AWS Flashcards

1
Q

Fundamentals of Reconnaissance

A

Gain and maintain enemy contact
Orient on the objective
Report all information timely and accurately
Retain freedom of maneuver
Develop the situation
Do not keep reconnaissance assets in reserve.
Ensure continuous reconnaissance

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2
Q

Aerial Observation

A

Detect
Identify
Locate
Report

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3
Q

Traveling

A

Traveling is used when speed is important and contact with the enemy is not likely

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4
Q

Traveling Overwatch

A

Traveling overwatch is used when enemy contact is possible. Precautionary measures are justified, but speed is still desirable

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5
Q

Bounding Overwatch

A

Bounding overwatch is used when enemy contact is expected

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6
Q

NOE

A

Up to 25 feet AHO
Varying speed/altitude
Bounding overwatch expected

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7
Q

Contour

A

25’ to 80’ AHO
Constant Airspeed
Varying Altitude
Traveling Overwatch - possible

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8
Q

Low-Level

A

80’ to 200’ AHO
Constant altitude/speed
Traveling

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9
Q

Aerial Security

A

Maintain enemy contact
Orient on the force
Perform continuous recon
Provide reaction time and maneuver space
Provide Early And Accurate Warning

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10
Q

FACTORS THAT EFFECT VISUAL SEARCH

A

W - Weather
A - Altitude
A - Airspeed
T - Terrain
C - Visual Cues
H - Human Eye

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11
Q

Fence Check

A

Weapons
ASE/ ARM
IFF
Lights
Recorder
Fuel
MPD selection

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12
Q

FIRING POSITION OPERATIONS

A

Nature of Target
Obstacle
Range to TGT
Multiple firing positions
Area to maneuver

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13
Q

LANDING AREA RECON

A

Size of Landing Area
Surface Suitability
Barriers to Approach Path
Approach Direction
Touchdown Point
Takeoff Direction
Winds

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14
Q

TERRAIN FLIGHT APPROACH

A

Tactical situation
Suitability
Longitudinal axis
Obstacles
Winds

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15
Q

TERRAIN FLIGHT TAKEOFF

A

Tactical situation
Longitudinal axis
Obstacles
Winds

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16
Q

Forms of recon

A

Area
Route
Recon in force
Zone
Special recon

17
Q

Toes of security

A

Screen
Guard
Cover
Area
Local

18
Q

Continuous angle - Robust OGE Power (>10% Above OGE)

A

Provides smallest maneuvering area for malfunction
Winds
Select announce flight path
Before T/O
-pwr/fwd cyclic

19
Q

Altitude Over Airspeed - Limited OGE Power (<10% Above OGE)

A

Provides LARGEST maneuver area for malfunction
Winds
Obstacles
State reference point
Announce MMA and MSA
Forced landing plan
Perf brief
Before T/O - hover OGE to MMA - accel FWD

20
Q

Airspeed Over Altitude - OGE Power NA

A

Winds
State reference point
Announce ABORT Point
*Enough Room to deccel
Before T/O
- Accel and Apply Power to Clear Obstacles

21
Q

Terrain flight

A

Under 200’

22
Q

5 major terrain features

A

Hill
Valley
Ridge
Saddle
Draw

23
Q

Minor terrain features

A

Draws
Spurs
Cliffs

24
Q

Supplementary terrain features

A

Cut
Fill

25
Q

Firing Position Selection

A

Background
Range
Altitude to target
Sun or full moon
Concealment
Rotor wash
Area to maneuver
Fields of fire
Obstacles clearance