4.0 Prior Learning Flashcards

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1
Q

Problem

A

A situation that needs attention and needs to be dealt with or solve.

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2
Q

Decision-Making Process

A
  1. Identification
    -Identify the problem
    -Understand the problem
    -Formulate the problem
  2. Development
    -Explore Various Alternative
  3. Selection
    -Choose the best alternative
  4. Implementation
    - Implement the selected solution
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3
Q

Algorithm

A

A series of unambiguous instructions designed in order to solve a problem and achieve a certain goal in a finite number of steps

Properties:
–> Finiteness (must end eventually)

–> Definiteness (each step is precisely defined)

–> Input (quantities which are given to it initially before the algorithm begins)

–> Output (quantities which have a specified relation to the inputs)

–> Effectiveness (all the operations must be basic)

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4
Q

How can algorithms be expressed

A
  1. Simple English
  2. Flow Chart
  3. Pseudocode
  4. Programming Language
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5
Q

Flow Chart Symbols

A

Look at p179

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6
Q

Pseudocode

A

Help programmers develop computer programs.
Syntax is not as strict as the one used in computer languages as its used by humans

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