Unit 1 - Hands and Handles Flashcards
a fundamental issue in information processing is_
compatibility: refers to the relationship of stimuli and responses to human expectations (ie. expected response? Unexpected response?)
one of the most robust findings inmotor behaviour is _
that the correspondence between stimuli and response locations (spatial compatibility) is an important determinant of the speed of response (Fitts & Seeger, 1953)
compatibility is usually considered _
spatially (ie. RT to the onset of a light on the left is faster if the response key is also on the left)
- although this is important, there are other types of compatibility of which to be aware
list the types of compatibility
- spatial
- conceptual
- movement
- modality
describe spatial compatibility
the physical, spatial arrangement of controls and their associated displays
describe conceptual compatibility
the degree to which codes and symbols correspond to conceptual associations (ie. how meaningful are they to the human? ex. airplane sign for airport)
describe movement compatibility
- the movement of displays and controls relative to the response of the system being displayed or controlled
- eg. a clockwise movement of a control knob usually means an increas in the control parameter
describe modality compatibility
- certain S-R modality combinations are more compatible with some taasks than with others
- eg. a verbal response to a verbal command is faster than a manual response and vice versa
in the class activity on knob shape, ambiguous knobs had _
- no real direction (can’t distinguish top/bottom
list the different grip types
- pinch (like little centre doorknob lock)
- pinch (key)
- span (spinning with sideways hand)
- disc (twist with fingers)
- disc (twist with hand)
- hook (handle grab)
- power (aka. vert handle)
- flat hand push
- finger push (button)
what are the types of controls classified by type of information transmitted?
discrete (push button, pedal click, toggle switch, rotary selector) and continuous information (knob, crank, wheel, lever, pedal)
describe components in minimizing confusion of controls
coding methods are used (eg. shape, texture, size, etc)
- the coding will depend on the situation
- the demants of the operator
- the coding methods already being used
- the level of illumination
- speed and accuracy requried for control identification
- available space
- number of controls that must be coded
describe shape coding
- uses tactile sensitivity
- control can functionally associate shape with end-use (eg. landing flap lever in an airplane is shaped like a landing flap, landing gear lever is shaped like the wheels)
describe texture coding
- in addition to shape, controls can be coded by texture (smooth, fluted, knurled, etc.)
describe size coding
not as useful as shape coding, but can be use in some situations (ie. bigger circle for volume control on amp)