Chapter 13: Peer Influences Flashcards

1
Q

play

A

refers to activities that children pursue for their inherent enjoyment

How kids learn about the world around them and make friends

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2
Q

child-centred play therapy (CCPT)

A

A therapeutic technique that encourages children to express their thoughts and emotions through free play

effective in reducing children’s externalizing symptoms (such as aggression) and internalizing symptoms (such as anxiety), as well as improving their social skills and academic achievement

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3
Q

defining characteristics of play

A

Enjoyable
—No goal or plan

Voluntary
—No reward

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4
Q

benefits of play

A

Source of happiness

Cooperation & how to take turns

Fairness and justice (e.g., cheating)

Experiment with new roles

Learn and practice empathy

Problem solving

Memory skills

Expression of creativity

Language development

Gross motor skills: coordination, balance, strength

Emotion regulation

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5
Q

6 types of play

A

unoccupied
solitary
onlooker
parallel
associative
cooperative

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6
Q

3 non-social types of play

A

unoccuppied
solitary
onlooker

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7
Q

3 social types of play (4 years and onwards)

A

parallel
associative
cooperative

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8
Q

unoccupied play

A

Child is looking around

paying attention briefly

attention isn’t focused on any one thing

Not interacting with anyone

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9
Q

solitary play

A

Playing alone and focused on their own activity

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10
Q

onlooker play

A

Watching someone else play

May be shy about joining or don’t understand game

Over time, they will join in

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11
Q

parallel play

A

Two kids doing the same thing, but not together. Aware there is another kid beside them doing the same thing, but not interacting

May mimic and copy what other child is doing

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12
Q

associative play

A

Interacting with kids

May comment on what others are doing

This is when kids start to make friends

Like parallel, but they interact with each other

Easy to make friends because they are in close proximity and have a shared interest

Still doing one thing

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13
Q

cooperative play

A

Step beyond associative play

Working towards a common goal

Ex: sports, board games

Play with rules and structure

Learning about rules and cheating, and opening selves up to criticism

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14
Q

friendship

A

Friends are people who like to spend time together and feel affection for one another.

a friend is a peer with whom an individual has an intimate, reciprocated, and positive relationship.

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15
Q

defining features of friendship

A

Intimate
—Feel affection for each other

Positive
—Both enjoy each others company

Reciprocal
—Give and take, mutual respect

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16
Q

benefits of friendship

A

Emotional support

Validation of thoughts, feelings, and self-worth

Social skills

Cognitive skills

Less loneliness & depression

Better school transitions

Buffer from unpleasant experiences

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17
Q

how do children choose their friends

A

Proximity
—Becomes less important with age

Prosocial
—Helpful, friendly, kind, nice, pleasant to be around

Children choose their friends based on similarities of interest or behaviour (birds of a feather flock together), similar:

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18
Q

similarities that help children choose their friends

A

age
gender
race/ethnicity
interests
characteristics
cognitive maturity
academics and self-confidence
negative mood

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19
Q

similarities that help children choose their friends: age

A

Probably due to how kids are separated in school

In societies where children do not attend school or otherwise are not segregated by age, they are more likely to develop friendships with children of different ages.

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20
Q

similarities that help children choose their friends: gender

A

When very young, it doesn’t matter, then it does matter, and then by adolescence doesn’t matter much again

Cross gender friendships tend to be less stable than same gender friendships

The preference for same-gender friends emerges in preschool and continues through childhood, while the liking of other-gender peers increases over the course of childhood and into early adolescence

time in groups with only same-sex peers peaks around age 13 years, whereas time in groups that include opposite-sex peers increases steadily from age 10 years onwards, although this increase is much steeper for girls than for boys

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21
Q

similarities that help children choose their friends: race/ethnicity

A

To a lesser degree

Tendency varies across groups and contexts

In general, efforts to establish friendships outside one’s own racial/ethnic group are less likely to be reciprocated than are efforts within the group and when reciprocated, they tend to be less long-lasting

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22
Q

similarities that help children choose their friends: interests

A

most important criteria

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23
Q

similarities that help children choose their friends: characteristics

A

Same level of sociability

Similar levels of ptosocial/ niceness behaviour

popularity

24
Q

similarities that help children choose their friends: cognitive maturity

A

In regards to play

How complex their play is

25
similarities that help children choose their friends: negative mood
Depressed kids stick together Misery loves company
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developmental changes in friendships: 12-18 months
Display a preference for some children over others
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developmental changes in friendships: 2 years
Initiate more interactions with some children than others parallel play imitation
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developmental changes in friendships: 3-4 years
Can make and maintain friendships with peers Mostly have at least one friendship Can identify their best friends begin to prefer playing with same-gender peers and this preference continues through middle childhood
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developmental changes in friendships: 5 years
children who are friends communicate more often with one another and cooperate and work together more effectively than do nonfriends more opportunities for conflict, but will be better at solving conflict with friends compared to random peers
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developmental changes in friendships: 6-8 years
children define friendship primarily on the basis of actual activities with their peers tend to define “best friends” as peers with whom they play all the time and share everything
31
developmental changes in friendships: middle school
children increasingly define their friendships in terms of characteristics such as companionship, similarity in attitudes/interests, acceptance, trust, genuineness, mutual admiration, and loyalty Friends are those peers who take care of one another’s physical and material needs, provide general assistance and help with schoolwork, reduce loneliness, and share feelings. friend is someone who you can turn to when you need help
32
developmental changes in friendships: adolescence
friendships become an increasingly important source of intimacy and self-disclosure, as well as a source of honest feedback. More exclusive with just a few close friends Friendships can become less stable
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Role of technology in friendships
greater anonymity less emphasis on physical appearance more control over interactions finding similar peers 24/7 access it's fun
34
Role of technology in friendships: greater anonymity
Leads children to reduce their social inhibitions, which, particularly for temperamentally shy children, could help them interact with others online.
35
Role of technology in friendships: less emphasis on physical appearance
when conversation is conducted through typing or audio allows children to connect with others based on their shared interests and their personalities rather than on their appearance
36
Role of technology in friendships: more control over interactions
because they can control when, how, and with whom they connect, leads children to feel they are in charge of their social lives.
37
Role of technology in friendships: finding similar peers
much easier in the Internet age than in the past, which allows children to connect with others who share their interests, thereby increasing their sense of belongingness and well-being.
38
Role of technology in friendships: 24/7 access
children can connect with friends and peers throughout their day. The downside is that such ubiquitous access can also interfere with school and sleep.
39
2 major perspectives on the effects that communicating through technology may have on social development, and especially on social relationships
rich get richer hypothesis social compensation hypothesis
40
rich get richer hypothesis
proposes that those children who already have good social skills benefit from the Internet and related forms of technology when it comes to developing friendships
41
social compensation hypothesis
argues that social media may be especially beneficial for lonely, depressed, and socially anxious adolescents can better craft messages for children who have poor social skills or are anxious online friends can become real/in person friends
42
peer socialization hypothesis
argues that adolescents adapt their behaviours based on peer influences peers lead an individual adolescent to change their behaviour
43
relational aggression
such as excluding others from the group, withholding friendship to inflict harm, and spreading rumors to ruin a peer’s reputation. Unlike physical aggression, which harms the child physically and perhaps emotionally, relational aggression is aimed at damaging the child’s peer relationships. particularly common amongst popular children and adolescents more common amongst children and adolescents whose parents do not monitor their activities and who have friends or siblings who engage in problem behaviours
44
peer selection hypothesis
posits that these behavioural similarities exist because adolescents actively choose friends who engage in the same behaviours that they do
45
Measurement of peer status: Sociometric status
A group-based measurement of how much children are liked or disliked by their peers ---Looking at responses all together The degree to which a child is liked or disliked by their peers combination of preference and impact 5 different statuses of social groups Predictive of behaviours later on
46
preference
How well liked or accepted child is by their classmates
47
impact
Do classmates know and care who you are
48
sociometric status levels
popular average controversial neglected rejected
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sociometric status: average
Middle of the road on preference and impact Some like them, some don’t Most likely to stay the same over time
50
sociometric status: popular
High impact High preference Children are designated as popular if they are rated by their peers as being highly liked and accepted and highly impactful Good social skills, don’t cause conflict, but may be high on aggression/ forcefulness when trying to win people over Score higher on excluding people Highly accepted, but not necessarily highly liked Status doesn’t change over time 3 central factors that influence popularity in groups ---Attractiveness ---Athleticism ---having popular friends
51
sociometric status: controversial
High impact average preference They are noticed by peers and are liked by quite a few children and disliked by quite a few others. Think class clown Mix of popular and rejected characteristic s Tend to acquire a different status over time
52
sociometric status: neglected
low in social impact—that is, if they receive few positive or negative ratings. not especially liked or disliked by peers; they simply go unnoticed. May have good social skills, but kids with bigger personalities are taking everyones attention May move around between groups Likely to acquire a different status over time
53
sociometric status: rejected
Children are designated as rejected if they are low in acceptance and preference and high in rejection but also high in impact. People notice them Thinks everyone is out to get them More depressed and anxious Status stays the same, more stable than popular, neglected, or controversial children More likely to have “getting even” and “showing them up” behaviours Less developed theory of mind, which causes difficulty in understanding others’ feelings and behaviours 2 types/ subgroups: Aggressive ---Rejected because they are physically aggressive/ disruptive ---Other kids don’t feel safe around them ---Hostile, bullies, threatening ---Were they rejected because they are aggressive, or are they aggressive because they’ve been rejected? ---50% Withdrawn ---Shy, timid, socially awkward ---Often bullied ---The more you are withdrawn, the more you get rejected, but the more you get rejected, the more withdrawn you become ---10-25%
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Parents' methods for shaping peer relationships
Create opportunities Monitoring Coaching
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Parents' methods for shaping peer relationships: create opportunities
Set up playdates Sign kids up for activities Banning kids from seeing kids seen as bad influences
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Parents' methods for shaping peer relationships: monitoring
More when preteen or teen Parents want to know who and where they are hanging out with High monitoring creates sneaky teens who engage in more drug and drinking behaviours
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Parents' methods for shaping peer relationships: coaching
Emotional coaching Coaching child to help them make friends Help develop friend making strategies Help kids maintain friendships