Chapter 10 Flashcards

1
Q

Define persuasive computing / ubiquitous computer

A

The move of the computer away from the desktop and towards something that is around us all the time. It is when computing power is incorporated into a range of existing objects
new objects are being created that exploit computing power

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2
Q

What does hotspot mean?

A

An area where wifi wireless internet access is available

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3
Q

List the devices that can make use of wifi on the move

A

Smartphone
Tablet
Laptop
Netbook
Smart watches
Smart glasses

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4
Q

What is a Global positioning system

A

A navigation system that enables a receiver to determine its precise location

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5
Q

Define wearable computing

A

Computers and computing technology that are worn on the body

-It is the use of largely invisible computing technology, to seamlessly increase a humans task

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6
Q

Mention examples of wearable technology

A

Google glasses
Apple watches

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7
Q

Explain E-money

A

the transfer of funds electronically rather than by physical coins and notes

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8
Q

List the various ways in which E-money can be implemented

A

-Credit and debit cards are a form of e-money

-Mobile phone accounts can be used to ‘text’ money to someone

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9
Q

Explain tangible media

A

-It involves incorporating computing power and/or digital information into everyday objects

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10
Q

Define a physical icon/phicon

A

a tangible object or symbol that represents a particular concept, action, or function in the physical world. In user interfaces or human-computer interaction, a physical icon could be an object or symbol that users interact with to perform certain tasks or convey information.

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11
Q

What is an interactive whiteboard

A

A combination of a whiteboard and a desktop computer

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12
Q

Define a wiki

A

is a web page that can be edited by any authorized user

Wikis are a good way of sharing knowledge and are used by many research organizations and businesses

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13
Q

What is CSCW (Computer Supported Cooperative Work)

A

technologies that allows groups of people to work together

Individuals can be co-located or separated
Work can be synchronous or asynchronous

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14
Q

What technologies can be used to conduct CSCW

A

videoconferencing,
messaging,
interactive whiteboards,
wikis
Virtual Worlds (MMOGs)

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15
Q

What is e-tailing (electronic tailing)

A

direct sale from business to consumer through electronic storefronts

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16
Q

What is a cyber mall?

A

a single Web site that offers many products and services in one Internet location
Manufacturing, repair, and operations (MRO) goods and services

17
Q

Define technology-enabled relationship management

A

use of detailed information about a customer’s behaviour, preferences, needs, and buying patterns to customize the entire relationship with that customer

18
Q

List the advantages of electronic and Mobile commerce

A

-Global reach: helps reduce the gap between rich and poor countries

-Reduces costs: increases speed and accuracy

-Speeds the flow of goods and information

-Increases accuracy: eliminates human data-entry error

Improves customer service: information about delivery status and ability to meet customer demand