Unit 3- Thinking Flashcards

1
Q

Thinking

A

Manipulating mental representations of information in order to draw inferences and conclusions

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2
Q

Prototypes

A

A mental image or best example of a concept. when learning something new we match it to an already existing prototype

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3
Q

Trial and Error

A

Trying multiple different solutions to see what works best and eliminate those that don’t work

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4
Q

Algorithms

A

Step-by-step procedures for solving problems

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5
Q

Functional Fixedness

A

The tendency to view objects as functioning only in their intended ways

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6
Q

Mental set

A

The tendency to persist in solving problems with solutions that have worked in the past

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7
Q

Representative Heuristic

A

Determines the likelihood of an event by comparing it to the prototype for the event

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8
Q

Availability Heuristic

A

Determines the likelihood of an event based on how readily we remember other instances of the event

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9
Q

Sunk Cost Fallacy

A

Staying in a situation because you’ve already invested time and money

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10
Q

Gambler’s Fallacy

A

The mistaken belief that if something happens repeatedly it is less likely to happen in the future

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11
Q

Barnum Effect

A

Personality tests, horoscopes

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