7.6 A- In Defense of Video Games Flashcards

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1
Q

What is the author arguing in the 1st paragraph?

A

He is arguing that due to a number of social ills and potential catastrophic consequences, video games as a whole have been looked down upon in society.

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2
Q

What is the author arguing in the second paragraph?

A

He is arguing that general media doesn’t solely focus on slandering video games; they further go on to connect the hobby of playing video games to serious issues such as addiction, anger, and obesity.

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3
Q

Define Endorphins

A

any of a group of endogenous peptides (such as enkephalin) found especially in the brain that bind chiefly to opiate receptors and produce some pharmacological effects (such as pain relief) like those of opiates

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4
Q

What is the author arguing in the 3rd paragraph?

A

The author argues that the general media further goes on to argue that video games are responsible for distracting students and making them socially isolated; the author also goes on to argue that there is hardly ever concrete evidence presented regarding these assumptions and that these concerns stem from ignorance and supposition as the facts surrounding gamers suggests otherwise.

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5
Q

Define Fanned

A

disperse or radiate from a central point to cover a wide area:

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6
Q

What is the author arguing in the 4th paragraph?

A

He is arguing that another misconception the general public has surrounding video games is that gamers are mostly teens with identity problems; however, that is not the case. The demographic of gamers cannot be summed up into that one category as the evidence says otherwise.

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7
Q

Define Misanthrope

A

a person who dislikes humankind and avoids human society:

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8
Q

Define Hoarding

A

To accumulate things

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9
Q

What does the author argue in the 5th paragraph?

A

The author argues that scientists nowadays are acknowledging the positive effects of videogames; those effects include being competitive in the job market, positive development, and learning the scientific method through hypothesizing and testing.

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10
Q

Define Conventional

A

based on or in accordance with what is generally done or believed:

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11
Q

Define Irrevocable

A

not able to be changed, reversed, or recovered; final:

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12
Q

What does the author argue in the 6th paragraph?

A

The author argues that some modern games today are much more involving in the sense that they require much more than simple reflexes; they require you to think, analyze, and plan ahead in order to achieve certain goals.

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13
Q

Define Multi-Faceted

A

having many facets; being diverse.

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14
Q

Define Simulations

A

imitation of a situation or process:

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15
Q

What does the author argue in the 7th paragraph?

A

He argues that some games enforce aspects of the education system that even the system itself fails to adequately enforce.

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16
Q

Define Foster

A

ENCOURAGE

17
Q

Define Combatants

A

engaged in fighting during a war

18
Q

What does the author argue in the 8th paragraph?

A

The author argues that most videogames nowadays encourage collaboration, participation, and teamwork in order to achieve their goals; these skills can be applied in real life and lead to success.

19
Q

What does the author argue in the final paragraph?

A

He argues that the media uproar surroundings video games is, at heart, from no solid and concrete evidence; he acknowledges that some video games might be harmful to a specific subset of gamers, not all of them. Even then, the only evidence for eventual outbursts of violence are nothing beyond anecdotal.