Topic 1 Flashcards

1
Q

different data scales

A

Ordinal Data Scale –> deals with the order or position of items, difference between each one is unknown, measures of non-numeric concepts, qualitative data
Nominal Data Scale –> “by name”, used in classification or division of objects into groups, doesn’t provide measurements, qualitative data
Interval Data Scale –> data organized into divisions or intervals of equal size, there is no zero, quantitative data (e.g. thermometer)
Ratio Data Scale –> allows to compare differences between numbers, no negative numbers, quantitative data (e.g. weight scales)

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2
Q

Biomechanics

A

= the research and analysis of how the human body works (operation of our tendons, muscles, joints, etc.)
- measures the amount of force put on our muscles and joints when working in different positions
Factors affecting muscle strength: gender, age, physical disability

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3
Q

4 key criteria for biomechanics

A

Force –> can cause muscle tenseness
Repetition –> can lead to musculoskeletal disorder
Duration –> continuous muscular effort
Posture –> can lead to discomfort and loss of attention

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4
Q

percentiles and percentile ranges

A

percentile => used to show whether the measurements given relates to the “average” person or someone who is above or below average

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5
Q

aims of human factors

A
  • reduce stress and fatigue
  • increase safety
  • increase ease fo use
  • enhance operational comfort
  • improve system performance
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6
Q

egonomics

A

application of scientific info concerning the relationship of human and the design

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7
Q

physical ergonomics

A
  • posture
  • repetitive stress & movement
  • musculoskeletal disorders
  • occupational safety and health
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8
Q

cognitive ergonomics

A

= mental processes
- perception
- memory
- reasoning
- motor response
–> these affect interactions between humans and other elements of the system

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9
Q

organizational ergonomics

A
  • communication & teamwork
  • work hours (shift work)
  • resource & quality management
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10
Q

anthropometric data

A

measurements relative to design regarding the size and shape of the human body (quantitative measurements)

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11
Q

static and dynamic data

A

static/structural data = measurements taken of the human body while in a fixed or non-active position –> much easier to gather
dynamic/functional data = measurements of the human body taken during physical activities –> measuring how our bodies work and move (flexibility, muscle strength, reaction times, grip strength, range of motion) –> harder to gather but more useful data

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12
Q

tools to collect anthropometric data

A
  • sliding and spreading calipers
  • cloth tape
  • sitting height meter
  • stadiometer
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13
Q

human factors definition

A

the combination of egonomics and anthropometrics to make interactions between the user and product more efficient and comfortable

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14
Q

clearance and reach

A

clearance = distance between two objects –> 95th percentile is used
reach = a range that a person can stretch to touch or grab an object from a specific position
- used in the work envelope

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15
Q

range of sizes and adjustability

A

adjustability = available in different sizes or with adjustability built-in to be fit for a wider audience
- adjustability to be available for a range of sizes

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16
Q

ergonome and manikin

A

ergonome = 2D scaled physical anthropometric model based on a specific percentile human form –> to consider the relationship between the size of an object and people
manikin = an anatomical 3D model of the human body –> useful for assessing the relationship of body parts

17
Q

methods to collect psychological data

A
  • observation
  • surveys & interviews
  • case studies
18
Q

psychological factors

A

relates to the 5 senses
- smell
- light
- sound
- taste
- texture
- temperature

19
Q

human information processing systems

A

input –> sensory processes –> central processes –> motor processes –> output

20
Q

how to maximise workplace performance

A
  • management: policies
  • physical environment: noise, temp, lighting
  • equipment design: warnings, visibility, controls
  • social and psychological environment: morale
  • the worker: personal ability, alertness, age, fatigue
21
Q

human error

A

slips = result from automatic behavior
mistakes = conscious deliberations

22
Q

physiological factors

A

bodily tolerances such as comfort and fatigue
- how physical attributes affect the design
- these factors are used to optimise user safety, health, comfort, and performance