Unit 4A - Intro. Optics and Light Flashcards
Principles of Light
Light travels in straight lines through air as an electromagnetic wave (at the speed of light), and can travel through space without any medium.
Luminous v. Non-Luminous Sources
- Luminous source: Produces own light
- Non-luminous source: Doesn’t produce own light
Incandescence
- Light from high temperature
- Ex: Heated tungsten wire glowing in lightbulb - Inefficient due to most of energy at tungsten wire lost as heat
Electric Discharge
- Light from passing electric current through gas
- Ex: Lightning
Phosphorescence
- Light by absorption of UV light resulting in emission of visible light over time
- Ex: Glow-in-the-dark stars
Bioluminescence
- Light from organisms as result of chemical reaction with little/no heat produced
- Ex: Fireflies
Fluorescence
- Light by absorption of UV light resulting in immediate emission of visible light
- Ex: Fluorescent bulbs
Chemiluminescence
- Light as result of chemical reaction with little/no heat produced
- Ex: Glow sticks
Triboluminescence
- Light from friction from scratching, crushing, or rubbing crystals
- Ex: Light from quartz crystals
Light from Light-Emitting Diode
- Light produced by electric current in semiconductors
- Ex: LED bulbs
- More energy efficient
Normal
The perpendicular line to a mirror surface
Geometric Optics
The use of light rays to determine how light behaves when it strikes objects
Degrees of Visibility
- Opaque: Cannot be seen through at all
- Translucent: Can be seen through at any degree except completely
- Transparent: Can be seen through completely
Components of Mirror
- Sheet of glass and thin film of reflective silver/aluminum
- Glass protects thin film on the back and aids physical appearance of mirror.
- Thin film reflects light
Real Image
Image formed when light rays meet at particular point after reflection from mirror
Virtual Image
Image in which light does not actually arrive at or come from the image location
Laws of Reflection
- Flat Surfaces: Angle of incidence = Angle of reflection
- Incident ray, reflected ray, and normal all lie on same plane