Chapter 16: Intellectual Property Rights, Ethics, Health, Access, and the Environment Flashcards
assistive technology
Hardware and software specifically designed for use by individuals with physical disabilities. (p664)
burnout
A state of fatigue or frustration usually brought on by overwork. (p660)
Business ethics
Standards of moral conduct that guide a business’s policies, decisions, and actions. (p640)
carpal tunnel syndrome (CTS)
A painful and crippling condition affecting the hands and wrists that can be caused by computer use. (p652)
code of conduct
A policy, often for a school or business, that specifies allowable use of resources, such as computers and other equipment. (p645)
code of ethics
A policy, often for an organization or industry, that specifies overall moral guidelines adopted by that organization or industry. (p645)
Computer ethics
Standards of moral conduct as they relate to computer use. (p638)
computer hoax
An inaccurate statement or story spread through the use of computers. (p647)
copyright
The legal right to sell, publish, or distribute an original artistic or literary work; it is held by the creator of a work as soon as it exists in physical form. (p634)
cybersquatting
The act of registering a domain name with the intent to profit from the goodwill of a trademark belonging to someone else. (p636)
DeQuervain’s tendonitis
A condition in which the tendons on the thumb side of the wrist are swollen and irritated. (p652)
digital divide
The gap between those who have access to technology and those who do not. (p661)
digital manipulation
The alteration of digital content, usually text or photographs. (p648)
digital rights management (DRM) software
Software used to protect and manage the rights of creators of digital content, such as art, music, photographs, and movies. (p635)
digital watermarks
A subtle alteration of digital content that is not noticeable when the work is viewed or played but that identifies the copyright holder. (p634)