14. Skill Acquisition Flashcards

1
Q

What is skill acquisition?

A

Process of learning, developing & retaining new skills or improving existing ones through practise, experience & training

  • Involves gradual progressich
  • influenced by factors such as practise, methods, feedback, motivation, ability & environmental conditions
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2
Q

Why is skill acquisition important?

A
  • Design effective training programmes
  • insight into skill adaptations & applications
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3
Q

Skill definition

A

Learned ability to bring about predetermined results with maximum certainty & efficiency, often with minimal effort or energy

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4
Q

Characteristics of a skilled performance

A
  • Learned
  • permanent changes
  • accurate & controlled
  • fluent / smooth
  • Aesthetic
  • efficient & economical (minimal effort)
  • Consistent
  • goal directed
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5
Q

Ability definition

A

Innate, genetically determined traits that form the foundation for the development of skills & performance

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6
Q

Ability examples

A

-Balance
- coordination
- strength
-Flexibility
- muscular power & endurance

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7
Q

Gross motor ability definition

A

Physical capacity to perform movements that involve large muscle groups

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8
Q

Gross motor AbiIity key characteristics

A
  • Large muscle groups
    -Whole body movements
  • strength, power, balance, coordination
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9
Q

Gross motor ability examples

A

Running
Jumping
Swimming
Cycling
Olympic lifting

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10
Q

Psychomotor ability definition

A

Capacity to integrate cognitive function with physical ability enabling individuals to carry out precise movement

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11
Q

Psychomotor ability key characteristics

A

Reaction & response time
Accuracy
Muscle memory
Decision making
Anticipation
Coordination

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12
Q

Psychomotor ability examples

A

Hitting a ball - cricket
Serve - tennis
Passing ball - football
Routine - gymnastics

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13
Q

Skill classification assists coach in planning training by:

A

Targeted practise
Progression design
Performance measurements
Motivation & confidence

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14
Q

Environmental continuum

A

Describe whether skill is influenced by environment

Open (unpredictable, changing environment) - passing in football

Closed (predictable, stable environment) - gymnastics vault

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15
Q

Pacing/control continuum

A

Describes who control timing/pace of skill

Self paced (athlete chooses when to start, how fast) - golf swing, penalty kick

Externally paced ( timing & pace dictated by external factors - opposition, environment) - receiving badminton shot

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16
Q

Muscle involvement continuum

A

Refers to the size and type of muscle used

Fine (small muscle groups for precise movement) - darts throw, archery

Gross ( large muscle groups, whole body movements) - running, football shot

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17
Q

Continuity continuum

A

Describes whether a skill has a clear beginning or end

Discrete (clear beginning & end) - tennis serve, boxing punch

Serial (sequence of discrete skills) - triple jump, gymnastics routine

Continuous (no clear beginning or end) - running, cycling

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18
Q

Organisation continuum

A

How easily a skill can be broken into subroutines

Low organisation (easily broken down into subroutines) - triple jump

High organisation (difficult to separate into subroutines) - cartwheel, golf swing

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19
Q

Difficulty continuum

A

How complex a skill is

Simple (little concentration & decision making) - running, underarm throw

Complex (high concentration, coordination& decision making) - gymnastics vault, dribbling past defenders

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20
Q

Learning definition

A

Permanent change in behaviour that is reflected in change of performance

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21
Q

Performance definition

A

Demonstration of the solving of a problem or task t a given moment (a temporary phenomenon)

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22
Q

Link between learning and performance

A

As learning takes place, we usually see a gradual improvement in performance

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23
Q

Three stages of learning

A

Cognitive → associative → autonomous

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24
Q

Cognitive stage

A

(Beginner)

  • inconsistent, high levels or error
  • relies on guidance & demonstrations
  • slow, deliberate, uncoordinated movement
  • reliance on extrinsic feedback
  • limited attention capacity - brief instructions needed
  • no kinaesthetic feedback
  • lacks confidence - need positive reinforcement
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25
Q

Associative stage

A

(Intermediate)

  • performance more consistent
  • more accurate
  • fewer mistakes, can recognise and correct
  • motor skills smoother & more coordinated
  • more intrinsic & kinaesthetic feedback
  • refines timing, technique & decision making
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26
Q

Autonomous stage

A

(Expert)

  • skills performed automatically & fluently
  • highly consistent, efficient & adaptable
  • intrinsic & kinaesthetic feedback dominates
  • less conscious effort needed
  • errors are rare, quick corrections
  • have spare attention capacity
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27
Q

Types of learning curves

A

Linear
Negatively accelerated
Positively accelerated
Sigmoid

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28
Q

Linear learning curve

A

Rate of improvement is directly proportional to time practising

There is constant improvement

Occurs when is skill is simple or the performer is highly motivated

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29
Q

Positive acceleration learning curve

A

Slow progress followed by rapid improvement

When a skill is complex at the start but once understood speeds up

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30
Q

Negative acceleration learning curve

A

Rapid progress early on but then plateaus as learning slows

Common when learning a skill that is easy to grasp but difficult to perfect

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31
Q

Sigmoid learning curve

A

Combination of slow initial learning followed by rapid improvement then a plateau

Struggle at first, make a breakthrough, level off

32
Q

Factors that could cause a plateau

A

Not skilful enough to progress
Too much information
Feedback/coaching not detailed enough for progress
Lack of motivation
Fatigue of performer

33
Q

Strategies to improve plateau

A

Rewards - both intrinsic and extrinsic
Smaller chunks of information and subroutines
Appropriate practise
Effective feedback
Effective and planned recovery

34
Q

Observational learning

A

How we learn from me environment & those around us (nurture)

35
Q

Modelling acronym

A

Demonstration
Attention
Retention
Motor reproduction
Motivation
Matching performance

36
Q

Demonstration

A

Skilled performer/coach (model) demonstrates skill

Should be accurate, clear, relevant to learner’s ability

37
Q

Attention

A

Demonstration must be seen and heard, precise, focus on specific teaching points & cues, avoid information overload

38
Q

Retention

A

Must be able to retain info in memory and recall it

Importance of practise and mental rehearsal

39
Q

Motor reproduction

A

Allow time for physical practise of the skill, graduated approach to allow success, have ability to do the task

40
Q

Motivation

A

Without motivation the learner won’t pay attention, remember or practise the skills

Importance of feedback and reinforcement

41
Q

Matching performance

A

Able to successfully copy demonstration and be ready to progress

42
Q

Transfer of learning

A

The effect that learning one task has in the learning of another

Examines how prior experiences affect the acquisition of new skills or the performance of tasks

43
Q

6 types of transfer of learning

A

Positive
Negative
Zero
Bilateral
Proactive
Retroactive

44
Q

Positive transfer of learning

A

When previous learning helps with new learning

Eg. Netball player with good hand eye coordination finds it easier to learn basketball passing techniques

45
Q

Negative transfer of learning

A

When previous learning hinders new learning

Eg. Badminton player may struggle when learning tennis due to differences in wrist movements

46
Q

Zero transfer of learning

A

When previous learning has no impact on new learning

Learning how to swim has no effect in learning how to ride a bike

47
Q

Bilateral transfer of learning

A

When skills learned on one side of the body transfer to the other side

Eg. A footballer who can kick well with their right foot learns to kick with their left foot easier

48
Q

Proactive transfer of learning

A

When old learning affects the learning of a new skill

Eg. A gymnasts experience with balance skills helps them to learn a new routine on the beam

49
Q

Retroactive transfer of learning

A

When learning a new skill influences previous learning

Eg. A sprinter who improves their technique may find their previous form feels unnatural

50
Q

guidance definition

A

any information we give to learners to help them develop skills

51
Q

what is guidance affected by?

A
  • stage of learning of individual
  • nature of activity
  • individual preferences
  • individual’s personality, motivation, age & ability
  • learning environments
52
Q

what are the 4 types of guidance?

A

verbal
visual
manual
mechanical

53
Q

visual guidance

A

physically showing how to execute a skill

54
Q

visual guidance examples

A

demonstrations
videos
pictures
diagrams

55
Q

advantages of visual guidance

A
  • breaks down skill
  • see correct technique
  • beginners who need to see a model to copy
  • teach large groups
  • provides visual aids/targets
  • aids observational learning
  • aids verbal guidance
  • build a mental image
  • time effective
56
Q

disadvantages of visual guidance

A
  • if demo is incorrect, may copy bad technique
  • complex skills may be hard to demonstrate effectively
  • struggle to process visual info
  • demotivating if too complex
  • demo needs to be done by someone of similar standard
  • become reliant on demo
  • can’t deliver during performance
57
Q

stage of learning suited to visual guidance

A

cognitive - allows learner to build a mental image & understanding of what the skill should look like

58
Q

verbal guidance

A

spoken instructions or feedback given

59
Q

verbal guidance examples

A

prompts, cues, explanations

60
Q

advantages of verbal guidance

A
  • can use alongside other methods
  • given quickly & during performance
  • provide key tips & motivation
  • vital for marginal gains
61
Q

disadvantages of verbal guidance

A
  • beginners may struggle to understand
  • too much info can be confusing
  • unclear instructions can lead to incorrect technique
  • lose focus if too lengthy
  • beginners won’t know terminology
  • coach needs experience
62
Q

stage of learning suited to verbal guidance

A

cognitive - if more concise, doesn’t cause overload
associative - already have mental image so can correct
autonomous - more explained, greater attention capacity

63
Q

manual guidance

A

physical support or assistance to guide through skill

64
Q

manual guidance examples

A

supporting gymnast in somersault
guide player through tennis serve

65
Q

advantages of manual guidance

A
  • feel correct movement pattern to build kinaesthetics
  • build confidence
  • useful to learn correct technique
  • reduce risk of injury
66
Q

disadvantages of manual guidance

A
  • may become overdependent
  • may feel intrusive or uncomfortable
  • limit development of independent execution
  • only do for performer at a time
  • restricts movement
67
Q

stage of learning suited to manual guidence

A

cognitive - learn movement patten with correct technique

68
Q

mechanical guidance

A

use of equipment or aids to support movement

69
Q

mechanical guidance examples

A

harness on trampoline
floats in swimming

70
Q

advantages of mechanical guidance

A
  • increases safety
  • helps gain confidence
  • used for repetitive practise without fall risk
  • help maintain correct posture & movement
71
Q

disadvantages of mechanical guidance

A
  • may become too reliant
  • doesn’t fully replicate real conditions
  • equipment may be expensive
  • restricts movement
72
Q

stage of learning suited to mechanical guidance

A

cognitive - learn movement pattern
autonomous - develop complex skills

73
Q

What factors affect the type of practise used?

A
  • stage of learning
  • personality & motivation
  • classification of skill
  • facilities, equipment & time available
  • size & structure of group
74
Q

Mental rehearsal definition

A

Athlete visualises themself successfully performing a skill with no actual physical movement involved

75
Q

Benefits mental rehearsal

A

Cognitive - think about strategies & tactics can help learner make correct decision (anticipation)

Neuromuscular- mental practise causes muscular neurones to fire as if the muscle is actually active

Confidence - improve as the performer concentrates on successful & correct performance