Chapter 10 Flashcards
Define persuasive computing / ubiquitous computer
The move of the computer away from the desktop and towards something that is around us all the time. It is when computing power is incorporated into a range of existing objects
new objects are being created that exploit computing power
What does hotspot mean?
An area where wifi wireless internet access is available
List the devices that can make use of wifi on the move
Smartphone
Tablet
Laptop
Netbook
Smart watches
Smart glasses
What is a Global positioning system
A navigation system that enables a receiver to determine its precise location
Define wearable computing
Computers and computing technology that are worn on the body
-It is the use of largely invisible computing technology, to seamlessly increase a humans task
Mention examples of wearable technology
Google glasses
Apple watches
Explain E-money
the transfer of funds electronically rather than by physical coins and notes
List the various ways in which E-money can be implemented
-Credit and debit cards are a form of e-money
-Mobile phone accounts can be used to ‘text’ money to someone
Explain tangible media
-It involves incorporating computing power and/or digital information into everyday objects
Define a physical icon/phicon
a tangible object or symbol that represents a particular concept, action, or function in the physical world. In user interfaces or human-computer interaction, a physical icon could be an object or symbol that users interact with to perform certain tasks or convey information.
What is an interactive whiteboard
A combination of a whiteboard and a desktop computer
Define a wiki
is a web page that can be edited by any authorized user
Wikis are a good way of sharing knowledge and are used by many research organizations and businesses
What is CSCW (Computer Supported Cooperative Work)
technologies that allows groups of people to work together
Individuals can be co-located or separated
Work can be synchronous or asynchronous
What technologies can be used to conduct CSCW
videoconferencing,
messaging,
interactive whiteboards,
wikis
Virtual Worlds (MMOGs)
What is e-tailing (electronic tailing)
direct sale from business to consumer through electronic storefronts