Time-based Processors Flashcards

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1
Q

5 sources of reverb

A
  1. Acoustic reverberation
  2. Echo chamber
  3. Plate reverb
  4. Spring reverb
  5. Digital reverb devices
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2
Q

Oscillation with high rate and low depth

A

Phaser

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3
Q

Oscillation with low rate and high depth

A

Flanger

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4
Q

Room with no reverb

A

Anechoic chamber

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5
Q

Delay with 0% feedback

A

Slapback

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6
Q

Multi-voice oscillation

A

Physical movement of multiple voices against each other

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7
Q

Percentage of the original signal in the first repeat in delay effect

A

100%

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8
Q

When there is a difference in ________, there will be a difference in ________. When there is a difference in ________, there will be a difference in _________.

A

Time, Phase, Phase, Tone

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9
Q

Examples of Time-based processors

A

Chorus, Delay, Reverb, Phaser

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10
Q

Reverb

A

Random multiple echoes

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11
Q

Room built specifically for reverb

A

Echo chamber

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12
Q

Type of reverb most typically found in guitar amps

A

Spring reverb

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13
Q

Reverb happens in the brain - true or false?

A

True

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14
Q

3 components of reverb

A
  1. Direct signal
  2. Early reflections
  3. Reverberation
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15
Q

Direct Signal

A

The point in time at which the original sound wave is received by the listener

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16
Q

Early reflections

A

The first few reflections that are projected to the listener within a determined space

17
Q

Reverberation (3 components of reverb)

A

The point in time where the brain cannot discern the reflections separately because they are so tightly spaced (reverb tail)

18
Q

Acoustic reverberation

A

Utilising the natural amount of reverb that an environment has

19
Q

Plate reverb

A

“Plate” of sheet metal inside a wooden box, suspended on all four corners

20
Q

Spring reverb

A

Like a plate reverb but has springs

21
Q

Digital reverb devices

A

Can do any type of room/environment, simulates all other reverbs using algorithms

22
Q

3 common parameters of digital reverb

A
  1. Room-size control
  2. Pre-delay
  3. Reverb time (decay time)
23
Q

Room-size control

A

Room type/reverb type

24
Q

Pre-delay

A

The amount of time after the direct signal, before the early reflections (milliseconds of pre-delay)

25
Q

Reverb time (decay time)

A

The amount of time it takes to completely delay

RT60 (reverb time 60dB)

26
Q

Delay

A

The generation of discrete repeats of the input signal at regularly spaced intervals

27
Q

Delay measurement

A

Milliseconds

28
Q

Chorus

A

More than one

29
Q

Natural chorus

A

Recording the same thing more than once

30
Q

Chorus effect

A

Sound that results from a device that causes the source to be phase-shifted in such a manner that “dip” frequencies vary

31
Q

“Dip” frequency

A

Volume change in chorus delay

32
Q

Vibrato

A

Periodic changes in the pitch of a waveform (frequency modulation)

33
Q

Tremolo

A

Periodic changes in the volume of a waveform (amplitude modulation)

34
Q

Tape/Reel flanging

A

Reel flanging done in real time - this can be very time consuming and needs to be done perfectly in time with the song being played in order to achieve the proper effect that is desired