Training/Coaching Activities Flashcards

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1
Q

teaching a skill process

A

introduce skill
demonstrate and explain skill
pracrtice skill
correct errors/feedback

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2
Q

introduce skill

A

Get athletes attention
Make sure they can all see and hear
Explain the name of the skill and how/when it is used

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3
Q

demonstrate and explain skill

A

Demonstrate the skill
Point out 2 or 3 key points in technique
Check the group understands

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4
Q

practice skill

A

Begin practice as soon as possible
Practice should be fun and motivating
Needs to be appropriate for the skill level of individuals

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5
Q

correct errors/feedback

A

Learners are provided feedback
Learners practice more and then try to incorporate the feedback received

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6
Q

activities to improve performance

A

shaping
chaining
static to dynamic

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7
Q

shaping

A

The learning of an unfinished or simplified version of the skill and add the missing parts as the skill is developed
Best suited to complex movements requiring many movements

The coach demonstrates the skill 
Performer practices simplified version 
Feedback is provided 
Add "missing components"
Further practice to improve pace and consistency 
Add "missing components"
Use skill in game like situations

	Surfing on sand on board first
            Vball spike legs first
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8
Q

chaining

A

Involves breaking down a skill into its component parts and then sequentially learning each component one at a time

Break down skill into parts
Start by teaching first part and practice until is perfect
Move onto second part and repeat 
No progression should occur until the previous part is perfect 

	Triple jump
            Vball spike legs first
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9
Q

forward chaining

A

Components are rehearsed in the order they are performed
Triple jump, first jump then second then last

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10
Q

backward chaining

A

Practice with the last component first and the whole skill is worked backwards
Vball spike, hit out of a hand, then in air, then run up

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11
Q

complexity of a skill

A

is determined by
The number of components in a skill
The amount of information processing required to perform the skill
How much accuracy is required
How quickly the skill must be performed

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12
Q

when to use shaping/chaining

A

Influenced by 2 factors
Task complexity
Number of skills needed to complete a task
Task organisation
How dependent each phase of a skill is on the previous one

When skills have a high complexity but low organisation they are best taught through chaining
Gymnastics routine
When skills have a low complexity but high organisation they are best taught through shaping
Triple jump

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13
Q

static to dynamic

A

Involves the player starting drills involving limited movement and progressing to drills involving movement and additional tasks

Static skills
Involve limited movement
Closed environment (predictable)
Limited cues
Beneficial for learners
Receiving in Vball

Dynamic skills
Performer is moving
Open environment (unpredictable)
Increased number of cues
Beneficial for extending skill development
Receiving serves over the net

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