1.2 System Design Basics Flashcards

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1
Q

Hardware

A

Anything related to the computer that you can physically touch (eg. CPU, Monitor)

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2
Q

Software

A

The collection of programs and instructions that control the computer (eg. Operating system, applications)

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3
Q

Peripheral

A

The devices that can attach to the computer that allows users to interact with its environment and exchange information (eg. Keyboard, Mouse, screen, speaker, printer)

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4
Q

Network

A

A group of computers that are connected together in some way to share resources (files, etc.)

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5
Q

Human Resources

A

The human using the computers

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6
Q

Client

A

A computer accessing resources hosted by another computer

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7
Q

Server

A

A computer hosting resources to be shared across the network

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8
Q

DNS Server

A

Attributes names to network addresses and resolves them by assigning them to the appropriate network entity. It contains the IP addresses.

–> It helps your computer find the website you want to visit by translating the website’s name (like www.example.com) into a series of numbers (called an IP address) that your computer can understand.

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9
Q

Router

A

A computer routing network package between 2 computer networks for information transfer (eg. mobile sales, glass fibre connections)

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10
Q

Firewall

A

Hardware/Software network infrastructure that controls data flow access among network entities. Used for protection and limit access to a network

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11
Q

1.2.3 Discuss the social and ethical issues associated with a networked world

A

–> Loss of JObs
–> Outsourced (unethical, cheaper labour)
–> Is it ethical to make employees redundant on the basis that computers can do it as well?

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12
Q

1.2.4 Identify the relevant stakeholders when planning a new system

A

–> System Analyst
–> End Users
–> Software Manufacturer
–> Client Company

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13
Q

1.2.5 Describe methods of obtaining requirements from stakeholders

A

–> interviews
–> Observations
–> Survey
–> Questionaire
–> Polls

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14
Q

1.2.6 Describe appropriate techniques for gathering the information needed to arrive at a workable solution

A

–> Organizational Capability
–> Increase Client Trust
–> Maintain Brand Reputation/ Image

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15
Q

1.2.7 Construct suitable representations to illustrate system requirements

A
  1. System Flow Charts
  2. Data Flow Charts

–> See docs for the image of different shapes

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16
Q

System Flow Chart

A

Shows the different parts of the system are linked together

17
Q

Data Flow Charts

A

Represents the process of how information is moving through the system together with identifying all relevant inputs and outputs to the system.

18
Q

Prototype

A

–> Either a working or non-working version of the final product or system.
–> It attracts the attention of the client and “get a feel for it”, and provides the concept for the investors.

19
Q

Iteration

A

The repetition of a set of instructions until the operations yield its desired results.

–> Helps create and test ideas quickly and happens throughout the entire design process

20
Q

1.2.10 Explain the possible consequences of failing to involve the end-user in the design process

A

–> Dissatisfaction
–> May not to suitable to all users

21
Q

Digital Divide

A

The inequality in access to digital technology can vary between countries, regions, socioeconomic groups, and even within households.

22
Q

Usability

A

Determines how easy and self-explanatory the use of the system is for inexperienced end-users.

“Measures Ergonomics and Accessibility”

23
Q

1.2.13 Identify a range of usability problems with commonly used digital devices

A

Microsoft has changed user interface between windows 7 and windows 8, which can be “Confusing”

24
Q

Accessibility

A

How the system can be accessed for information exchange and operation.

25
Q

1.2.14 Identify methods that can be used to improve the accessibility of systems

A

–> Touch Screen
–> Voice Recognition
–> Screen Magnifier

26
Q

1.2.15 Identify a range of usability problems that can occur in a system

A

–> Slow response in a system (eg. Ticketing System)
–> Irresponsible touchscreen touches
–> When voice recognition is the only way to communicate

27
Q

1.2.16 Discuss the moral, ethical, social, economic and environmental implications of the interaction between humans and machines

A

–> Job Loss due to AUTOMATION
–> Consumerism