Aggression Flashcards

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1
Q

aggression

A
  • behaviour that is intended to harm another individual who does not wish to be harmed
  • Not assertiveness, not accidental
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2
Q

types of aggression

A
  • hostile, instrumental
  • physical, relational
  • impulsive, cognitive
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3
Q

hostile vs. instrumental aggression

A
  • hostile: goal is pain (ex. Fistfight)

- Instrumental: pain is means to an end (ex. Boxing)

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4
Q

physical vs. relational aggression

A
  • physical: a physical action (ex. punching, hitting, theft, etc.)
  • relational: harming relationships or social status (ex. social exclusion, gossiping, humiliation, shaming, manipulation, coercion, smear campaigns, false accusations, cyberbullying)
    • Consequences can be deadly, or worse than death (ie. Exile)
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5
Q

impulsive vs. cognitive aggression

A
  • impulsive: emotional, in the moment

- cognitive: planned

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6
Q

causes of aggression

A
  • situational: aspects of environment (FAE rampant here)

- individual differences: something about the person

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7
Q

situational causes of aggression

A
  • modeling
  • attention as reward
  • media influence
  • relative poverty
  • social exclusion
  • guns
  • frustration-aggression theory
  • heat
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8
Q

modeling

A
  • watching others to learn how to behave in society
  • ex. violent movies, violent parents
  • social learning theory (Bandura/Bobo Doll)
  • vicarious operant conditioning (cognitive)
    • observational learning -> learn consequences of others’ behaviour
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9
Q

attention as reward

A
  • mass killings and school shootings follow a “contagion model”
  • giving attention/press to shooters encourages copycats
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10
Q

media influence

A
  • anecdotal, correlational, and experimental evidence that movies, music, and video games could influence us
  • ex. correlation between violent video games and aggressive behaviour
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11
Q

violent video game experiments

A
  • Participants played either violent or non-violent video games, then could choose to blast unpleasant noise in the headphones of other players (operational measure of aggression) -> aggressive games led to aggressive behaviour
    • Age and gender didn’t influence results
  • In a different study where people could choose to blow up opponent (violent) or transport them to another place (non-violent), found no differential affect for autism spectrum disorder and no evidence for influence of violent video game
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12
Q

poverty

A
  • Key: Income inequality
  • Greater income inequality -> more homicide
  • within neighbourhoods, nations, etc.
  • May explain homicide difference between Canada and US
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13
Q

social exclusion (study)

A
  • Study where people interact with 4-5 others for a few minutes, then anonymously pick someone they want to work with
  • People are then told that either nobody wants to work with them, or everyone wants to work with them
  • Then they are given a new partner, have to decide whether to give noise blasts -> excluded = more noise
  • Mood was not a variable
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14
Q

guns

A

Having people do studies with either a gun or a badminton racket in the room -> more shocks given when gun in room

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15
Q

frustration-aggression theory

A
  • Frustration leads to aggression (ie. Cat who can’t get outside to catch birds may get aggressive and become more likely to scratch you)
  • May help explain aggression related to income/poverty
  • Goal blockage -> frustration
  • Influenced by closeness to goal and perceived injustice (ex. Researchers butt in a line -> more aggression when close to front and unjustified)
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16
Q

heat

A
  • Violent crimes increase when it’s hot; no effect on non-violent crimes
  • The hotter it is, the more pitchers hit batters
  • Depends on your subjective perception of the heat
17
Q

individual differences

A
  • Being male is a predictor of physical violence
  • Race, religion, mental illness are not predictive
  • Previous history predictive
  • Gender differences:
    • Men associated with hostile/direct aggression, women associated with relational/indirect aggression
18
Q

aggression and technology

A
  • Can magnify impact of aggression
    • Physical (ex. Guns, bombs)
    • Relational (ex. Internet, media shaming)
19
Q

ways to reduce aggression

A
  • catharsis (ex. violent sports) ineffective -> football/hockey/punching a punching bag increased aggression (increases ruminating); non-violent sports effective
  • provide better role models
  • empathy (imagining other perspective, empathy training)
  • apologizing
  • reappraisal (better outcomes than suppression)
20
Q

Gross et al. emotional regulation and conflict study: what did they find?

A
  • participants trained in cognitive reappraisal (type of emotional regulation) expressed less negative emotions towards outgroups and more positive positions related to conflict-related policies
  • these effects persisted across time
21
Q

Gross et al. emotional regulation and conflict study: what did they do?

A

Took Jewish-Israeli participants and measured levels of intolerance towards Palestinians (or their least favourite outgroup) after cognitive reappraisal instructions (experimental group) or no reappraisal (control group)