5. Managing Creativity Flashcards

1
Q

what are the 3 perspectives of defining creativity

A

process, person and product perspective

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2
Q

2 aspects of the creative PROCESS perspective

A

conceptual spaces, matrices of thought

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3
Q

creative PROCESS perspective - matrices of thought

A

idea or concept in a persons mind. creativity is the process of connecting matrices

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4
Q

who came up with the idea of matrices of thought

A

Koestler 1964

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5
Q

history of the creative person perspective

A

myth of the creative genius - used to think (1950s) that only some people possessed special personality trait to be creative
now it is seen that creativity is not a fixed quality and everyone can do it

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6
Q

two aspects of the creative PRODUCT perspective

A

novelty and appropriateness

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7
Q

creative PRODUCT perspective - novelty

A

combination of two or more matrices of thought considered new or unusual

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8
Q

what are the 2 categories of novelty

A

psychological (new to the person that thought it) or historical novelty

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9
Q

creative PRODUCT perspective - appropriateness

A

result conforms to the characteristics set at the problem definition and preparation stage

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10
Q

micro perspective of creativity

A

understand how differences in the social environment can affect an individuals creative behaviour

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11
Q

macro perspective of creativity

A

understand how social, cultural and political factors affect creative success

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12
Q

algorithmic

A

following a predetermined process

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13
Q

heuristic

A

coming up with the process as it happens

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14
Q

wallas 1926 - creative process

A

preparation, incubation, illumination, verification

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15
Q

who created the creative process theoretical model

A

wallas 1926

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16
Q

what occurs in the preparation stage of theoretical models

A

problem or task analysis

17
Q

what occurs in the incubation stage of theoretical models

A

step away and refrain from consciously considering the problem

18
Q

what occurs in the illumination stage of theoretical models

A

idea generation, aha moment, idea found

19
Q

what occurs in the verification stage of theoretical models

A

evaluate in respect to novelty/appropriateness

20
Q

intrinsic versus extrinsic motivation

A

self motivated = intrinsic, rewards = extrinsic

21
Q

divergent thinking

A

flexibility, originality

22
Q

convergent thinking

A

ideas should be novel and appropriate

23
Q

real group creativity

A

face to face interacting groups working together to generate ideas

24
Q

nominal group creativity

A

work on their own and then collate outputs to form a cumulative output

25
Q

negatives of real group creativity

A

production blocking, evaluation apprehension, free riding

26
Q

negatives of real group creativity - PRODUCTION BLOCKING

A

real group has asynchronous interaction - one idea at a time, forget or suppress ideas as time passes, rehearse in head whilst others are speaking

27
Q

negatives of real group creativity - EVALUATION APPREHENSION

A

real group fear criticism from other members, so express fewer or no ideas

28
Q

5 determinants of organisational creativity

A

climate, culture, leadership style, resources and skills, systems

29
Q

in order for leaders to promote and facilitate creativity they must…

A

be open to ambiguity, risk and change

30
Q

3 organisational resources that effect creative behaviour

A

HR, financial resources and time