Week 7.2 - Feedback and Learning Flashcards
what is the basis for the beneficial effect of random practice?
contextual interference
1. elaborative process hypothesis
2. forgetting and reconstruction hypothesis
3. the effect of models
serial practice in acquisition
similar to random practice
serial practice in retention
get benefit of random practice due to non-repetativeness
what does the serial practice result mean for interpreting the benefits of random practice?
since serial is similar to random, but is predictable, repetitiveness must be the best for learning
feedback
- can be inherent (or intrinsic)
- can be augmented (or extrinsic)
inherent feedback
- sensory feedback that we receive about our action outcomes
- sometimes inherent feedback needs no processing at all
- sometimes we need to learn how to evaluate feedback
examples of sensory feedback we receive about our actions
- a diver who enters the water wrong can feel the sting on their back
- basketball players can call “off” as the shot leaves their hand
learning how to evaluate feedback
need to make sure our body is in the proper position
ex. sensing your knee is bent during a gymnastics skill (learn to process inherent feedback from your body)
example of inherent feedback needing no processing at all
seeing the ball miss the net
augmented feedback
feedback that is provided that supplements inherent feedback
example of augmented feedback
race time display after a 100 meter run
- runner can feel they beat personal best but still need to see the time to make sure they are correct
augmented feedback subgroups
- concurrent vs terminal feedback
- immediate vs delayed feedback
- accumulated vs distinct feedback
- verbal vs non-verbal
concurrent vs terminal feedback
concurrent: presented during the movement
terminal: presented at the end when the movement is complete
example of concurrent feedback
google maps
example of terminal feedback
scores for dancing with the stars
immediate vs delayed feedback
immediate: feedback presented immediately after the action
delayed: feedback is presented at some time after the movement
example of immediate feedback
coach gives basketball player feedback after each free throw
example of displayed feedback
coach gives soccer player feedback after a soccer game
accumulated vs distinct feedback
accumulated: feedback that represents a group of performances aggregated
distinct: feedback that represents each performance separately
example of accumulated feedback
sum of all performances when shooting a dart, then average and give a score (mean CE)
example of distinct feedback
feedback after every trial of shooting a dart (CE)
verbal vs non-verbal feedback
Knowledge of results (KR)
knowledge of results (KR)
verbal or verbalizable terminal feedback about the outcome of the movement with respect to the goal
- can be highly specific or variable (“you are close”, “few seconds off”)
- can contain a rewarding component (“very good”)
what does KR give feedback on?
KR is not feedback about the movement itself, but is feedback about whether or not you achieved the goal
- MOVEMENT OUTCOME
Knowledge of results feedback
verbalizable, terminal, augmented feedback about goal achievement
knowledge of performance (KP)
augmented feedback about the movement pattern
“elbows in”
what is KP directed at?
- correcting movement patterns and form
- feedback about the movement itself
- not concerned with the movement outcome
feedback
information that can be used to modify performance
feedback information processing theories
viewed feedbacks role as strictly computational
- too narrow to describe all the feedback results
aspects of feedback
- motivational aspects of feedback
- attentional focus aspects of feedback
motivational aspects of feedback
constantly told you’re off so they have a decrease in performance
attentional focus aspects of feedback
whether they can process feedback, if its presented too early, etc.