Assassins creed Flashcards

1
Q

Industry: proliferation

A
  • rapid technological and fast paced industry
  • Ubisoft must keep up with these advancements,
  • PS vita new handheld system in 2012, 2014 re-realsed to other platforms, appealing to more ‘casual gamers’
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2
Q

Industry: cross media convergence

A

Nintendo are not porting all games across to handheld and console games to ensure audience reach

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3
Q

Industry :digital convergence

A
  • PS vita: 3g, gps, wifi, bluetooth, LED screen, download additional content, message, camera. Playstation were ahead of their their competitors but PS Vita hardware as more advanced.
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4
Q

Industry: regulation

A

PEGI 18: violence, targeting a mature, older audience. this guidance protects children, informed parents and consumerism

Bandura: ‘observation and imitation’ demands regulation

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5
Q

Industry: Franchise

A

large fan base, repetition and variation in the genre used by Ubisoft to attract consumers.

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6
Q

Audience: Female gamers

A

In early 2000s, an emerging audience, but at time of AC3L, was an established audience and constantly used female protagonists to target demographics

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7
Q

Audience: Active

A

‘end of aud theory’
prosumers engaging with the game:
‘reaction videos’ on youtube, word of mouth, free ad.
Ubisoft held private gaming events
ps vita allowed screenshots, posted to SM

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8
Q

Audience: fandom theory

A

Jenkins 5 levels of fan activity.
alternative social communities–> created through wiki, cosplay, Reddits, youtube, fan art, parody accounts.
PROSUMER ACTIVITY

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