14. Skill Acquisition Flashcards
What is skill acquisition?
Process of learning, developing & retaining new skills or improving existing ones through practise, experience & training
- Involves gradual progressich
- influenced by factors such as practise, methods, feedback, motivation, ability & environmental conditions
Why is skill acquisition important?
- Design effective training programmes
- insight into skill adaptations & applications
Skill definition
Learned ability to bring about predetermined results with maximum certainty & efficiency, often with minimal effort or energy
Characteristics of a skilled performance
- Learned
- permanent changes
- accurate & controlled
- fluent / smooth
- Aesthetic
- efficient & economical (minimal effort)
- Consistent
- goal directed
Ability definition
Innate, genetically determined traits that form the foundation for the development of skills & performance
Ability examples
-Balance
- coordination
- strength
-Flexibility
- muscular power & endurance
Gross motor ability definition
Physical capacity to perform movements that involve large muscle groups
Gross motor AbiIity key characteristics
- Large muscle groups
-Whole body movements - strength, power, balance, coordination
Gross motor ability examples
Running
Jumping
Swimming
Cycling
Olympic lifting
Psychomotor ability definition
Capacity to integrate cognitive function with physical ability enabling individuals to carry out precise movement
Psychomotor ability key characteristics
Reaction & response time
Accuracy
Muscle memory
Decision making
Anticipation
Coordination
Psychomotor ability examples
Hitting a ball - cricket
Serve - tennis
Passing ball - football
Routine - gymnastics
Skill classification assists coach in planning training by:
Targeted practise
Progression design
Performance measurements
Motivation & confidence
Environmental continuum
Describe whether skill is influenced by environment
Open (unpredictable, changing environment) - passing in football
Closed (predictable, stable environment) - gymnastics vault
Pacing/control continuum
Describes who control timing/pace of skill
Self paced (athlete chooses when to start, how fast) - golf swing, penalty kick
Externally paced ( timing & pace dictated by external factors - opposition, environment) - receiving badminton shot
Muscle involvement continuum
Refers to the size and type of muscle used
Fine (small muscle groups for precise movement) - darts throw, archery
Gross ( large muscle groups, whole body movements) - running, football shot
Continuity continuum
Describes whether a skill has a clear beginning or end
Discrete (clear beginning & end) - tennis serve, boxing punch
Serial (sequence of discrete skills) - triple jump, gymnastics routine
Continuous (no clear beginning or end) - running, cycling
Organisation continuum
How easily a skill can be broken into subroutines
Low organisation (easily broken down into subroutines) - triple jump
High organisation (difficult to separate into subroutines) - cartwheel, golf swing
Difficulty continuum
How complex a skill is
Simple (little concentration & decision making) - running, underarm throw
Complex (high concentration, coordination& decision making) - gymnastics vault, dribbling past defenders
Learning definition
Permanent change in behaviour that is reflected in change of performance
Performance definition
Demonstration of the solving of a problem or task t a given moment (a temporary phenomenon)
Link between learning and performance
As learning takes place, we usually see a gradual improvement in performance
Three stages of learning
Cognitive → associative → autonomous
Cognitive stage
(Beginner)
- inconsistent, high levels or error
- relies on guidance & demonstrations
- slow, deliberate, uncoordinated movement
- reliance on extrinsic feedback
- limited attention capacity - brief instructions needed
- no kinaesthetic feedback
- lacks confidence - need positive reinforcement