Chapter 16: Sport Flashcards

1
Q

sports

A

competitive physical activities performed for an audience

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2
Q

totems

A

mascots serve as totems serving up ancestral spirits which represent the group as a whole. Symbolic of identity

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3
Q

branding

A

creation of a specific identity or image that is sold to consumers

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4
Q

communitas

A

clear shared feeling of by a community during a specific event

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5
Q

collective effervescence

A

when we get all swept up by excitement TOGETHER

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6
Q

magic

A

consists of supernatural doings that are explained via anon-scientific means

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7
Q

superstition

A

belief in magical happenings regardless of scientific explanations

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8
Q

imitative magic

A

magic that operates on like causes like.

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9
Q

contagious magic

A

magic that transfers via proximity

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10
Q

what are sports similar to

A

religion. Faith, superstition, community

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