Chapter 2: The Digital Self Flashcards
It refers to the exposure in public of what one feels privately.
Sincerity
It refers to taking action based on some internal standard and taking responsibility for this freely chosen action.
Authenticity
A social world of a western-influenced society, like the Philippines, typically consists of three domains:
*Family
*School
*Neighborhood
The fourth domain in the social world of a western-influenced society.
Online life
It has altered the dynamics of self-identity, especially for adolescents.
Online life
It is the self constructed online.
Digital Self
The four characteristics of the digital self:
*Oriented inward
*Narrative in nature
*Retractable
*Multipliable
In the digital world, others cannot see the online user’s overt attributes.
Oriented inward
Online users will only come to know the person primarily through what the person tells them.
Narrative in nature
In the digital world, others are unable to link the online self-claims to the offline identities.
Retractable
People can interact with one another in different domains of the online world at relatively the same time.
Multipliable
People are able to present themselves in the manner that they want to.
Self-presentation
It is any behavior intended to create, modify, or maintain an impression of ourselves in the minds of others.
Self-presentation behavior
It is the attempt to control or influence any other people’s perceptions, including their perception of a certain person, a material possession, or an event.
Impression management
This impression management motivation is to basically gain rewards and increase one’s self-esteem.
Instrumental motive
This motivation is about attempting to be in control of one’s personal behavior and identity. It is a response to moral norms, expectations, or restrictions, seeking to show others that he or she, as a person, is different.
Expressive motive
It is a proactive process in which a person actively says things or takes action to show his or her competence to an audience.
Self-promotion
It is the process by which someone tries to win the approval or acceptance of another.
Ingratiation
It involves a strategic self-sacrifice so that observers may recognize the dedication.
Exemplification
It is a strategy that involves showing off authority, power, or the potential to punish in order to be seen by observers as someone who could be or is dangerous.
Intimidation
It is an approach where the individual exploits his or her weaknesses or shortcomings to receive help or benefits.
Supplication
This theory suggested that the advantage of computer-meditated communication is that a person can edit his or her self-representation, which in turn positively impacts impressions on the self; thus, greater intimacy is possible.
Hyperpersonal model
It occurs during interaction, and our need to be connected and interact with others is universal and unavoidable.
Communication
It refers to mental events in a person that are inherently unobservable by others.
Private
It consists of behaviors that are open to the observations of other people.
Public
These are descriptions of of individuals’ social characteristics that identify them on social media sites, such as LinkedIn and Facebook.
Social profiles
It is the concept you develop about yourself that evolves over the course of your life. This may include aspects of your life that you have no control over, as well as choices you make in life.
Personal (Individual) identity
It is a person’s sense of who he/she is based on group membership(s). They assert that the groups to which people belonged to were an important source of pride and self-esteem.
Social identity
It is a fixed, overgeneralized belief about a particular group or class people.
Stereotype
Factors that affect an adolescent’s sexuality:
*Hormones
*Personality or temperament
*Social or environmental factors
*Media and the Internet