Animal Crossing: New Horizons Flashcards

1
Q

what is digitally convergent media

A
  • technology that has the function of many different tools in one
  • e.g. video game consoles: can play games, access social media, browse the internet, streams films + TV, upload content
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2
Q

outline the context of Nintendo

A
  • worth $2.111 Billion
  • began in 1889
  • is about providing a fun experience
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3
Q

outline the rise of Nintendo

A
  • 1981: Donkey Kong arcade game
  • 1983: video game market crashed
  • 1985: Super Mario Bros
  • 2001: Animal Crossing first release
  • 2006: Wii
  • 2017: Nintendo Switch
  • 2020: Animal Crossing: New Horizons
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4
Q

what is the importance about who developed AC NH

A
  • NH was developed by an equal number of male and female developers
  • they did this to be representative of those playing the game
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5
Q

which age group are the common players of AC

A
  • 20 to 30 year olds
  • this challenges our traditional preconceptions of who gamers are (teenage boys)
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6
Q

what does AC offer players in 2020

A
  • offers choice + control due to sandbox nature of game
  • escapism from a destabilizing and frightening time - with announcements of daily death tolls
  • a travel game when players are unable to travel
  • international appeal due to gibberish voices - no need for translation
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7
Q

give context to the animal crossing franchise/ New Horizons

A
  • the series has been running for over 20 years - original game produced in 2001
  • AC: NH was initially announced for he Nintendo switch in 2018
  • it was the first console game to reach 5 million digital sales within a month
  • the game won Best Family Game award in 2020
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8
Q

what are the audience experiences of AC

A
  • socialising with friends through collaborative joint projects
  • an escape for those w/ mental health issues - “it has given me back some life joy that i thought i had lost forever”
  • sense of community
  • immersion
  • creative outlet
  • achievement
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9
Q

what was the impact of the pandemic for AC

A
  • economic success
  • social: allowed people to express identity + creation online
  • allowed for escapism from household conflicts/ the myriad of issues provided by covid
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10
Q

what is the Pegi rating for AC NH

A
  • rated 3 (equivalent to a U)
  • its universal, accessible, non-violent, appropriate
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11
Q

outline the marketing of AC NH

A
  • a budget friendly, virtual marketing
  • Marc Jacobs + Valentino showcased collections on the game
  • AOC did virtual house calls on AC instead of in real life
  • KFC Philippines created a KFC island, allowing guests to win real life menu items + vouchers
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12
Q

when the release date of AC NH was delayed, stock price dropped by _%

A
  • when the release date of AC NH was delayed, stock price dropped by 3%
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13
Q

why was NH pushed back

A
  • to ensure Nintendo employee welfare
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14
Q

outline Nintendo’s business model

A
  • N is vertically integrated as they keep the development of games in-house
  • this maximizes profit and maintains market exclusivity + attracts a loyal gamer fanbase
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15
Q

outline the E3 conference

A
  • the Electronic Entertainment Expo 2019
  • was where publishers, hardware manufacturers etc of the game presented and previewed new updates + upcoming products
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16
Q

outline AC and BLM protests

A
  • AC players brought BLM protests to the game due to real life obstacles presented by Covid
  • people raised money through this
17
Q

outline the gameplay of AC NH

A
  • sandbox nature of game: complete freedom for players to spend their time as they choose
  • postmodernists: ‘the line between AC life and real life is blurring’
  • AC follows the circadian rhythms of real time - its based on a real 24H clock + follows the seasons in the players chosen hemisphere