Week 4 Thinking Flashcards

1
Q

Define Cognitive

A

mental processes where humans receive info from the environment, modify it, make it meaningful, store, retrieve etc.

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2
Q

How do Psychologists study information processing

A

– study the brain like it’s a computer
– mental chronometry: studying the timing of mental events
– EEG scans
– Neuroimaging (PET, fMRI)

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3
Q

Define Concepts

A

mental representations of categories (eg: a thought about dogs)

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4
Q

Define Categories

A

groupings based on common properties.

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5
Q

Define Prototypes

A

a member of a natural concept that possesses all or most of it’s characteristic features.

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6
Q

Define Propositions

A

A mental representation of the relationship between concepts

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7
Q

Define Schemas

A

Mental representations (generalisations) of categories of objects, events and people

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8
Q

Define Scripts

A

Mental representation of a familiar sequence of activity

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9
Q

Define Mental Models

A

A representation of particular situations or arrangements of objects that guides our interaction with them.

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10
Q

Define Images

A

A mental representation of visual info

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11
Q

Define Cognitive Maps

A

A mental representation of the environment.

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12
Q

Define Reasoning

A

process of generating and evaluating arguments and beliefs.

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13
Q

Define Inductive logic

A

from specific observations to general propositions.

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14
Q

Define Deductive logic

A

drawing conclusions from premises.

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15
Q

Define Algorithms

A

a systematic procedure that cannot fail to produce a correct solution to a problem if a solution exists.

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16
Q

Define Analogies

A

using a familiar situation to understand a new one.

17
Q

Define Heuristics-anchoring

A

mental short cut used in reasoning (anchoring- judgements based on prior knowledge)

18
Q

Define Representativeness

A

a heuristic (shortcut) that involves judging whether something belongs in a given class based on similarity.

19
Q

Define Availabilities

A

judgements based on info most easily brought to mind.

20
Q

Describe the 3 bias types

A

Heuristic bias (judgements on pre-existing info
Belief bias
Confirmation bias

21
Q

Define Problem solving

A

the process of transforming one situation into another to meet a goal.

22
Q

Define Means-end analysis

A

Where am I in relation to the goal? What can I do to get closer?

23
Q

Define Working backwards

A

Solution > Problem (eg: what time do I leave for work= work start time > travel time > etc)

24
Q

Define Analogy

A

Finding similarities to previous problems to solve current problem

25
Define Computer-based
AI- using computers to solve problems like human minds would
26
Define Assisted problem solving
Use computers and humans together to problem solve.
27
Explain Multiple hypothesis
many problems to solve at one given time.
28
Explain Mental set
mental productivity to one solution even when others work better
29
Explain Functional fixedness
tendency to think about familiar objects in familiar ways essentially ignoring other uses.
30
Explain Confirmation bias
Ignoring evidence that disproves your hypothesis.
31
Explain Ignoring negative evidence
A pitfall of problem solving.
32
Define Decision making
process where people weigh pro’s and cons of different alternatives to make a choice.
33
Explain how utility calculations and expected value are used to make decisions
Utility calculations (measure of value) and Expected value (total benefit to be expected) are used to weigh up decision making
34
Explain Perceived probability in decision making
understanding the probability of likely events and overestimating unlikely events.
35
Explain Value in decision making
the more you have the less the ‘gain’ means
36
Explain Gains and loss aversion in decision making
pain of loss in a decision is greater than the potential gain.
37
Explain Gambler’s fallacy in decision making
thinking future events in a random process (like gambling) are affected by past events (I HAVE to win soon)
38
Explain Confidence/accuracy in decision making
Being overconfident in the accuracy of your predictions.