Time-based Processors Flashcards

1
Q

5 sources of reverb

A
  1. Acoustic reverberation
  2. Echo chamber
  3. Plate reverb
  4. Spring reverb
  5. Digital reverb devices
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2
Q

Oscillation with high rate and low depth

A

Phaser

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3
Q

Oscillation with low rate and high depth

A

Flanger

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4
Q

Room with no reverb

A

Anechoic chamber

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5
Q

Delay with 0% feedback

A

Slapback

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6
Q

Multi-voice oscillation

A

Physical movement of multiple voices against each other

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7
Q

Percentage of the original signal in the first repeat in delay effect

A

100%

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8
Q

When there is a difference in ________, there will be a difference in ________. When there is a difference in ________, there will be a difference in _________.

A

Time, Phase, Phase, Tone

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9
Q

Examples of Time-based processors

A

Chorus, Delay, Reverb, Phaser

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10
Q

Reverb

A

Random multiple echoes

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11
Q

Room built specifically for reverb

A

Echo chamber

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12
Q

Type of reverb most typically found in guitar amps

A

Spring reverb

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13
Q

Reverb happens in the brain - true or false?

A

True

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14
Q

3 components of reverb

A
  1. Direct signal
  2. Early reflections
  3. Reverberation
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15
Q

Direct Signal

A

The point in time at which the original sound wave is received by the listener

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16
Q

Early reflections

A

The first few reflections that are projected to the listener within a determined space

17
Q

Reverberation (3 components of reverb)

A

The point in time where the brain cannot discern the reflections separately because they are so tightly spaced (reverb tail)

18
Q

Acoustic reverberation

A

Utilising the natural amount of reverb that an environment has

19
Q

Plate reverb

A

“Plate” of sheet metal inside a wooden box, suspended on all four corners

20
Q

Spring reverb

A

Like a plate reverb but has springs

21
Q

Digital reverb devices

A

Can do any type of room/environment, simulates all other reverbs using algorithms

22
Q

3 common parameters of digital reverb

A
  1. Room-size control
  2. Pre-delay
  3. Reverb time (decay time)
23
Q

Room-size control

A

Room type/reverb type

24
Q

Pre-delay

A

The amount of time after the direct signal, before the early reflections (milliseconds of pre-delay)

25
Reverb time (decay time)
The amount of time it takes to completely delay | RT60 (reverb time 60dB)
26
Delay
The generation of discrete repeats of the input signal at regularly spaced intervals
27
Delay measurement
Milliseconds
28
Chorus
More than one
29
Natural chorus
Recording the same thing more than once
30
Chorus effect
Sound that results from a device that causes the source to be phase-shifted in such a manner that "dip" frequencies vary
31
"Dip" frequency
Volume change in chorus delay
32
Vibrato
Periodic changes in the pitch of a waveform (frequency modulation)
33
Tremolo
Periodic changes in the volume of a waveform (amplitude modulation)
34
Tape/Reel flanging
Reel flanging done in real time - this can be very time consuming and needs to be done perfectly in time with the song being played in order to achieve the proper effect that is desired