Ch 6: Learning Flashcards

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1
Q

learning

A

change in behavior or thought following expression

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2
Q

habituation

A

respond less strongly over time to repeated stimuli

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3
Q

sensitization

A

respond more strongly overt time

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4
Q

classical conditioning

A

learning through mere association
ex. Pavlov’s dog

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5
Q

neutral stimulus

A

stimulus that at first elicits no response
- later becomes the conditioned stimulus
ex. ringing of a bell

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6
Q

unconditioned stimulus

A

leads to an automatic response
ex. the food in pavlov’s experiment

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7
Q

unconditioned response

A

automatic response to a stimulus
ex. dog salivating for food

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8
Q

conditioned stimulus

A

can eventually trigger a conditioned response
- ringing of a bell

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9
Q

conditioned response

A

a learned response to previously neutral stimulus
ex. salivating at the sound of the bell

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10
Q

acquisition

A

learning the conditioned response

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11
Q

exitinction

A

the gradual weakening of a conditioned response that results in the behavior decreasing or disappearing
- the CR disappears but is not permanently gone

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12
Q

extinction burst

A

heightened response to absent UCS

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13
Q

spontaneous recovery

A

when a behavior that is believed to be extinct unexpectedly and quickly returns after a period of rest or lessened response

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14
Q

renewal

A

the return of a response to an extinguished conditioned stimulus following movement away from the context in which extinction occurred

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15
Q

stimulus generalization

A

when stimuli are similar to the CS, they also elicit the CR
ex. little albert experiment

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16
Q

stimulus discrimination

A

when a particular CS provokes the CR

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17
Q

higher order conditioning

A

creating a new CR by pairing a NS with the CS
- using the CS as if it were the UCS

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18
Q

operant conditioning

A

changes in behavior in response to rewards and punishment

19
Q

law of effect

A

if a behavioral response to a stimulus leads to a desirable effect, that behavior is more likely to be repeated in the future (to that stimulus)

20
Q

reinforcement

A

outcomes that increase the probability of a response

21
Q

positive reinforcement

A

giving a desirable stimulus

22
Q

negative reinforcement

A

taking away an undesired stimulus

23
Q

punishment

A

any outcome that decreases the probability of a response

24
Q

positive punishment

A

adding an undesirable stimulus

25
Q

negative punishment

A

taking away a desirable stimulus

26
Q

discriminative stimulus

A

signals the opportunity for reinforcement

27
Q

continuous reinforcement

A

reward given every time

28
Q

partial (intermittent) reinforcement

A

response rewarded only some of the time

29
Q

fixed ratio

A

number of times an action must be done in order to receive an award

30
Q

variable ratio

A

receiving an award after an unpredictable number of responses

31
Q

fixed interval

A

receiving an award after a certain amount of time

32
Q

variable interval

A

receiving an award after an unpredictable amount of time

33
Q

primary reinforcers

A

things that naturally increase the target behavior due to basic needs
ex. food

34
Q

secondary reinforcers

A

things that we have learned to value
ex. money, good grades

35
Q

stimulus response (behaviorists)

A

suggests that behavior is influenced by the consequences of one’s actions

36
Q

stimulus organism response theory (cognitivists)

A

interpretation, perception, and motivation all affect response

37
Q

observational learning

A

learning by watching others
- no reinforcement

37
Q

latent learning

A

learning that is not directly observable
- reinforcement may not be necessary for learning

38
Q

mirror neurons

A

fire when watching others perform certain actions, as if we were doing the action ourselves
- implicated in empathy

39
Q

insight learning

A

“aha” moments
- sudden realization of a solution to a problem

40
Q

equipotentiality

A

claim that we can condition all neutral stimuli into CS equally well

41
Q

preparedness and phobias

A

evolutionary predisposed for fear of certain things

42
Q

instinctive drift

A

tendency to return to performing innate behaviors rather than the CR

43
Q

sleep assisted learning

A

an attempt to convey information to a sleeping person, typically by playing a sound recording to them while they sleep