Unit 5 Flashcards

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1
Q

Effortful Processing

A

Active processing of information that needs sustained conscious effort (집중을 들여 무엇을 배우거나 외움)

바이올린을 새로 배울때 effortful processing을 이용해서 연습도 하고 악기를 배운다

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2
Q

Automatic Processing

A

unconscious processing of well-learned material (muscle memory) 우리가 보통 뜨개질이나 신발끈을 묶을때 무의식적으로 빨리 끝낼 수 있는 이유

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3
Q

Deep Processing

A

processing information with consideration to its meaning (create stronger memories because involves elaborative rehearsal)

  • close attention, focusing on an item’s meaning and relating it to something else (leads to better recall than shallow processing)
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4
Q

Shallow Processing

A

Structural/Phonemic Recognition

Structural recognition (시각)
- encoding information with the use of visual and physical characteristics

Phonemic recognition (소리?)
- encoding information using auditory characteristics

Shallow processing
- encoding aspect is relatively simple or straightforward (result in immediate forgetting rather than long term memorization)

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4
Q

Selective Attention

A

Ability to focus your conscious awareness on a particular stimulus while blocking out competing stimuli

ex) cocktail party effect
- 파티에서 시끄럽지만 옆 사람이랑 대화할때 selective attention은 사용해서 대화를 이어감 (대화에만 집중, 파티에서 나오는 큰 노래들 무시)

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5
Q

Divided Attention

A

Ability to focus on multiple stimuli simultaneously. Known as multi-tasking

  • decreases the amount of attention placed on one task if there is more than one
  • makes it harder to focus on a singular task
    ex) 내가 친구랑 대화를 하면서 숙제를 하는 도중에, 친구가 질문이 있으면 내가 숙제에 쏟는 집중력이 저하됨
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6
Q

Metacognition

A

Ability to control and be aware of your own thoughts
ex) 내가 시험 문제를 풀다가 문제에 대한 답이 확실하지 않을때, 내 답을 인지하고 다른 문제들을 풀었다가 다시 돌아와서 그 답을 고칠때

  • useful skill to have because it helps you become more aware of your own learning and thinking processes.
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7
Q

Short term memory

A

type of memory that can only be stored for a brief period of time (about 30 seconds) (has limits)

ex) 우리가 전화하다가 적을 일이 생길때 메모에다가 막 적고, 그 내용을 다 쓰면 메모지를 휙 버리듯

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8
Q

Long term memory

A

Has no limits like short term memory

ex) 도서관에 있는 책들처럼 (정보) 우리가 필요한 정보가 있으면 책 찾듯이 그냥 기억 속에서 끄집어냄

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9
Q

Explicit Memory

A

stored memory of facts
ex) knowing how many continents there are
내가 특정한 분야에 대한 정보를 기억하고 싶으면 마치 폴더에서 원하는 분야를 찾고 열어보는 느낌

Semantic/Episodic

semantic - the memory of facts

Episodic - memories of personal experiences
ex) 내가 친구한테 어제 저녁에 무엇을 먹었는지, 내가 처음 수영을 한 게 언제인지 기억해서 말하는 것

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10
Q

Implicit Memory

A

Type of long term memory that is remembered unconsciously.
(procedural memory)

procedural memory is the memory of how to do repetitive everyday tasks (riding a bike, typing a shoe, driving a car)

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11
Q

Sensory memory

A

Echoic/Iconic

sensory memory involves the five sense

It is the ability to retain information about sensory information long enough to be recognized after the original stimulus has ended
ex) recognizing the smell of baking cookies

Echoic memory - memory of sounds (last about 3-5 seconds)

Iconic memory - the memory of visual stimuli (image) (last about a second)

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12
Q

Prospective memory

A

remembering to perform an action at a certain time
ex) remembering to take medicine after eating breakfast, or watering plants once a week

prospective memory is an important aspect of routine daily life

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13
Q

Flashbulb Memory

A

clear memory of an emotionally significant event
flashbulb memories are believed to be highly detailed, clear, and accurate but not necessarily more accurate than other types of memories.

highly detailed snapshots of moments and circumstances surrounding shocking or emotionally charged events that remain clear and vivid in one;s mind for a lifetime

내가 만약 수영을 하다가 상어를 만나면 그 장면을 스냅샷 한 것 처럼 평생 기억하는 것 (왜냐하면 엄청 shocking해서 기억이 날 수 밖에 없다)

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14
Q

Echoic memory

A

the memory of sound (소리)

type of a sensory memory

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15
Q

Iconic memory

A

the memory of visual stimuli (시각)

type of a sensory memory

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16
Q

Semantic memory

A

the memory of facts, ideas, and concepts

type of an explicit memory

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17
Q

Episodic memory

A

the memory of personal experiences

type of an explicit memory

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18
Q

Encoding

A

the process of transforming information into a form that can be stored and retrieved by the brain

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19
Q

Visual Encoding

A

the process of remembering visual images

Shallow type of processing

it is easily forgotten

ex) remember a list of words with each word only being known for a second
단어를 외울때 잠깐 보면 금방 까먹는다 (그냥 대충 그 단어가 길었는지, 대문자로 적혀있었는지만 기억하지 뜻은 기억하지 못한다)

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20
Q

Acoustic Encoding

A

Processing and ecoding of sound
Deeper than visual encoding but
not deep as semantic encoding
= Intermediate (중간) encoding

ex) know the lyrics to a song that you enjoy

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21
Q

Enhancing Encoding

A

We can enhance how well we remember something by rehearsing the information

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22
Q

Maintenance Rehearsal

A

the process of repeatedly thinking about or verbalizing a certain piece of information

ex) 계속 반복해서 외우는 것
내가 누구의 전화번호를 외울때 계속 반복히 말하면서 번호를 누른다

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23
Q

Elaborative Rehearsal

A

the process of using active thinking about the meaning of the term that needs to be remembered rather than just repeating the word/information over and over again

ex) maintenance rehearsal 처럼 반복해서 외우는 것이 아닌 진정한 meaning을 알고 생각을 하면서 머리 속에 박게 하는 것

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24
Q

Self - Reference effect

A

when you apply a situation to yourself, you are more likely to remember what the situation is

단어들을 외울때 실제로 내가 겪었던 일들과 엮으면 더 이해하고 외우기가 편하다

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25
Q

Atkinson-Shiffrin Three-Stage Model

A

A theory of human memory that posits 3 distinct stages of information processing
(encoding, storage, and retrieval)

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26
Q

Chunking

A

the process of grouping information to be stored or processed as single concepts

ex) 0-1-0-5-2-2-4-2-6-0-9 를 외울때 우리는 Chunking으로 010-5224-2609로 편하게 기억을 한다 (끊어서 외운다)

Type of Short-term memory (STM)

Similar terms
- mnemonic Devices 우리가 기억을 할 떄 더 쉽게 기억 할 수 있는 technique

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27
Q

Hierarchies

A

Help us retrieve information quickly and efficiently

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28
Q

Schemas

A

Concept or framework that helps individuals make sense of information

you are more likely to believe the information that supports your belief and would ignore information that disagrees with your viewpoint.

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29
Q

prototype

A

Mental image or the best representative of a certain categories

우리가 흔히 참새가 사람보다 작을때라고 할때 우리 이미지 속에 참새와 사람이라는 prototype을 비교하는 것이다

Whenever you use adjectives like “smaller” or “quicker,” you are automatically comparing to a

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30
Q

Retrieval

A

Process of recalling information from memory such as feelings, images, and events

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31
Q

Retrieval Cues

A

stimuli that help you retrieve a certain memory or piece of information from your LTM

ex) 보물찾기 할때 보물(the memory)를 향해 여러 힌트들을 줬을때에 그 힌트들이 retrieval cues

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32
Q

Serial Position Effect

A

how people tend to remember information in a list that is mentioned first or last (middle is more forgotten)
Recency Effect - remembering the last thing that was said
Primacy Effect - remembering the first thing that was said

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33
Q

Recency Effect

A

remembering the last thing that was said

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34
Q

Primacy Effect

A

Remembering the first thing that was said

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35
Q

Mnemonic Device

A

Enhance retention and memory

It is a tool that helps you remember an idea or phrase

ex) ROYGBIV - it is a mnemonic Device to memorize red, orange, yellow, green, blue, indigo, and violet

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36
Q

Method of Loci

A

mnemonic device in which a person memorizes information by placing each item to be remembered in different spatial locations

Locating things ini typical locations
내가 삼다수병을 항상 베란다 문 뒤에서 얻는 것처럼

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37
Q

Peg Word Mnemonic

A

Puts numbers and words together to help us memorize a scheme

ex) 1-sun 2-shoe 3-tree 4-door 5-hive

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38
Q

Tip-of-the-tongue Phenomenon

A

The temporary inability to remember informations
ex) 너가 영화배우를 봤을때 딱! 이름이 기억이 안나 (이름을 알지만 갑자기 기억이 안나는 경우)

39
Q

Priming

A

Activation of a memory by association
Hearing one stimulus leads to the activation of another

도미노처럼 하나가 activate (prime) 연속적으로 sequence 일어남

40
Q

Context Dependent Memory

A

refers to improved recall of specific episodes or information when the context present at encoding and retrieval are the same time
(specifically remembering information in the same place we encoded it)

ex) 내가 우유가 마시고 싶어서 주방으로 갔는데 갑자기 기억이 안나서 다시 방으로 돌아왔더니 그제서야 우유를 마시고 싶었지! 하면서 다시 주방으로 가는 행동

41
Q

State Dependent Memory

A

What we learn in one state will be easier to recall in that same state
state: 상태

ex) 우리가 취해서 차키를 어디다 놔둔 상태에서 정신을 차리면 차키를 어디다 뒀는지 기억이 안남. 하지만, 다시 취하면 우리가 차키를 어디다 놔뒀는지가 기억이 남 (어느 한 state가 되면 기억이 나는 기억들; 예시에서는 취해있는 state일때 기억이 난다)

42
Q

Mood Congruent Memory

A

states that when humans store memories about an event, they don’t just store memory, they also store the emotion they felt at that time along with the memory. So if you are sad you recall unhappy events

: You recall memories that match your current mood more easily than memories that don’t align with your current mood

내가 지금 슬프면, 슬픈 기억들이 더 잘 떠오른다 행복한 기억들 보다

43
Q

Constructed Memory

A

refers to false details of a real event or might even be a recollection of an event that never occurred
It happens because our memory is not a perfect recorder of events and can be influenced by many factors

왜곡되거나 잘못 기억되있는 기억들
우리 뇌가 정확한 정보의 기억들만을 저장하는게 아니라는 것을 보여준다

44
Q

Spacing Effect

A

says that people learn material easier and more effectively when it is studied several times over a long period of time rather than in a short period of time

45
Q

Testing Effect

A

The testing effect is the finding that LTM is often increased when some of the learning period is devoted to retrieving the information through testing with proper feedback not just rereading the text over and over

Quiz yourself rather than just reading the info.

46
Q

Hermann Ebbinghaus’s Forgetting Curve

A

a hypothesis that describes the decrease in ability of the brain to retain memory over time. It suggests that information is lost over time when there is no attempt to retain

47
Q

Retroactive Interference

A

When it becomes harder to recall old information because of learning new informations
(New information blocks old)
ex) 너가 만약 비번을 바꿨는데 이제 새로 바꾼 비번 때문에 옛날 비번이 기억이 안날때ㅇ

48
Q

Proactive Interference

A

When it becomes harder to recall new information because of the learnt information in the past
(Old information blocks new)
ex) 너가 비번을 바꿨는데 옛날 비번을 기억하고 있어서 새로운 비번이 잘 기억이 안날때

49
Q

Amnesia

A

Amnesia refers to partial or total loss of memory, typically resulting from brain injury, trauma, or illness.

건망증

50
Q

Retrograde Amnesia

A

Occurs when someone is unable to recall their most recent memories/their general past

occurs after an emotional or physically traumatic event because there are some details that the victim does not want to remember

51
Q

Anterograde Amnesia

A

when an individual is unable to form new memories
past memories (long term) can still be recalled, but ew have no awareness of it

52
Q

Source Amnesia

A

Misattribution error
refers to an individual’s inability to remember how, when, or where knowledge was acquired while retaining factual knowledge itself

ex) 내가 노래의 가사를 기억하지만 그 가사가 어디서 나온 가사인지를 기억 못하는 (information을 알지만 그 source를 모르는)

53
Q

Misinformation Effect

A

refers to false memories we create due to misinformation we receive after an event has occurred

ex) 내가 한 번 빨간색 차가 사고를 당하는 장면을 보고 바로 뒤에 어떤 파란 트럭이 지나가는 것을 봤다. 그 이후 내가 다시 그 차 사고 장면을 이야기 할때 나는 빨간색 차가 아니라 파란색 차라고 말하는 것

54
Q

Motivated Forgetting

A

Motivated forgetting is a psychological defense mechanism where an individual subconsciously blocks out memories that are painful, traumatic or otherwise distressing.
일부러 기억을 못하도록 노력하는 것

55
Q

Repression

A

Repression is a psychological defense mechanism where an individual unconsciously pushes away thoughts, feelings, or memories that cause discomfort or distress.
일부러 그 기억으로 부터 멀리하고 떨쳐내려고 한다

56
Q

Hippocampus

A

Part of limbic system and in the temporal lobe
-responsible for formation of memory storage

If damage to left side = trouble remembering verbal information

If damage to right side = trouble recalling visual information

57
Q

Thalamus

A

serves as a station to transmit sensory information to appropriate areas of the cerebral cortex

58
Q

Basal Ganglia

A

The part where we could help form our procedural memories such as tying shoes

59
Q

Long-term Potentiation

A

Strengthening of synapses based on recent activities (producing long lasting communication between neurons)

60
Q

Algorithm

A

Step by step method that guarantees to solve a particular problem
ex) 요리로 비유를 하자면
순서대로 단계별로 하나씩 해내가면서 problem solve를 하는 방식

61
Q

Heuristics

A

rules of thumb
that often involve focusing on one aspect of a complex problem and ignoring others

Heuristics are the opposite of algorithms and are more result oriented (use mental set, schemas, prototypes, and concepts automatically when using heuristics

우리가 gps로 제일 최단 시간의 루트를 찾는 것과 비슷

When problem solving, think algorithms as the long way and heuristics as the shortcut

62
Q

Trial and Error

A

Trial and error is a problem-solving strategy that involves attempting different solutions until the correct one is found.

맞는 solution을 찾을때까지 다양한 strategy와 method 이용

63
Q

mental set

A

when individuals try to solve a problem the same way all the time because it has worked in the past (하지만 과거에 됐다고 해서 현재 된다고 하는 법은 없기에 solving problems를 더 어렵게 만든다)

64
Q

Intuition

A

직감

65
Q

Inductive Reasoning

A

Reasoning from something specific to something general, which puts your thought into concepts and groups
(Theory Hypothesis observation confirmation 순서로)

66
Q

Deductive Reasoning

A

Reasoning from something general to something specific. Think of mind-maps (more logical)

Information, pattern, tentative hypothesis, theory

67
Q

Convergent Thinking

A

The more logical way of thinking, in whick we narrow the solutions to a problem till we find the best one (used in IQ and intelligence tests)

68
Q

Divergent Thinking

A

The more creative way of thinking
think as brainstorming and diverging into different directions of thought
Rather than finding the best solution, divergent thinkers expand the number of solutions

69
Q

Fixation

A

only thinking from one point of view.
The inability to approach a situation from different perspective (same as mental concept)

70
Q

Functional Fixedness

A

Functional fixedness is a cognitive bias that limits a person’s ability to use an object only in the way it is traditionally used.

candle problem
(뭔가, 사물의 고정관념을 깨고 그것을 어떻게 이용해서 푸는지. 여기서 대부분의 사람들은 functional fixedness로 인해서 사물을 잘 이용하지 못해서 문제를 못 풂)

71
Q

Availability Heuristic

A

the ability to easily recall immediate examples from the mind about something

누가 만약에 빨간색 하면 떠오르는게 뭐야 라고 질문을 했을때
availability heuristic을 이용해서 사과라고 답함

72
Q

Representativeness Heuristic

A

When you judge something based on how they match your prototype.
This leads us to ignore information and is honestly the stem of stereotypes

우리 prototype (머릿속에서의 고정관념)에 부합하지 않으면 무시해버리는 경향

73
Q

Confirmation Bias

A

the tendency of individuals to support or search for information that aligns with their opinions and ignore information that doesn’t
우리가 찾고 싶은 정보나 사람들만을 고집해서 찾는 것
이러면 bias가 생갈 수 밖에 없다

74
Q

Belief perseverance

A

the tendency to maintain one’s beliefs even after they have been discredited by factual information

75
Q

Belief Bias

A

The tendency to judge the strength of arguments based on the plausibility of their conclusion rather than how strongly they support that conclusion

76
Q

Halo Effect

A

When positive impressions of people lead to positive views about their character and personality traits
약간,그 사람이 attractive해서 그 사람의 성격이나 character를 positive하게 바라보는 경향 (이것도 cognitive bias의 일종)

77
Q

Self-Serving Bias

A

When a person attributes positive outcomes to their own doing and negative outcomes to external factors
내가 시험을 봐서 좋은 점수가 나오면 내가 열심히 해서
하지만 점수가 안나왔으면 그건 내 잘못이 아니라 쌤 탓 (external factors)

78
Q

Attentional bias

A

When people’s perceptions are influenced by recurring thoughts

We pay more attention to things that we are emotionally connected with or think about frequently

79
Q

Actor-observer Bias

A

When a person might attribute their own actions to external factors and the actions of others to internal factors

대표적인 예로 내로남불

80
Q

Anchoring Bias

A

When an individual relies heavily on the first piece of information given when making a decision

차를 살때 처음에 백만원이라고 부르고 더 네고를 해도 우리의 마음은 백만원을 낸다고 믿음

81
Q

Hindsight Bias

A

when you think you knew something all along after the outcome has occurred
“I knew that”

82
Q

Framing

A

framing impacts decisions and judgement. It’s the way we present an issue, and it can be a very powerful persuasion tool

10 % can die
90 % can live
둘중에 뭐를 택하느냐에 따라 느낌이 달라짐

83
Q

Individualistic Culture

A

An individualistic culture is a type of culture in which people are expected to take care of themselves and their immediate families only. It emphasizes personal achievement, independence, and competition.

84
Q

Collectivist Culture

A

A collectivist culture is one where people are expected to prioritize group needs over their own personal needs. The focus is on community cooperation and interdependence.

85
Q

Spearman’s general intelligence

A

A basic intelligence predicts our abilities in varied academic areas
한 과목이나 분야에서 월등함이 보이면 다른 곳에서도 월등함을 느낄 수 있다 g factor

86
Q

Thurstone’s primary mental abilities

A

Our intelligence may be broken down into seven factors
- Word Fluency
- verbal comprehension
- spatial ability
-perceptual speed
- numerical ability
- inductive reasoning
- memory
spearman이랑 비슷하게 한 분야에서 월등함을 보이면 나머지 6개에서도 보일 가능성이 있다

87
Q

Gardner’s multiple intelligence

A

Our abilities are best classified into 8 independent intelligences
Linguistic
Mogical-Mathematical
Musical
Spatial
Bodily-Kinesthetic
Intrapersonal - someone that knows themselves
Interpersonal - someone that is good with people
Naturalistic

88
Q

Sternberg’s triarchic theory

A

Our intelligence is best classified into 3 areas that predict real-world success

Analytic intelligence (being able to problem-solve and do well in school)
Creative intelligence (How well you can come up with your own ideas and solutions)
Practical Intelligence (Common sense)

89
Q

Fluid Intelligence

A

the ability to solve problems logically and think in abstract ways
(thinking quickly and processing a lot of information at once)

90
Q

Crystallized Intelligence

A

The sum of knowledge, facts, and skills an individual has acquired over their lifetime
Unlike fluid intelligence you may use heuristics

91
Q

Flynn effect

A

the trend that there is an increase in intelligence testing scores over time

92
Q

A good test must be

A

Standardized

Reliable

Valid

93
Q

Grit

A

Grit is a personality trait that involves perseverance and passion for long-term goals, despite obstacles or failures.

94
Q

Savant Syndrome

A

Perform poorly on intelligence tests and have serious intellectual disabilities (however, they have a certain talent that is above average)

95
Q

Stereotype Threat

A

where someone may do worse on a test because they are told they aren’t good enough (because of the stereotypes that exist in society). If a Black woman is told she is incapable of passing a medical exam, she may doubt herself and the stress could impair her performance.

96
Q

Language Acquisition Device (LAD)

A

States that humans are born with the capacity to acquire and produce language (we are all born with an understanding of language)