B.F. SKINNER and BANDURA Flashcards

1
Q

has two effects: It strengthens the behavior and it rewards the person. Not every
behavior that is reinforced is rewarding or pleasing to the person.

A

reinforcement

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2
Q

two types of punishment

A

positive reinforcement
negative reinforcement

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3
Q

is the presentation of an aversive stimulus, such as an electric shock, or the removal of a positive one, such as disconnecting an adolescent’s telephone.

A

punishment

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4
Q

two schedule reinforcement

A

continuous
intermittent

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5
Q

reward for every response.

A

continuous

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6
Q

minimizes extinction, maximizes the use of the reinforce which is why Skinner
preferred this

A

intermittent

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7
Q

what is the name of albert bandura’s theory?

A

social cognitive theory

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8
Q

who is the main proponent of social cognitive theory?

A

Albert Bandura

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9
Q

The core of observational learning. It involves cognitive processes and is not
simply mimicry or imitation because it involves symbolically representing information and
storing it for use at a future time

A

Modeling

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10
Q

Before we can model another person, we must attend to that person. The
model and the nature of the behavior being modeled affects our attention

A

attention

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11
Q

observed behavior must be symbolically represented in
memory

A

representation/retention

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12
Q

converting cognitive representations into appropriate actions.
This involves asking ourselves questions such as “How can I do this?” “What am I
doing?” or “Am I doing this right?”

A

Behavioral production

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13
Q

learning is most effective when learners are motivated to perform the
behavior.

A

motivation

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14
Q

process governing observational (4)

A

attention
retention
behavioral production
motivation

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15
Q

unintended meeting of persons unfamiliar to each other

A

chance encounter

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16
Q

an environmental experience that is unexpected and unintended

A

fortuitous event

17
Q
  • is the essence of humanness. People are self-regulating, proactive,
    self-reflective, and self-organizing and that they have the power to influence their own
    actions to produce desired consequences
A

Human agency

18
Q

is defined as “an individual’s ability to make moral judgments based
on some notion of right and wrong and to be held accountable for these actions. A
moral agent is “a being who is capable of acting with reference to right and wrong”.

A

moral agency

19
Q

before we can model another person, we must attend to that person. the model and the nature of the behavior being modeled affects our attention

A

attention

20
Q

observed behavior must be symbolically represented in memory

A

retention

21
Q

converting cognitive representations into appropriate actions

A

behavioral reproduction

22
Q

learning is most effective when learners are motivated to perform the behavior

A

motivation

23
Q
A