Universal design for the physical world - Self check-in/check-out Flashcards
What is a potential accessibility barrier of self check-in kiosks at airports? (Multiple Choice)
A) Kiosks placed too low for wheelchair users
B) Kiosks placed too high for wheelchair users
C) Kiosks placed in an open area
D) All kiosks have touchscreens
B) Kiosks placed too high for wheelchair users
True or False: Touchscreens are accessible for everyone without additional design considerations.
False
Which of the following is NOT a way to make touchscreens accessible to blind users? (Multiple Choice)
A) Providing large clickable areas
B) Gesture-controlled activation
C) Including only visual components
D) Audio instructions
C) Including only visual components
What is a solution for people with low vision using self check-in kiosks? (Multiple Choice)
A) Adding more colors to the interface
B) Increasing font size and contrast
C) Removing buttons from the screen
D) Decreasing text size
B) Increasing font size and contrast
True or False: All self check-in kiosks have the same physical height requirements for accessibility.
False
What can help people with manual dexterity challenges use self check-in kiosks? (Multiple Choice)
A) Providing smaller buttons
B) Providing larger clickable areas
C) Removing touchscreen options
D) Placing the screen higher
B) Providing larger clickable areas
True or False: Audio interfaces on kiosks can help both blind and low vision users.
True
What accessibility challenge can arise in grocery store self check-out kiosks? (Multiple Choice)
A) The touchscreens are too low
B) The options look too similar for people with low vision
C) The buttons are too far apart
D) The screen has too many colors
B) The options look too similar for people with low vision
True or False: Online grocery shopping can make the process easier for people with disabilities.
True
Which universal design principle involves providing larger clickable areas and fonts to prevent errors? (Multiple Choice)
A) Flexibility in Use
B) Simple and Intuitive Use
C) Tolerance for Error
D) Perceptible Information
C) Tolerance for Error