ABA Lesson 7&8 Flashcards
Punisher (Les 7)
Stimulus change that occurs after a behavior and decreases future occurrences of the behavior.
Punishment Processes (kinds)
1) Positive - undesired consequence (stimulus) PRESENTED after behavior. This leads to a decrease in the future frequency of that behavior.
2) Negative - desired stimuli REMOVED after behavior. This leads to a decrease in the future frequency of that behavior.
Positive punishers vs Negative punishers?
Negative punishers: fines, time-out, loss of privileges, removal of attention. “You have it - you like it - I take it away”
Positive punishers below
Behavioral contrast?
Changes in consequence delivery in one context that cause behavioral changes leads to opposite changes in behavior in other contexts.
Behavior decreases in contexts in which it is punished, but increases in other contexts.
Learned Helplessness
Repeated punishment in the absence of reinforcement for alternative behaviors leads to a cessation of all actions.
You’re going to train something called learned helplessness, which means the person has no idea what to do to get their needs met, so they stop trying and we don’t want that.
Normalization
Social justice movement designed to make available to all people with disabilities patterns of life and conditions of everyday living which are as close as possible to the regular circumstances and way of life or society.
Restraint
Physically holding or securing the individual, either briefly to interrupt and intervene with severe problem behavior or for an extended period of time using mechanical devices to prevent otherwise uncontrollable problem behavior that has the potential to produce serious injury
Seclusion
Isolating an individual from others to interrupt and intervene with problem behavior that places the individual or others at risk of harm.
Three considerations for using restraint or seclusion, according to the ABAI’s position statement, are:
welfare of the individual, right to choose, and least restrictiveness
What are the problems with punishment?
1) Emotional and Aggressive Reactions
May be directed to the punisher or to the immediate environment, including bystanders.
Emotional or aggressive responding may lead to escaping the punishment, creating a reinforcement cycle in which these less-preferred behaviors increase.
2) Escape/Avoidance Behaviors Emerge
Avoiding the punisher
Avoiding the task or environment
Substance use/abuse
Emergence of negative behaviors that enable avoidance (lying, cheating, etc.)
3) The Punisher is Paired with Punishment
Just as with reinforcement, a person who is consistently delivering punishments takes on the characteristics of a punisher.
4) Behavioral Contrast
Behavior decreases in contexts in which it is punished, but increases in other contexts.
5) Undesirable Modeling
Children learn what they live. If parents address behaviors they do not like with corporal punishment or ridicule, the child will likely do the same.
6) Behaviors are Suppressed, but Not Replaced with Skills
Risk of developing learned helplessness
7) Punishment is Reinforcing to the Punisher
Immediate effect of misbehavior stopping reinforces the use of punishment, even if the long-term effects increase the problem behavior.
Habituation
A decrease in an individual’s response to stimuli after the stimuli are repeated.
Antecedent intervention
programs that are implemented prior to alter the environment before the behavior of concern occurs, with the goal of preventing it from occurring.
Intermittent schedules of reinforcement (INT)
occur when some but not all occurrences of a behavior result in the delivery of reinforcement.
FR 1 (fixed ratio) schedule
A fixed number of responses must occur before reinforcement is provided.
e.g. Instant rewards: Every time Maria’s boyfriend says the “L” word, she gives him a big hug and kiss (this is fixed ratio because FR=1).
Continuous reinforcement
Continuous reinforcement is the repeated reinforcement of a behavior every time it happens. This can involve positive (adding a stimulus) or negative (removing a stimulus) reinforcement, with the goal of encouraging certain actions.