Unit 1 - Interaction Design Flashcards

1
Q

What does UIUX stand for?

A

user interface user experience

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2
Q

describe UIUX (human cognition in user interfaces)

A
  • lesser cognitive load on users’ mind = provides better performance of design
  • the more we overload the user, the more questions/frustrations they will have
  • “if something is hard to use, I just don’t use it as much” - user quote from book “don’t make me think” by Steve Krug
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3
Q

From the user’s perspective… (human cognition in user interfaces)

A
  • customer or user’s opinion is important
  • what are their needs?
  • what is the users’ task?
    eg. appointment booking on online website
  • website layout
  • user-friendly, can perform task faster
  • can lose customers/clients to other websites that are easier to use
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4
Q

what’s an example of lesser cognitive load on user’s mind providing better performance design?

A

new kodak cameras - push the button, don’t worry what happens inside (but decreased customizability and control)

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5
Q

from the user’s percpective (cont’d):

A
  • obvious answers over doubts/requiring thought
  • design should match the expectations of the users
  • perception biased by previoys experience
  • user seek a pattern of information (using responsive design, not overloaded with info)
  • elimination of redundant information and steps
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6
Q

describe understanding the users (human cognition in user interfaces)

A
  • target audience: a particular group of users who will be using the product/interface design
  • potential target audience: added features to cater to needs of different user groups
    *want to be mindful of both audiences
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7
Q

describe the kano model

A

model of customer satisfaction
- satisfied/dissatisfied on y axis
- not implemented (aka no features)/fully implemented on x axis

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8
Q

if objects are classified as “delighters” on the kano model, this means

A

above basic performance but not overloaded with features

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9
Q

if objects fall under “performance” on the kano model, this means

A

performance for bare minimum (some new features, customers feel fine)

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10
Q

if objects are classified as “basic needs” on the kano model, this means

A
  • more features added
  • doesn’t mean it’s better
  • overwhelmed/dissatisfied
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11
Q

the crossover point between the x and y axis (0,0) on the kano model means

A

neutral satisfaction

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12
Q

over time, delighters (kano model) will turn into

A

basic needs
*for product extension, need to come up with updated movel when this happens (ie. sales decrease)
*product life-cycle graphic on slides

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13
Q

list the 5 types of interaction

A

instruction, conversing, manipulating, exploring, responding
*the interaction type differs from the interface style

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14
Q

describe instructing

A

where users issue instructions to a system

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15
Q

describe conversing

A

where users have a dialogue with a system

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16
Q

describe manipulating

A

where users interact with objects in a virtual or physical space by manipulating them

16
Q

describe exploring

A

where users move through a virtual environment or a physical space

17
Q

describe responding

A

where the system initiates the interaction and the user chooses whether to respond

18
Q

how does an interaction type differ from the interface style?

A

an interaction tyep could be conversing or responding. An interface style supports particular interaction types (eg. menus, gestures, touch, voice)

19
Q

list the order in the label design model

A

Detect label>read>comprehend>decide>comply

20
Q

describe the “detect label” step in the label design model

A

Label
- prominent location
- high visibility
- brief

user
- alert

21
Q

describe the “read” step in the label design model

A

Label
- appropriate reading level
- icon understandable
- readable fonts

User
- has reading skills

22
Q

describe the “comprehend” step in the label design model

A

Label
- understandable wording
User
- understands language
- appropriate mental state

23
Q

describe the “decide” step in the label design model

A

user
- believes warning
- perceives cost of compliance
- understands risk of noncompliance

24
Q

describe the “comply” step in the label design model

A

user
- capable of behaviour change
- remembers to change behaviour

25
Q

describe design guidelines (labels)

A
  • permanence and durability of labels
  • markings should be permanent and should remain legible thoughout the intended life of the equipment under anticipated use and maintenance conditions
  • durability is of specifal concert for controls like keypads and pushbuttons because constant use can lead to wear