3.1 Networks Flashcards

1
Q

Network

A

Set of computer or computer systems that are interconnected and share resources and data

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2
Q

Node

A

A device in a network

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3
Q

Client

A

A computer or a software application that requests a service from a server connected in the same network

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4
Q

Hub

A

Connection Point for all nodes on a single network connected via ethernet cables

DATA TRANSFER
Device–> Hub –> Device

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5
Q

Switch

A

Connection point but can identify which device is connected to which port. It will only send it to the target devices

Whereas Hub sends data to all devices

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6
Q

Router

A

Device that connects network to another network

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7
Q

LAN

A

Local Area Network

Networks connected within limited geographical are

(eg. home, school, office, etc.)

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8
Q

VLAN

A

Virtual Local Area Network

Devices from different segments in a LAN connected logically

(eg. LAN in a hospital with different departments)

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9
Q

WLAN

A

Wireless Local Area Network

Connects nodes in a limited geographical but without any wires

Less Secure than LAN

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10
Q

WAN

A

Wide Area Network

Connects computer systems or LANs from different geographical areas

(eg. internet)

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11
Q

SAN

A

Storage Area Network

Type of LAN designed specifically to handle large data transfers.

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12
Q

PAN

A

Personal Area Network

Network that covers individual’s working area, extremely small

(eg. iPhone and AirPods)

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13
Q

P2P

A

Peer to Peer Network

Uses a distributed networl architechture where all systems in teh network are all decentralized.
All nodes are clients and servers at the same time.

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14
Q

Standards

A

A set of guidelines and minimum requirements which must be matched by all networks. If they are not kept,

–>incompatability issues will arise

(eg. PCI Standard
Standard for a slot on motherboard and expansion cards. All cards that follow the PCI standard will be able to fit and communicate with the motherboard)

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15
Q

3.1.3 Describe how communication over networks is broken down into different layers

A

–>Organising the network into layers makes the process less complex.

–>Each problem is spilt into distinct modules.

–>Each Layer carries out a sequence of operations

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16
Q

OSI Model

A

Physical
Data Link
Network
Transport
Session
Presentation
Application

“Please Do Not Take Steve’s Pet Alligator”

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17
Q

TCP/IP model

A

describes all the functions that take place at each layer of protocols within the TCP/IP suite

–> Represents all the functionailty required for succesful communication between users.

Network
Internet
Transport
Application

“NITA” ambani

See Docs for Image

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18
Q

VPN

A

Virtual Private Network

Makes a tunneled network connection through the Internet or any other public network

–> Ideal for secure connections

–>Allows clients from distant locations to connect for reasons such as LAN not having cables long enough or WAN too far for secure connection.

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19
Q

Hardware/ Software Requirements of VPN

A
  1. Internet Access (S)
  2. VPN software (S)
  3. VPN router (H)
  4. VPN applicance (H)
  5. VPN concentators (in order to handle large groups) - (S)
  6. VPN servers (S)
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20
Q

Secure VPN

A

All traffic is encrypted/ authenticated and sent along virtual tunnels

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21
Q

Trusted VPN

A

All traffic relies on the security of a provider’s network to protect the network.

22
Q

Hybrid VPN

A

Combination of Trusted and Secure VPN.

23
Q

Site-to-Site VPN

A

Connects entire network and facilities secure data inchange between different sites.
–> Gateways are always used

Check textbook for image
p.147

24
Q

Remote-Accesss VPN

A

Connects Individual hosts to private networks and faciliites teleworkers who need access to their company’s network securely using the internet.

–> Host must have VPN client software installed.

25
3.1.5 Evaluate the use of a VPN.
--> Communication is easier --> Offers flexibility to remote workers --> Improves security --> Improves overall productivity
26
Protocol
International rules that ensure the transfer of data between systems. Strited Fixed Predefine eg. TCP/IP
27
Data Packet
Portion of a message that is transmitted through a network. Contains data such as: --> input --> transmissions -->storage or processing
28
Data Integrity
The accuracy of data after input, tranmission, storage or processing
29
Source Integrity
The identity of the sender has been validated. Can be proven with Digital Signature.
30
Flow Control
The process of directing the flow of execution of a program, allowing different parts of the program to be executed depending on certain conditions. Determines the order of instructions to be executed
31
Congestion Management
When the request on the network resources exceeds the offered capacity
32
Error Correction
The ability to repair the error
33
Error Checking
The process to determine the error
34
Bandwidth
The theoretical speed of data in a medium
35
Throughput
The actual transfer rate of data in a medium
36
Bottleneck
In a network with many segments, the slowest segment creates a bottleneck that affects the throughput of the network
37
Goodput
Measures the transfer rate of usable data
38
Factors that affect the speed of data transmission
1. Bandwidth of the network 2. Data Transfer rate of storage devices 3. Interferences 4. Type of file 5. CPU Speed 6. Number of connected devices
39
Data Compression
Reduces the size of files to be transmitted over a network
40
Lossy Data Compression
A compression method that loses some information, No way to get the original file back (eg. JPEG, MPEG2, MP3)
41
Lossless Data Compression
This method reduces the number of bits by identifying and then eliminating any statistical redundancy. No loss of any data. (eg. GIF)
42
Wired Communication (5 kinds)
Copper Cable --> Common kind of cabling in computer networks Coaxial Cable --> 2 copper conductors, low installation costs Unshielded Twisted Pair Cable (UTP) --> Popular in LANs, easy to install, prone to electrical interference, Low installation costs Shielded Twisted Pair Cable --> More difficult to instal that UTP. Fiber Optic Cable --> Carries beam of Light, Expensive, offers higher speeds, Extremely secure
43
Wireless Communication
1. Microwave Radio 2. Infrared 3. RFID 4. Bluetooth 5. Free Space Optics
44
Microwave Radio
Microwave Radio --> used extensively for mobile telephone networks and LANs. Information is carried through air. Offers high bandwidth Difficult to guarantee reliability Weather can affect performance eg. Satellites
45
Infrared
Used only for short distances. Advanced Security. Cannot pass through objects
46
RFID
Uses various radio technologies, needs internal power. No need for internal power source
47
Bluetooth
Uses microwave radio to exchange radio. They transmit at very low power levels. Frequencies change regularly
48
Free Space Optics
Use of lasers for wireless computer communication
49
Characteristics of the different transmission
Check Textbook - p154
50
Data Packet
Unit of information in a form suitable to travel between computers
51
Packet Switching Communication Method
Refers to a communication method used in computer networks in which data are grouped in packets. The original file is divided into packet before transmission and each packet may follow a different path to the destination
52
Datagram Packet Switching
Each packet contains the receiver's address The path each packet takes can be different