Virtual Teams Flashcards
IT and Social Behavior
Reduced Status Differences - Weak Get Strong Effect
Equalization of Participation
Increased Time to Make Decisions
Information Suppression
Lower frequency of communication in CMC groups
Flaming Effect
CMC lowers inhibition and leads to greater expression of personal opinions, including use of personal insults and profanity
IT and Risk Taking
Virtual teams are risk seeking for both gains and losses
IT and Social Norms
In absence of social norms that prescribe the expression of positive emotion, people are more likely to express negative emotion
IT and Decision Quality
CMC groups make better decisions as long as the outcome of the decision is not heavily dependent on information exchange
IT and Trust/Rapport
Trust and rapport build more slowly on CMC teams
Threats to Virtual Teams
Physical distance and asynchronous aspect of communication may dampen effort
Teams may not make best use of actual talents of members
Virtual team members may have less knowledge about members’ task-relevant knowledge/skills
Confusion in coordinating meetings
Strategies for improving virtual teamwork
Improve technology
Boundary Objects
Initial Face-to-Face experience
Schmoozing
Boundary Objects
Documents and shared vocabulary that allow people from different teams, organizations, and cultures to build a shared understanding
Schmoozing
Contact between people that has the psychological effect of having established a relationship with someone
Virtual Handshake
Exchange of some basic personal information that makes team members like each other more