Time related confounds and counterbalancing 6.1 Flashcards

1
Q

History Effects

A

environmental/societal changes over

time that influence behaviors

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2
Q

Maturation Effects

A

biological or psychological changes over time that
are independent of external events

Short-term maturation effects
•Change of mood, get bored, tired, hungry, anxious, stop paying attention

Longer-term maturation effects
•Changes in knowledge (i.e., learning), health, etc.

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3
Q

Instrumentation Effects

A

•Change in the DV due to changes in the measuring device

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4
Q

Carryover effects

A

•when an effect ”carries over” from one experimental condition to
another
Example:
•Manipulating moods back and forth

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5
Q

Practice effects

A
•Ppts get better 
at tasks with 
practice
•Useful to 
include practice 
trials at the 
beginning of an 
experiment
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6
Q

Fatigue effects

A
•Ppts get tired/bored 
after a while
•Don’t make the 
experiment 
unnecessarily long
•Include breaks between 
blocks of trials
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7
Q

Counterbalancing

A

•Control for time related confounds by balancing the order that
conditions (and/or items) are presented

Counterbalancing
•Order of conditions
•Order of lists and/or Items

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8
Q

Counter balancing types

A
  • Complete within-subjects counterbalancing
  • Each ppt sees every possible sequence of conditions
  • ABBA counterbalancing
  • Complete counterbalancing with 3+ conditions
  • Incomplete within-subjects counterbalancing
  • Ppt’s don’t see each possible order of conditions
  • Random order with rotation
  • Latin square
  • Random order for each ppt
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9
Q

ABBA counterbalancing

A
  • Repeated measures design with two conditions, A&B
  • Trials for a ppt are presented in alternating ABBA or BAAB patterns
  • ABBA
  • BAAB
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10
Q

Counterbalancing with 3+ conditions

A

•3 condition example
•Determine every possible combination (n!); 3! = 321 = 6
•ABC, ACB, BAC, BCA, CAB, CBA
•create lists with those combinations in different random or pseudo random
orders

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11
Q

Incomplete Counterbalancing

A
  • Random order with rotation (incomplete counterbalancing)
  • 4+ conditions
  • Figure out every possible sequence
  • 4 conditions = 4! = 24 sequences
  • 5 conditions = 5! = 120; 6 conditions = 720 sequences!
  • Create multiple lists:
  • Randomly assign a subset of sequences to each list
  • Rotate participants through the lists (or randomly assign the list to each ppt)
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12
Q

Latin squares

A

•Incomplete counterbalancing (usually)
•Each condition appears once in each row and
column
•Separate Latin squares for each combo
•Use these orders as the basis for blocks and lists
•Each condition occurs equally often in every
sequential position
•Every condition precedes and follows every other
condition exactly once

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13
Q

Random vs pseudo random techniques

A
  • Random
  • Present the conditions in a new, random order for each participant
  • Pseudo random
  • Impose some structure on the randomness
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14
Q

Counterbalancing items

A

•In a repeated measures design, there are multiple observations of
each condition
•Each observation is associated with a trial
•Often, each condition consists of multiple items (specific stimuli)
•The order of individual items within a condition is often determined
randomly, either via predetermined lists or in real time

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15
Q

Hawthorne effect/ observer effect

A
•The effect of being tested or 
observed influences ppt 
behavior (reactivity).
•A concern for all research 
where ppts know they are 
being observed
•Different from the 
experimenter effect
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16
Q

Regression toward the mean

A

Regression toward the mean – extreme performance is typically followed by
more average performance