2. Coaching To Enhance Participation And Performance Notes Flashcards

1
Q

What are some promoters to skill development?

A
  • family support
  • peer interactions
  • venue accessibility
  • spare time
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2
Q

What are some barriers to skill development?

A
  • excessive travel
  • expensive
  • bad climate
  • low competence
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3
Q

What are the 5 main sociocultural influences in sport?

A
  • family
  • peers
  • culture
  • gender
  • community
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4
Q

How can family influence a learners skill development?

A
  • determine exposure at a young age
  • practice skills together
  • role model positive behaviours
  • financial support
  • emotional support
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5
Q

What is a peer?

A

Someone at your level - classmate, friend, teammate

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6
Q

How can peers influence skill development?

A
  • make others feel like they are missing out if they aren’t joining in
  • include others in socialisation
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7
Q

What is a community?

A

People living in the same area or people with similar hobbies and skills

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8
Q

How can community influence skill development?

A
  • sporting clubs
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9
Q

How can gender influence skill development?

A
  • inclusive uniform
  • availability of training
  • stereotypes
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10
Q

How can cultural beliefs and traditions influence skill development?

A
  • encourage activity
  • embed sport into funded government programs
  • stereotypes
  • religion
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11
Q

What is an enabler?

A

Someone or something that has a positive influence on someone’s participation

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12
Q

What is a barrier?

A

Someone or something that has a positive influence on someone’s participation

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13
Q

What are the three stages of learning?

A
  • cognitive
  • associative
  • autonomous
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14
Q

How are the stages of learning for a person determined?

A
  • difficulty of the skill
  • amount of previous practice
  • individual learning preference
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15
Q

What are the characteristics of a cognitive learner?

A
  • inconsistency of performance
  • poor coordination
  • low error correction
  • high cognitive load
  • low movement efficiency
  • rapid improvement
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16
Q

What should coaches focus on when teaching a cognitive learner?

A
  • clear, concise instructions
  • demonstrations are repeated numerous times
  • break down skills into parts
  • provide simple feedback
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17
Q

What are the characteristics of an associative learner?

A
  • great consistency and less errors
  • increased accuracy
  • self detect errors
  • improved coordination
  • refining and replicating movement actions
  • decreased attentional detail required
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18
Q

What should coaches focus on when teaching an associative learner?

A
  • increased play time for decision making
  • provide specific feedback
  • support error correction
  • regular practice opportunities
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19
Q

Characteristics of an autonomous learner

A
  • low attentional demand on skill, high accuracy
  • can focus on tactics
  • self detection and correction
  • perform multiple activities at once
  • ore attuned to game tunes
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20
Q

What should coaches focus on when teaching an autonomous learner?

A
  • maximise practice time to simulate game demands
  • provide precise feedback
  • allow learners to compare their skills to those of elite level
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21
Q

What is explicit learning?

A

Learning through direct instruction on how to perform skills

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22
Q

What is the direct approach to skill acquisition?

A

A highly structured coaching style where the coach controls all aspects of learning

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23
Q

Is directly coaching explicit or implicit?

A

Explicit

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24
Q

Characteristics of the direct approach of skill acquisition

A
  • coach centered
  • skills broken down into sub routines
  • each sub routine must be mastered before progressing
  • systematic and highly structured
  • skills are learned in isolation, outside a game environment
  • repetitive
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25
Q

Advantages of the direct approach to skill acquisition

A
  • maximise practice time
  • keeps learner focused
  • increased mastery of FMS
  • quick and easy set up for the coach
  • predictable environment
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26
Q

Disadvantages of the direct approach to skill acquisition

A
  • minimal game-sense practiced
  • drill based activities can lower a players motivation to keep going
  • lack of decision making opportunities for learners
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27
Q

What is the linear approach to learning?

A

Skills are learned in sequence, where the skills progressively get more difficult

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28
Q

Characteristics of the linear approach to learning

A
  • optimal performance template is discussed and demonstrated
  • drills and repetition
  • absence of game application
  • coaches make all decisions
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29
Q

What is implicit learning?

A

Where a learner learns skills through practice tasks with direct instruction from others how to complete the task

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30
Q

What is the constraints based approach to skill acquisition?

A

Where learners are to explore movement skills to find solutions to problems with less input from the coach, and greater interaction with other learners

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31
Q

What are the characteristics to the constraints based approach of skill acquisition?

A
  • learner centred
  • learners aren’t told what to do, but encouraged to find solutions on their own
  • greater interaction with other players
  • develop game-sense awareness
  • use of analogies from coach
32
Q

What are some advantages to the constraints based approach to skill acquisition?

A
  • develops tactical thinking and problem solving players
  • replicates game settings
  • maintains high levels of motivation due to variability
33
Q

What are some disadvantages to the constraints based approach of skill acquisition?

A
  • not suited to cognitive learners
  • requires high levels of motivation due
  • less structured
  • slower skill acquisition
34
Q

What is the non-linear approach to learning?

A

An active process where skills are learnt in conjunction with one another and are not learnt in sequence of difficulty

35
Q

What are some characteristics of the non linear approach to learning

A
  • practice simulating actual game play
  • focus on movement outcome
  • creates variability in practice
36
Q

What is the learners role in the non-linear approach to learning?

A
  • to input what they do and don’t know
  • input how they learn
  • input how they adapt gameplay on their own
37
Q

What are the types of constraints in sport?

A
  • individual
  • environmental
  • task
38
Q

What is an individual constraint?

A

Relates to the physical and functional aspects of performer

39
Q

What are some examples of individual constraints?

A
  • height
  • strength
  • fitness
  • motivation
40
Q

What is an environmental constraint?

A

A physical or sociocultural external factor

41
Q

What are some examples of an environmental constraint?

A
  • gravity
  • weather
  • surface materials
  • obstacles
  • court size
  • social norms
  • family support
42
Q

What is a task constraint?

A

A manipulation of the games rules and/or objective

43
Q

What is an example of a task constraint?

A

-modified rules
- number of players
- equipment
- information sources

44
Q

What must a coach consider when using both direct and constraints based approaches for skill acquisition?

A
  • learner characteristics
  • skill level and stage of learning
  • training objective and goals
    Skill complexity
45
Q

What are the two types of practice?

A

Part and whole

46
Q

What is part practice?

A

A skill thats been broken down into its parts which are then practiced in isolation

47
Q

What classification of skill is part practice good for?

A

Serial skills

48
Q

What is whole practice?

A

Where coaches demonstrate the whole skill and the learners try to replicate the movements

49
Q

What stage of learning is whole practice good for?

A

Associate and autonomous

50
Q

What stage of learning is part practice good for?

51
Q

What skill classification is whole practice good for?

A

Discrete and continuous

52
Q

What are the two types of distribution of practice?

A

Massed and distributed

53
Q

What does distribution of practice refer to?

A

The scheduling of practice sessions and spacing of practice trials within a session

54
Q

What is massed practice?

A

Where practice sessions are less frequent and longer in duration - short rest time during sessions

55
Q

What stage of learning is massed practice best for?

A

Autonomous learners

56
Q

What classification of skill is massed practice good for?

57
Q

What are some advantages of massed practice?

A
  • maximised practice time
  • works well with non fatiguing, discrete skills
  • suits elite, autonomous learners
58
Q

What are some disadvantages of massed practice?

A
  • physically and mentally draining
  • repetitious and monotonous
59
Q

What is distributed practice?

A

Practice sessions are more frequent and shorter in duration - have a longer rest period during the session

60
Q

When is distributed practice most effective?

A

When learning a new skill

61
Q

What are some advantages of distributed practice?

A
  • greater learner engagement
  • assists beginnners and those who are less motivated
  • reduces mental an physical fatigue
  • recovery period allows for memory consolidation
62
Q

What are the two types of variability of practice?

A

Blocked and random

63
Q

What is blocked practice?

A

Practicing the same skill repeatedly without change

64
Q

What kind of environment is experienced during blocked practice?

A

Closed and predictable

65
Q

Who is blocked practice suited to?

A

Young, cognitive learners

66
Q

What is random practice?

A

Practice of different skills where the same skill does not occur twice in a row

67
Q

What stage of learning is random practice suited to?

A

Associative and autonomous

68
Q

What are the benefits of feedback?

A
  • motivates a learner by providing information on the progress of skill learning
  • highlights skill errors. And enables the learner to make appropriate corrections
  • provides positive reinforcement, confirming whether the learner is performing correctly
69
Q

What is intrinsic feedback?

A

Performance information from performers sensory system

70
Q

What senses give us intrinsic feedback?

A

Touch, proprioception, vision, sound

71
Q

What is augmented feedback?

A

Information that comes form an external source such as a coach or teacher and can be auditory and verbal, or demonstrative and non verbal

72
Q

What is concurrent feedback?

A

Feedback provided during the performance

73
Q

What is terminal feedback?

A

Feedback provided after performances

74
Q

What are the two types of augmented feedback?

A

Knowledge of results and knowledge of performance

75
Q

What is knowledge of results?

A

Knowledge of the result or outcome of the performance

76
Q

What is knowledge of performance?

A

Knowledge of how the skill was performed by considering the technique and movement sequences used