Attribution Flashcards

1
Q

The locus of causality

A

■ Is it in the control of the performer (internal) or out of their control (external)
■ Internal Attribute- Within the performers control- Effort
■ External Attribute- Outside of the performers control- the referee

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2
Q

The stability dimension

A

■ Is it a permanent or changeable reason
■ Unstable Attribute- Can change in a short amount of time- Luck
■ Stable Attribute- Unlikely to change in a short amount of time- Quality of a team

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3
Q

Factors that affect Attribution

A

■ Refs decision
■ Your ability
■ Luck
■ Coaching you have received
■ Playing a good team
■ The effort applied
■ The amount of practice that occured

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4
Q

Self Serving Bias

A

Self Serving Bias- Using external and/or unstable reasons for losing

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5
Q

Learned Helplessness

A

■ Using Internal Stable reasons for losing – I’m not good enough and never will be- blaming oursleves
■ The performer perceives failure as inevitable
■ When doubt in ability affects the player and confidence is lowered
■ Lack of effort and Motivation
■ Task persistence drops as they believe failure/ giving up is the only option
■ Lack of effort
■ Exhibit avoidance behaviour

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6
Q

Global / General learned helplessness

A

general sporting situations, e.g. not good at racket sports

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7
Q

Specific/Situational learned helplessness

A

specific sporting situations, e.g. not good at serving to win the match

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8
Q

Strategies to avoid Learned Helplessness

A

■ Develop self confidence/ efficacy/ esteem
■ Attribution retraining- attributing reasons for failure to effective things
■ Avoid social comparisons
■ Blame external causes- coaches, equipment, tactics etc
■ Goal setting
■ Set performance/ process/ task orientated goals rather than outcome goals
■ Mental rehearsal/ Visualisation/ Imagery
■ Positive feedback/ reinforcement/ peer support/ Verbal persuasion
■ Motivate
■ Allow success (especially early)
■ 1 to 1 attention
■ Vicarious experiences
■ Positive self talk/ thought stopping
■ Performance accomplishments- previous success
■ Ensure success/ gradually increase task difficulty

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9
Q

Self Serving Bias

A

Internal and Stable reasons for winning
Unstable and External Reasons for losing

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10
Q

Learned Helplessness

A

Internal and Stable reasons for losing

Can be global or specific

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11
Q

Attribution Retraining

A

■ Changing the reasons given for success and failure
■ Must change perceptions by using the Weiner box
■ Change in internal stable attribution to external unstable ones- Don’t blame player ability, blame luck
■ Promotes self esteem
■ Increase self confidence by removing learned helplessness
■ Set realistic/achievable process and/or performance goals
■ Raise self efficacy using Bandura’s model
■ Highlight previous successful performances
■ Give positive reinforcement and encouragement

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