Anxiety and Arousal in Sport Flashcards

1
Q

arousal definition

A

all-inclusive, well-ranging continuum of psychological activation

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2
Q

anxiety definition

A

negatively charged emotional state that is characterized by internal discomfort and a feeling of nervousness (so nervous you throw up)

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3
Q

Arousal Continuum

A

low=deep sleep, muscles inactivated
daily functioning
high=life threat, fight or flight, fainting is survival mechanism so brain doesn’t overload

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4
Q

Activation definition

A

process in CNS that increases the activity in brain from a lower level to a higher level, and maintains this high level

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5
Q

Activation Response definition

A

general energy mobilizing response that provides the conditions for a high performance, both physically and psychologically

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6
Q

Neurophysiological Mechanisms

A
  • brain mechanisms
  • autonomic nervous system
  • stage models
  • Reaction Time (RT)
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7
Q

Brain Mechanisms

A

cerebral cortex=higher intellectual functions
hypothalamus=controls endocrine system
reticular activating system (RAS) (filter of brain to route signals in right direction)

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8
Q

Selective Attention

A

gate out sensory receptors in everyday life, hot/cold/soft

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9
Q

Pertinence Model

A

similar to selective, more prioritizing by the mind

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10
Q

Series vs Parallel processing

A

series, brains switches between visual, auditory, and kinesthetic; all come together to make decision then action

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11
Q

Stroop Effect Demo

A

When ink color and form conflict, rxn time is slowed (kindergarten better than adults because they don’t know words

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12
Q

State Anxiety

A

transitory form of apprehension that varies in intensity, in proportion to strength of fear-inducing cue

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13
Q

Trait Anxiety

A

relatively stable individual differences in anxiety proneness; differences in disposition to perceive a wide range of stimulus situations as dangerous or threatening, and to respond to such threats with a disproportionate amount of fear

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14
Q

Drive Theory

A

Clarke Hull; (Performance=Drive State*Habit Strength)

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15
Q

Drive State

A

arousal level

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16
Q

Habit Strength

A

how well task is learned

17
Q

Inverted U Hypothesis

A

Clark Hull, top of U is optimal arousal level

18
Q

Zone of Optimal Functioning

A

more individual approach

19
Q

Task Complexity

A

more complex…optimal level of arousal is lower

relatively simple…optimal level of arousal is higher

20
Q

flow

A

“runners high”, hard to study, cannot induce in lab

21
Q

Why study rxn time

A

obvious way to measure internal brain processes

22
Q

number of Stimulus response Alternatives

A

“choices”, increase these…rxn time slower

23
Q

Practice and Rxn Time

A

simple rxn time CANNOT be improved with practice, can improve some rxn (choice rxn)_

24
Q

Hick’s Law

A

Cue utilization, optimal level is all relevant cues and no task-irrelevant cues; tunnel vision occurs as you start to lose relevant cues; lower arousal level is optimal