3.2.4.8 - Technology In Sport Flashcards

Key terms for technology in sport (complete)

1
Q

3G surfaces

A

Third generation artificial synthetic grass pitches

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2
Q

Adaptive technology

A

Covers items that are not specifically designed for people with disabilities but would rarely be used by non disabled persons

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3
Q

Assistive technology

A

Refers to any item, piece of equipment that is used to maintain or improve functional capabilities of individuals with disabilities

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4
Q

Biomechanics

A

Used to analyse sporting impact of the body movements during a skill

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5
Q

Calorimetry

A

Measurement of the heat/ energy eliminated or stored in any system

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6
Q

Compression clothing

A

Items such as elasticated leggings, socks or shirts worn to promote recovery by improving circulation
They can decrease the pain suffered from muscle soreness/stiffness and decrease the time for muscle repair

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7
Q

Data integrity

A

Maintaining and ensuring the accuracy and consistency of stored data over it’s entire lifetime

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8
Q

Electrostimulation

A

The production of muscle contraction using electrical impulses

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9
Q

G forces

A

Forces acting on the body as a result of acceleration or gravity

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10
Q

Game golf

A

A lightweight GPS tracking device which captures accurate shot locations and calculates club performance during a round of golf

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11
Q

GPS

A

Global positioning system

A space-based navigation system that provides location and time information

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12
Q

Indirect calorimetry

A

The measurement of the amount of heat/energy generated in an oxidation reaction by determining the intake or consumption of oxygen by measuring the amount of carbon dioxide released

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13
Q

KPI’s

A

Key perfomance indicators

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14
Q

Metabolic cart

A

A device which works by attaching headgear to a subject whilst they break a specific amount of oxygen over a period of time

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15
Q

Metabolic rate

A

The body’s energy output, it is the total heat produced by all the chemic and mechanical work in the body

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16
Q

Metabolism

A

Chemical transformations within the cells of organisms

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17
Q

Motion tracking

A

Using technology to monitor movement

18
Q

MUGA

A

Multi use games area

19
Q

Notational match analysis

A

Used to record aspects of individual or team performance based on key performance indicators

20
Q

Objective data

A

Fact based information which is measurable and usable

21
Q

PHC

A

Pathway Healthy Check

22
Q

Qualitative

A

Data which is descriptive and looks at the way people think or feel (thoughts + opinions)

23
Q

Quantitative

A

Data which can be written down or measured precisely and numerically

24
Q

REE

A

Resting energy expenditure

The amount of energy, usually expressed in Kcal or Kj, required for a 24 hour period by the body during rest

25
Q

Reliability

A

Refers to the degree to which data collection is consistent and stable over time. Data must be valid to be reliable.

26
Q

RER

A

Respiratory exchange ratio

27
Q

Research

A

A systematic process of investigation and study carried out with the aim of advancing knowledge

28
Q

Respiratory quotient

A

A ratio indicating the relation of the volume of carbon dioxide given off in the respiration to that of the oxygen consumed

29
Q

Resting metabolic rate

A

RMR

Synonymous with Resting energy expenditure (REE)

30
Q

Smart wearable fitness and sports device

A

Device that is worn or attached to a performer’s body while in use to provide instant feedback on aspects of performance such as distance covered and heart rate

31
Q

Computer software

A

Any set of machine readable instructions which direct a computers processor to perform specific operations

32
Q

Computer hardware

A

Physical components of computers

33
Q

Sports analytics

A

The analysis of sports data using analytical tools and methods for data to be subjected to analytical procedures in order to try and improve results

34
Q

Subjective data

A

Data based on personal opinion which is less measurable and often less useable

35
Q

TID

A

Talent identification

36
Q

TASS

A

Talents athlete scholarship scheme

37
Q

Validity

A

Refers to the degree to which the data collected actually measures what it claims to measure

38
Q

Vibration technology

A

Also known as whole body vibration (WBV)

Involves the use of vibration plates to induce exercise effects in the body

39
Q

Video motion analysis

A

A technique used to get information about moving objects from video

40
Q

Performance analysis

A

The provision of objective feedback to a group of performers who are trying to go about a positive change in performance