchange

A

transaction in which two or more organizations or people give and receive something of value

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7
Q

consumer

A

person who identifies a need or desire, makes a purchase, and then disposes of the product during the three stages of consumption

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8
Q

heavy users

A

most faithful customers

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9
Q

80/20 rule

A

20 percent of users account for 80 percent of sales

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10
Q

relationship marketing

A

interact w customers on a regular basis and give them solid reasons to maintain bond w the company over time

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11
Q

database marketing

A

tracks specific consumers’ buying habits closely and crafts products and messages tailored precisely to people’s wants and needs based on this information

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12
Q

big data

A

collection and analysis of extremely large datasets

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13
Q

popular culture

A

the music, movies, sports, books, celebs, and other forms of entertainment that the mass market produces and consumes

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14
Q

role theory

A

takes the view that much of consumer behavior resembles actions in a play…consumers need to find the lines, props, and costumes to put on a good play

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15
Q

self-concept attachment

A

product helps to establish the user’s identity

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16
Q

nostalgic attachment

A

product serves as a link w the past

17
Q

interdependence

A

product is a part of the user’s daily routine

18
Q

love

A

the product elicits emotional bonds of warmth, passion, or other strong emotion

19
Q

brand images

A

meanings that have been carefully crafted w the help of legions of rock starts, athletes, slickly produced commercials, and many millions of dollars

20
Q

need

A

something a person must have to live or achieve a goal

21
Q

want

A

specific manifestation of a need that personal and cultural factors determine

22
Q

megacity

A

metropolitan area w a total pop of more than 10 mil

23
Q

b2c e-commerce

A

business selling to customers

24
Q

c2c e-commerce

A

consumer-to-consumer activity

25
Q

virtual worlds

A

popularity of chat rooms where consumers can go to discuss various topics with like-minded people

26
Q

digital native

A

consumer grew up where digital technology had always existed

27
Q

net neutrality (horizontal revolution)

A

everyone is guaranteed equal access to the “pipes” we rely on to access cyberspace

28
Q

social media

A

online means of communication, conveyance, collaboration, and cultivation among interconnected and interdependent networks of of people

29
Q

synchronous interactions

A

those that occur in real time

30
Q

asynchronous interactions

A

those that don’t require all the participants to respond immediately

31
Q

culture of participation

A

belief in democracy: ability to freely interact w other people, companies, and organizations: the power to build on others content from your unique viewpoint

32
Q

consumer culture theory (CCT)

A

research that regards consumption from a social and cultural point of view rather than more narrowly as an economoic exchange