Chapter 1 - Kinematics and Dynamics Flashcards

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1
Q

Base Units

A

Standard units around which the system itself is designed

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2
Q

Derived Units

A

Created by associating base units with each other

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3
Q

Vectors

A

Numbers that have magnitude and direction
- Displacement, velocity, acceleration, force

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4
Q

Scalars

A

Numbers that have magnitude only, no direction
- Distance, speed, energy, pressure, mass

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5
Q

Displacement

A

Change in position in space
- Vector

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6
Q

Velocity

A

Rate of change of displacement in a given unit of time
- Vector

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7
Q

Force

A

Pushing or pulling on objects
- Vector

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8
Q

Gravity

A

Attractive force felt by all forms of matter

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9
Q

Friction

A

Force that opposes the movement of objects

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10
Q

Static Friction

A

Exists between stationary object and the surface upon which it rests

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11
Q

Coefficient of Static Friction

A

Unitless quantity that is dependent on the 2 materials in contact

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12
Q

Normal Force

A

component of the force between 2 objects in contact that is perpendicular to the plane of contact between the object and the surface it rests on

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13
Q

Kinetic Friction

A

Exists between a sliding object and the surface over which it slides

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14
Q

Mass

A

Amount of matter in an object
- Scalar

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15
Q

Weight

A

Measure of gravitational force on an object’s mass
- Vector

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16
Q

Acceleration

A

rate of change of velocity that an object experiences as a result of some applied force
- Vector

17
Q

Law of Inertia (First Law)

A

A body either at rest or in motion with constant velocity will remain that way unless a net force acts upon it

18
Q

Second Law

A

An object of mass m will accelerate when the vector sum of the forces results in some nonzero resultant force vector

19
Q

Third Law

A

To every action, there is always an opposed but equal reaction

20
Q

Linear Motion

A

Object’s velocity and acceleration are along the lines of motion, so the pathway of the moving object continues along a straight line

21
Q

Terminal Velocity

A

Velocity at which air resistance is equal to gravitational force and no acceleration occurs for an object in free fall

22
Q

Projectile Motion

A

Motion that follows a path along 2 dimensions

23
Q

Circular Motion

A

Occurs when forces cause an object to move in a circular pathway

24
Q

Uniform Circular Motion

A

Instantaneous velocity vector is always tangent to the circular path

25
Q

Centripetal Force

A

Keeps object from breaking circular pathway

26
Q

Dynamics

A

Study of forces and torques

27
Q

Translational Equilibrium

A

Exists only when the vector sum of all of the forces acting on an object is 0

28
Q

Rotational Motion

A

occurs when forces are applied against an object in such a way as to cause the object to rotate around a fixed pivot point (fulcrum)

29
Q

Torque

A

Movement of force

30
Q

Rotational Equilibrium

A

Exists only when the vector sum of all the torques acting on an object is 0