9. Problem-solving: Animals, Humans, and Machines Flashcards

1
Q

problem-solving

A
  • type of thinking requires realization that a problem exists
  • appears to involve conscious manipulation of knowledge and involves:
    1. sensemaking
    2. reasoning
    3. decision-making
  • problem cannot be solved by an automatic process of perception or recognition (we haven’t encountered this problem before, and therefore we cannot retrieve a solution)
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2
Q

constrained problem-solving: Scrabble

A

goal
- win the scrabble game
relevant objects (resources, problem-solver)
- knowledge of players, dictionary
operations available
- combine letters
constraints
- spell legal words
- words must intersect with other words
- maximise points

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3
Q

puzzling problems: Thorndike’s cat in a box

A
  • refer to page 57 of notebook
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4
Q

perceptual reorganization analogy: Getsalt Principles

A
  • if perception is more than just compiling lists of features, problem-solving is more than just listing of info relevant to problem
  • gestalt psychologists specified processes relating info used during problem-solving followed by insight (a-ha moment)
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5
Q

animal problem-solving: Kohler’s (1925) chimps

A
  • chimps try to solve a problem, pause for a period and then go directly to the solution
  • chimps’ B suggested that problem solving sometimes require a reorganization of objects + their relationship between one another in the problem solver’s environment
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6
Q

Kohler’s Gestalt problem-solving

A

in Gestalt terms, problem-solving involves
- attention to the structure of the problem - restructuring may be necessary
- insight involving the sudden realization of solution to a problem
- use of productive and reproductive strategies - interference can result from use of reproductive strategies
- problem solving set

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7
Q

Kohler’s Gestalt problem-solving: problem-solving set

A
  • tendency to repeat a solution process that has been previously successful
  • e.g. taking a circuitous route to an unfamiliar city because it is easier than learning a new more direct route
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8
Q

Kohler’s Gestalt problem-solving: functional fixedness

A
  • if an object has one established use in a situation, people have difficulty using the object in another way
  • e.g. glue is for sticking one object to another, more or less permanently - post it notes
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9
Q

Kohler’s Gestalt problem-solving: Duncker’s candle-and-tack problem example

A
  • refer to slide 14 of powerpoint
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10
Q

problem-restructuring

A
  • refer to slide 15 of powerpoint for Maier’s two-string problem
  • refer to slides 16-17 of powerpoint for the Tumour Problem
  • refer to slides 18-19 of powerpoint for Die Hard jug problem
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11
Q

mental sets

A
  • formed, which aids them in completion of subsequent tasks
  • when given different examples, participants had an incompatible mental set that created performance decrements
  • i.e. less ACC in finding solution
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12
Q

general features of problem-solving

A
  • previously learned responses can interfere with problem-solving (e.g. compatibility problems)
  • Lunchin’s work
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13
Q

general features of probem-solving: Lunchin’s work

A
  • provided important insights into problem solving, producing a body of experimental data for evaluation by later researchers
  • neurological evidence suggests that insight (vs non-insight) problems activate specific regions (right anterior superior temporal gyrus)
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14
Q

issue with general features of problem solving

A
  • ‘insight’ and ‘restructuring’ are vague concepts
  • more descriptive that explanatory
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15
Q

alternatives to Gestalt approach

A
  • procedural (step by step) approach
  • Wallace’s stages of problem solving
    1. preparation: formulation of the problem
    2. incubation: leave problem temporarily
    3. illumination: insight into correct solution
    4. verification: make sure solution actually works
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16
Q

problem space theory:

A

info processing approach to problem-solving
- problem solver searches a problem space filled with possible solutions
- some work, some don’t
computer simulation of problem solving by humans based on protocols collected form subjects as they solved problems

17
Q

problem space

A
  • combination of initial state, goal state and intermediate (states necessary for solution and other potential states)
  • intermediate states contain both the optimal solution and other potential states
  • multiple solutions can achieve the goal state (depending on constraints)
  • refer to the maze example, page 58 in notebook
18
Q

problem space theory: components

A

operators
- actions that cna be performed to move from one problem state to another state
heuristics
- strategies for the efficient application of operators that generally lead to the goal state
- contrast with algorithm
constraints
- limitations that are imposed by info processing system
- e.g. working memory and attention limitations

19
Q

domain-independent heuristics: means-end analysis

A
  1. note difference between current sate and goal state
    - e.g. I’m at the top left corner of the maze and I want to be in the bottom right corner
  2. create sub goals to reduce differences
    - e.g. I need to get to the middle because there appears to be a path leading to the bottom right
  3. select operator that will lead to the subgoal
    - e.g. this path appears to be heading in the right direction; I’ll take it!
20
Q

domain-independent heuristics: loop avoidance strategy

A
  1. note how often steps are repeated
  2. if they are repeated and no further advancement is made toward the goal state, do something else
    - e.g. if I keep coming back to the same part of the maze, I’m lost
21
Q

domain-independent heuristics: working backward

A
  1. start at the goal state and move towards initial state
    - RECALL water lily problem
22
Q

domain-dependent heuristics

A

heuristic that can be used in a fixed context for a limited number of problems

23
Q

domain-independent heuristic

A

heuristic for use in any problem

24
Q

domain-dependent heuristic examples

A
  1. counting tiles to measure a surface area of a lorr
    - tiles won’t allow you to measure the size of an atom
  2. rounding numbers when performing calculations
    - you can’t actually have the average number of children
  3. bringing a doctor’s note for a missed test
    - if you’ve missed someone’s birthday (or job interview) you’re out of luck
25
Q

domain-dependent heuristics: Tower of Hanoi

A
  • refer to slides 31-32-33 of PowerPoint
  • benefit: limited nb of intermediate stages - easy to model
  • we want to avoid the suboptimal path
26
Q

Tower Power: Kotovsky (1985)

A
  • suggested that working memory = required (hints only in ‘no load’ condition), unless participants have automated their response selection
27
Q

Tower Power: Goel and Grafman (1995)

A

examined performance of patients with frontal lobe lesions compared to controls (no difference in IQ/memory)
- both used same general strategies with no evidence that planning was impaired
- patients had issues in identifying and resolving conflicts between goals and subgoals

28
Q

cognitive mechanisms of problem solving: domain general mechanisms

A

working memory
- central executive
- phonological loop
- visuo-spatial sketchpad

29
Q

cognitive mechanisms of problem solving: domain specific mechanisms

A

long-term memory
- procedural knowledge
- schemas
- templates
- knowledge/organization

30
Q

cognitive mechanisms of problem solving: problem space theory

A
  • useful for understanding well-defined problems
  • HOWEVER, majority of problems are ill defined
  • e.g. raising children, learning the piano, writing a novel
31
Q

What do we need to do with other situations and problems from our experience?

A

We need to find similarities

32
Q
A