3. Design thinking & Organisations Flashcards

1
Q

what 3 components do you need in DESIGN THINKING to decide if somethings is good or not

A

feasibility, desirability, viability

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2
Q

what three processes of the design thinking process are there

A

thinking of, thinking about, thinking through

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3
Q

in recent design thinking developments, who designs?

A

co creation, collaboration of creators and consumers

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4
Q

visualisation and prototyping - what is it and what is it not

A

playgrounds for conversation and development, rather than dress rehearsals for new products

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5
Q

design thinking process

A

observation, collaboration, visualisation, prototyping, analysis

(VOCAP - to remember but change order)

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6
Q

spheres of innovation

A

inspiration, ideation, implementation

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7
Q

achieving empathy - 3 levels of understanding

A

physical, cognitive & emotional levels

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8
Q

stages of design process

A

ideation, implementation, visualisation and co creation

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9
Q

three types of prototypes

A

concept, throwaway, evolutionary

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10
Q

what are the ‘t shaped people’

A

depth of understanding of their own discipline but also have the breadth of empathy for other disciplines

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11
Q

projection bias

A

projects the present into the future

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12
Q

egocentric empathy gap bias

A

project own thoughts, preferences and behaviours onto others

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13
Q

hot/cold gap bias

A

say whether they are emotionally loaded or not, influences their reactions

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14
Q

focusing illusion bias

A

over estimate the effect of one factor at the expense of another factor

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15
Q

say/do gap bias

A

unable to describe behaviour or predict future behaviour

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16
Q

planning fallacy bias

A

overly optimistic about how well received their ideas will be

17
Q

hypothesis confirmation bias

A

look for explanations that match the outcome they want

18
Q

endowment effect bias

A

tend to attach to what they already have which makes giving it up hard

19
Q

availability bias

A

undervalue ideas that are harder to imagine

20
Q

what are the 3 groups of cognitive biases

A

idea generation biases, consumer bias, implementation biases

21
Q

how to mitigate ‘idea generation biases’

A

ethnography, imagine experiences of others, collaborative work

22
Q

how to mitigate ‘consumer bias’

A

qualitative methods, prototypes, observations, ethnography

23
Q

how to mitigate ‘implementation biases’

A

better hypothesis testing, marketplace research

24
Q

traditional design process

A

linear process divided into 2 phases - problem definition phase and problem solution phase - buchanan 1992

25
Q

problems with the traditional linear design thinking process

A

it isnt linear and problems cant be solved linearly

26
Q

solution to problems faced by the traditional design thinking process

A

iterative and integrated approach

27
Q

wicked problems defintion

A

problems with confusing information, clients and decision makers have conflicting values

28
Q

why is there a growing interest in design

A

shift in economic activity from industrial manufacturing to service delivery, knowledge and experience creation