W8.b Flashcards

1
Q

What is aggression?

A

Behaviour intended to harm someone else

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2
Q

What is instrumental aggression?

A

Aggression used as a means to an end

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3
Q

What is hostile aggression?

A

Aggression driven by anger (at insult, disrespect, or threats to identity/esteem)

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4
Q

Manifestations of aggression

A

Active (direct/indirect) vs. Passive (direct/indirect)

Physical vs. Verbal

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5
Q

Factors that influence aggression

A

Culture
Emotions
Cues
Models

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6
Q

Aggressive culture

A

Cultures of honor

Norms for aggression:

  • Men should be tough, loyal and ready to fight
  • Enforce one’s rights and protect family, home and possessions
  • Such reputations serve as deterrents
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7
Q

Frustration-aggression hypothesis

A

Frustration: follows blocking of an important goal

Frustration-aggression hypothesis (Dollard et al., 1939):
Frustration inevitably triggers aggression

Refined by Berkowitz (1989):
Not goal blockage per se, but negative feelings/arousal (E.g., anger, irritation) that arise therefrom

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8
Q

Cues to aggression

A

Aspects of the environment linked to aggression (semantically) can activate thoughts of aggression…

Weapons effect (see a gun)

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9
Q

Social learning of aggressive

A

Aggressive models: Exposure to violent role models increases aggression

Video games and violence (Anderson & Dill, 2000):

  • Play violent or non-violent video game
  • Assess accessibility of aggressive thoughts
  • Aggressive behaviour
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10
Q

Two appraisal and decision processes:

A

Superficial or deep processing

Initial, automatic aggressive tendencies can be overcome by deeper processing

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11
Q

Factors that impair deep processing and increase aggression

A

Arousal
Time pressure
Alcohol

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12
Q

General Aggression Model

A

Anderson & Bushman (2002)
Order:
1.a. Personal variables: low A & C and High N…
1.b. Situational variable: Frustration; violent media; cues (weapons)…

  1. Present internal state (affect, cognition, arousal)
  2. Appraisal and decision processes (superficial or deep)
  3. Behavior
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13
Q

What doesn’t work for dealing with aggression?

A

Catharsis/venting

Bushman (2002)
-Hit punching bag or not
-Those who hit punching bag: rumination or distraction
-Control vs vent/rumination vs vent/distraction
-Venting by punching a bag increases aggression,
especially if accompanied by rumination

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14
Q

What works for dealing with aggression?

A

Promoting norms of non-aggression (changing role models)
E.g., prosocial video games

Minimizing cues (undermining cues)

Cognitive re-appraisal (of the situation)
E.g., self-immersion: reflect from a first person perspective, get the self back in the situation); self-distance: from a different perspective)

Increase empathy

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15
Q

Non-aggressive strategies

A

Decrease:
Accessibility of aggressive cognition;
Arousal;
Negative affect.

Bushman (General Aggression Model):
“Present internal state”: Delay, distraction, relaxation, incompatible responses

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