Ch 11 - Human Information Processing, Memory And Learning Flashcards

1
Q

The 5 Senses

A
Taste
Touch
Smell
Sight (70%)
Hearing 

All sense can adapt: habituation

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2
Q

Information Processing Model

A

1 - Sensory Threshold - 5 Senses; receptors and sensory store.
Sensory threshold - basis of all perception, depends on intensity of stimulus
Absolute threshold - minimum level at which a receptor will act
JND - Minimum Level we notice a change

2 - Attention Mechanism - if info significant enough, picks up attention and we might then use it

3 - Motor Programmes - Reflexes

4 - Perception - Basis of knowledge and experience

5 - Central Decision Maker - 1 decision at a time, multi tasking is just quickly switching back and forth

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3
Q

Two Types of Attention

A

Selective - 1 piece of information at a time - central decision maker can only make one decision at a time

Divided - Trying to pay attention to a number of different stimuli

  • Subconsciously monitoring more than 1 channel
  • Peripheral senses to monitor surroundings
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4
Q

Cocktail Party Effect

A

Talking to 1 person, hear name somewhere else across the room, you can then tune into their conversation and actually rewind it in you head.

You are constantly monitoring your surroundings subconsciously

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5
Q

Vigilance

A

State of sustained watchfulness/attention and alertness. Closely related to physiological arousal

Related to our central Nervous system

  • Degree of activation of CNS - controlle by circadian rhythm.

Simple tasks are performed better at high levels of arousal.

Harder tasks are performed better at lower levels of arousal

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6
Q

Hypo-Vigilance

A

Linked to micro-sleeps

Causes; boredom, cruise, complacency, monotony, increased temperature, shortly after eating, Low eating, low lighting, constant noise

Affects; Complacency, decreased sensory perception, decreased performance, decreased speed and accuracy, behavioural changes, muscular heaviness, decreases situational awareness

Reduce effects; talk, walk, checks, scan

Proactive outlook on sleep

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7
Q

Hyper vigilance

A

Causes; stressors, high workloads

Effects; Decreased situational awareness, decreased ability

Hypoxia and Hypervigilance can balance each other out / cancel each other out

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8
Q

Memory

A

3 Types of Memory; Sensory store, short term/working memory, long term

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9
Q

Sensory Store

A

Receiving information from 5 senses, each sense has its own. Makes a short story copy and can therefore rewind it if we need to.
Ecoic - Audible short term memory, 2-8s store (radio call ATC)

Iconic - Visual short term memory (0.5-1s store)

If we don’t need the info, we disregard it (in one ear out of the other)

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10
Q

Short Term / Working Memory

A

<1%/1% sensory info received is transferred to working memory

Between 15-30 seconds

Limited to 7 +/- 2 pieces at a time (5-9)
- Chunking - more info, longer

Distractions effect STM, very sensitive to interruptions

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11
Q

Long Term Memory

A

Permanent and unlimited store

You do not lose info from Memory - just access

3 types; Implicit, Somantic, Episodic/Explicit

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12
Q

Episodic / Explicit

A

Experience and life events stored here

Unreliable and highly influenced, changeable

Alzheimer’s and amnesia effect this (only this)

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13
Q

Implicit / Procedural / Motor Memory

A

Stored actions (sitting/standing) - procedures and motor programmes

Subconscious store, more accurate than episodic explicit

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14
Q

Somantic Memory

A

Another type of explicit

Where we store knowledge (languages)

More reliable and accurate than episodic

Easier to retrieve it (lasts longer)

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15
Q

Downsides of LTM

A

Loss of access unless you rehearse or repeat it regularly

To remember things sometimes you need triggers

  • Effected by experiences
  • Suggestion
  • Desires
  • Expectations
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16
Q

How to Remember

A

Rhymes

Mnemonic

Chunking

Overlearning - Practice a lot

Association - Context, link method

17
Q

Learning

A

Process of changing behaviour and gaining knowledge and or skills through study, experience or being taught

18
Q

4 Key ways of Learning

A

Classic conditioning - pavlovs dog - traininged or learnt to use a different stimulus but same outcome

Operant Conditioning - Through positive and negative feedback, learn from mistakes

Insight Learning (cognitive) - cognitive processes, eureka moment, past knowledge and experience to solve problems

Imitational/ Observational / Model Learning - monkey see monkey do, most common form of training

19
Q

Factors that effect learning ability

A
Interruptions 
Motivation
Fatigue/sleep
Sickness
Discomfort
Age (harder to learn when older - new studies contradict that)
Stressed / Anxiety
Teacher / Instructor 
Communication 

Quality of learning is promoted by feedback, when you know you are doing well you are more likeyl to do well

20
Q

Mental / Cognitive Schemas

A

File into a cabinet - each cabinet = scheme

More we know about the scheme, easier it becomes to remember

Schemas are units of information that are categorised

Only downsides have to be thinking of correct schema when receiving new information otherwise it will be lost

21
Q

Learning a new skill

A

Skills are an acquired expertise at a task, performance with increased accuracy and reduced errors

  • Motor skills and motor programmes are stored in procedural memory
22
Q

Anderson’s Model (acquiring new skill)

A
  1. Cognitive - Learning theoretical knowledge behind skills
  2. Associative - Practice - practical side (repetition)
  3. Autonomous (automatic) - Complete task automatically

Effected by; concentration, motivation, stress, lack of practice - you can slip from autonomous to associative

Non declarative knowledge, cant explain how it is performed and cant declare how you are doing it. So natural you forget how