3. Design thinking & Organisations Flashcards

1
Q

what 3 components do you need in DESIGN THINKING to decide if somethings is good or not

A

feasibility, desirability, viability

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2
Q

what three processes of the design thinking process are there

A

thinking of, thinking about, thinking through

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3
Q

in recent design thinking developments, who designs?

A

co creation, collaboration of creators and consumers

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4
Q

visualisation and prototyping - what is it and what is it not

A

playgrounds for conversation and development, rather than dress rehearsals for new products

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5
Q

design thinking process

A

observation, collaboration, visualisation, prototyping, analysis

(VOCAP - to remember but change order)

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6
Q

spheres of innovation

A

inspiration, ideation, implementation

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7
Q

achieving empathy - 3 levels of understanding

A

physical, cognitive & emotional levels

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8
Q

stages of design process

A

ideation, implementation, visualisation and co creation

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9
Q

three types of prototypes

A

concept, throwaway, evolutionary

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10
Q

what are the ‘t shaped people’

A

depth of understanding of their own discipline but also have the breadth of empathy for other disciplines

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11
Q

projection bias

A

projects the present into the future

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12
Q

egocentric empathy gap bias

A

project own thoughts, preferences and behaviours onto others

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13
Q

hot/cold gap bias

A

say whether they are emotionally loaded or not, influences their reactions

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14
Q

focusing illusion bias

A

over estimate the effect of one factor at the expense of another factor

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15
Q

say/do gap bias

A

unable to describe behaviour or predict future behaviour

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16
Q

planning fallacy bias

A

overly optimistic about how well received their ideas will be

17
Q

hypothesis confirmation bias

A

look for explanations that match the outcome they want

18
Q

endowment effect bias

A

tend to attach to what they already have which makes giving it up hard

19
Q

availability bias

A

undervalue ideas that are harder to imagine

20
Q

what are the 3 groups of cognitive biases

A

idea generation biases, consumer bias, implementation biases

21
Q

how to mitigate ‘idea generation biases’

A

ethnography, imagine experiences of others, collaborative work

22
Q

how to mitigate ‘consumer bias’

A

qualitative methods, prototypes, observations, ethnography

23
Q

how to mitigate ‘implementation biases’

A

better hypothesis testing, marketplace research

24
Q

traditional design process

A

linear process divided into 2 phases - problem definition phase and problem solution phase - buchanan 1992

25
problems with the traditional linear design thinking process
it isnt linear and problems cant be solved linearly
26
solution to problems faced by the traditional design thinking process
iterative and integrated approach
27
wicked problems defintion
problems with confusing information, clients and decision makers have conflicting values
28
why is there a growing interest in design
shift in economic activity from industrial manufacturing to service delivery, knowledge and experience creation