3. Sensation, Perception - Gestalt Principles Flashcards

1
Q

sensation

A
  • neural activation, signal transduction, and basic sensory coding of info acquired from the world
  • e.g. psychophysics: mathematical models use to understand how sensory phenomena (not love, rating music)
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2
Q

perception

A

use of sensory info to produce an understanding of the stimuli (e.g. identification, recognition); how do we make sense of the world?
- perceptual processing: typically requires matching an external stimulus to an internal (mental) representation
- interpretation of the sensory info is required

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3
Q

bottom-up processing

A

the perceptual system may rely on the physical input
- this is our default when we have no prior knowledge about the stimuli
- i.e. I have no experience or theory with a given stimulus
bottom-up or data-driven
- principal source of info arises from accumulated evidence that is sensory in nature
- this info is often defined as being external to the organisms and without attention

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4
Q

perceptual segmentation

A
  • what is required to differentiate one object from another or a part from a whole
  • perceptually continuous
  • our perceptual system tend to switch back and forth - which one is more probable?
  • e.g. Pop out effect - slide 8 of powerpoint
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5
Q

issues: identifying a stimulus

A
  • as stimulus = exposed to an individual, they begin to accumulate information
  • the more info that is accumulated, the more detailed the identification process can be
  • the detail requires info in LTM
  • e.g. when I see a cat, I’ve already started to categorize
    1. cat
    2. tabby cat
    3. tabby cat named Tommy
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5
Q

perceptual constancy

A
  • how does the perceptual system accomodate variation in physical appearance of an object allowing us to see it as the same thing
  • tendency for objects within the env. to be perceived of as having a set of constant attributes (brightness, size, shapes)
  • humans have binocular vision - pick up more depth cues
  • we assume things have same set of attributes
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6
Q

object recognition (F example)

A
  • how do people recognize objects in spite of all the variability?
  • refer to page 14 of notebook for F example
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7
Q

perceptual representations and pattern recognition types

A
  • templates: fixed pattern
  • protoypes: mental average
  • features: individual components
    each type has its issues
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8
Q

template representation

A
  • input is compared with memorized exempllars until a good fit is found
  • search your memory until you get the appropriate match
  • we would have a template for every colour shape font etc
    -what happens when we encounter a new font?
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9
Q

template representation: issues

A
  1. parsimony
    - we would need an infinite amount of templates to accommodate easy variant
  2. flexibility
    - has no means to account for the effect of context
  3. similarity
    - does not account for similarity between items
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10
Q

prototype representation

A
  • stimulus info is compared to an “average” or idealized representation of stimulus info
  • similar to a heuristic
  • arbitrary labels: if we say “pizza”, it’s easier to visualise than “love” (abstract category)
  • the triangle: refer to page 14 of notebook
  • central tendency
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11
Q

prototype representation: central tendency

A
  • avergae position of dots in all of the distorted figures is “roughly” equal to the prototype
  • if you do not have sufficient nb of exemplars and have high distortion, the central tendency may be quite different from the prototype
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12
Q

prototype: the Classification Task (Posner et al., 1967)

A
  • some studies found that participants could successfully categorize prototypes but not new distortions
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13
Q

prototype: recognition memory

A
  • presented old and new patterns and participants had to indicate whether stimuli were old or new
  • prototypes recognized as old
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14
Q

protoype: converging evidence from classification task and recognition memory

A
  • participants categorized protoypes even though they had never been presented to them before and belive they were old
  • why would you mistake a novel pattern for a new pattern
  • representations that you refer to in our head CANNOT be an “old pattern” (you never saw the prototype), but MUST be something similar to the stimuli
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15
Q

prototypes: schematic faces

A
  • refer to page 15 of notebook for example and more information
16
Q

prototype benefits

A
  • retaining a prototype allows us to store fewer representations (e.g. cognitive economy)
  • provides a reasonable account of how people classify similar objects, events, etc, into a common category
  • note: it does not suggest how prototypes are formed or how they are used to compare with a stimulus pattern
  • we keep summary representations to make out the world
17
Q

feature-based representation

A
  • although we ofetn perceive objects in our env. as a whole, these objects can be decomposed into elementary components
  • features in object have their own internal representation (e.g. letter T consists of two features: I and __
  • we’ve created a mental template, yet we don’t realize we’ve done it due to mental processing
  • for methods and results, refer to slides 33 and 34 of powerpoint
18
Q

bottom-up: pandemonium

A
  • data-driven reocgnition model based on feature analysis
  • objects are recognized from an analysis of their components
  • composed of 4 types of recognition units (demons)
19
Q

pandemonium: level 1

A

IMAGE DEMONS
- registers the initial image of the external signal
- encodes objective stimulus and activates feature demons
FEATURE DEMONS
- look for particular features in the pattern
- presence of certain line, presence of an angle
COGNITIVE DEMONS
- they watch the response of the feature demons
- seek out one particular pattern
- respond when multiple features are represented at the cognitive level
DECISION DEMON
- listens to the pandemonium created by the demons
- answer = determined by the demon that is yelling the loudest
- the one with the most activation = the one being listened to

20
Q

pandemonium evidence

A
  • can account for a nb of common features of our perceptual processes
  • with a finite set of feature detectors, pandemonium can recognize potentially infinite nb of objects
  • will recognize letters in spite of changes in size, orientation and other distortions
  • people’s performance in identification studies show a pattern of errors consistent with confusion based on shared features (e.g. O vs C, G vs Q)
21
Q

pandemonium issues

A
  1. we also use contextual cues to determine what we are seeing
  2. top down processes
    - those which are influenced by the context and higher level knowledge
    - info in LTM helps us organize new info
  3. how did certain elements get there in the first place
22
Q

feature-based representations: support

A
  • economical to store features in memory
  • experimental and neurobiological evidence = consistent
  • allows to decode
23
Q

feature-based representations: criticisms

A
  • does not apply to a wide range of stimuli
  • does not account for specific feature arrangements
24
Q

Gestalt principles of perceptual organization

A

how features are interrelated is equally important; if organizational principles did not guide our perceptual system, we would see the picture as nothing more than a collection of symbols (e.g. Mona Lisa example)
1. similarity
- similar features are grouped
2. proximity
- close features are grouped
- e.g. it stinks - its tink: we only realize the error after
3. good continuation
- features are grouped to create a straight or smoothly curved little segments
4. closure
- features are grouped based on completeness
5. common fate
- features grouped to form the most simple figure
***others
6. common region
- exist within the same region of space
7. connectedness
- additional stimulus connects individual items

25
Q

impossible figures

A
  • when Gestalt principles are applied to a stimulus locally (we generally perceive things locally), you can create impossible figures
  • what makes them impossible is attributable to our prior knowledge of the real world
26
Q

Which notion appears to be the intermediate between innate and learned info?

A

Gestalt principles

27
Q

What other component of cognition, other than Gestalt principles, guides perceptual organization?

A

prior knowledge

28
Q

innateness of Gestalt principles

A

study of 3mo vs 6mo: preferential looking procedure
1. habituate
- infants presented with stimulus until they lose interest
2. gazing time
- longer they stay fixated on stimulus, the more ‘novel’ it is perceived to be by them
if we learn so early, we may be inclined to believe that Gestalt principles are innate

29
Q

facial recognition: innate process?

A

infants stare longer at ‘face stimuli’ compared to other stimuli

30
Q

language: innate process?

A

first language acquisition is rapid relative to second language

31
Q

psychoaesthetics

A
  • experience plays central role in our aesthetic preferences
  • generally, stimuli of intermediate complexity = rated the most attractive
  • participants also rate such stimuli as more familiar
  • intermediate attraction
  • cross-cultural factors play a role
32
Q

psychoaesthetics: intermediate attraction

A
  • too simple = boring
  • too complex = we shut down
  • prototype template - creating an average
33
Q

psychoaesthetics: crosscultural factors

A
  • paintings west vs east example
  • aesthetic preference is determined by our experience and is at least somewhat culturally dependent